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ReidenLightman

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Everything posted by ReidenLightman

  1. ReidenLightman

    RPG Maker Ace Twitch Channel

    Channel twitch.tv/reiden5459 ================================================================================== About I'm usually a retro game streamer on Twitch. And, during my free time when I'm not helping develop games or doing work for clients, I like to relax and share my game playing experiences on Stream. What do I play? RPG Maker Games. Why? Because they're usually light, entertaining, don't take to long, and they don't get too slowed down when I try to stream them. Requests? Lay them on me. I'll take requests to play a game you made or a game someone else has made. What seems interesting to me will take priority. To make a request, leave me a link to its topic on the forums for either the Show Room or Masterpiece Theater. Playlist ================================================================================== Currently Playing Duck Tales (Small break from RPG Maker Games) Queu (taking requests) Completed Games "Listen - Just a Game" | Part 1 | Part 2 "The Last Girl on Earth" | Part 1 | Part 2 | Part 3 "Beyond Reality" | Part 1 | Part 2 | Part 3 "Amidst The Cold Night" | Part 1 | Part 2 | Part 3 | Part 4 "It Moves" | Part 1 | Part 2 Awards The "Grphical Style" Award - "The Last Girl on Earth" The "Trying to Make You Cry" Award - "Listen - Just a Game" The "Tell, Don't Show" Award - "It Moves"
  2. ReidenLightman

    It Moves (Horror)

    https://youtu.be/cnDXChCVEYs Here's part one of my let's play. It's good to watch how others play your game so you get an idea of how people playing it blind will react. As far as I'm concerned, this game doesn't punish you for anything. It's simply impossible to lose. And horror isn't about bloating the game with text to try to tell you that you're scared. This game tries so hard to say, "You're scared, and this is what's happening. Oh, and you're so scared." It's not scary. It's absolutely not fun or scary to read through text. This is a video game which is interactive. Reading a scary story is not interactive. There's monsters here and there, but no punishment for getting caught. The puzzles were cryptic and/or tedious. The maps have sort of the same problem most shooters get acused of doing. Too much of certain colors to try to portray a certain mood or realism (or lack thereof). But everything sort of blends together. There were pilars that I thought was floor and floors I thought were walls. Needs work. Not to mention, in the abyss, we're suddenly in water and there's absolutely no reasoning behind it. And the design of the first map has you believe you're supposed to go right, but you're supposed to go left. Not to mention, these paths are absolutely beyond linear. They're a hallways. With only one way to do things. If you want replay value, you should have multiple ways to do some things. I could continue ripping this game apart, but this game did scare me at a few points. And everyone here says it was good because it didn't have obvious and overused jumpscares. But the jumpscares are what scared me in the game. For chapters two and three, I became scared to progress because I didn't want to be scared. but then the rest killed the jumpscares and I was no longer scared to try to progress. The tension and release cycle was almost there, and then you just took it away. The two times I was really scared in the above video were my favorite parts of the game. But, hell, if this game did improve drastically, I might want to speedrun it. But in its current state, I don't want to play it and I couldn't recommend it to anybody.
  3. ReidenLightman

    OTHER Amidst the Cold Night

    I have some extreme criticisms about this game, and you can see them all by watching my Let's Play. Long story short, there were so many elements that killed the fun. There were even more elements that killed any horror-ish aspect. One or two rooms seemed scary, but this just seemed like chasing a guy by doing puzzles to get through places, the game. The enemies were not only inconsistent, but annoying. The atmosphere was okay, but not almost never scarey. The boss fights upon being unnecessary and daunting were outright boring. The high point of this game was the puzzles. They were somewhat clever except for the last code-insert puzzle. The music was mostly fitting, but the boss music was unnecessary. Not to mention, a lot of this music work is copyrighted. If you're going to be unoriginal, just use the built in music or some free music from forums. At least then let's players don't have to deal with audio in their videos matching third party content which is a paid to deal with. Yeah, you had a disclaimer, but a tiny disclaimer on your huge download page after all of this other information completely separated from the download link isn't an excuse. Overall, in its current state, I wouldn't recommend playing this game.
  4. I do not plan to convert at this time. My team is far too into their current projects, except for one which we are holding off to possibly build entirely on MV. We plan to get MV as soon as we can since we together really only have 2 desktops and 2 laptops, both laptops are macs, and we'd rather develop on our laptops and be able to export to windows, mac, and other various platforms.
  5. ReidenLightman

    Listen - Just a game.

    I played this game on stream on Twitch and left my thoughts about it while playing. Part 1: http://www.twitch.tv/reiden5459/v/11999168 Part 2: http://www.twitch.tv/reiden5459/v/12047242
  6. ReidenLightman

    Tutorials on scripting?

    Well, you have to start somewhere. There is one youtuber who had a good place to start, and it's good for learning how to script. His tutorials can be found here. This is where I started to just learn how what I write effects the game. But to actually get to writing something that did something of value, he didn't get into that for quite a while, and I didn't didn't understand how to do what I wanted. Unfortunately, we all have to start small. My first script was just controlling aspects of TP and changing the starting TP per actor. Then I made a configuration area and set up configuration and commented in what each part does. But another script that taught me something was this tutorial here and this tutorial here. don't watch these first. I only understood these because I watched the first 30 of a different tutorial series. I linked to it earlier. And, unfortunately, you might not get to making what you want to do today. You might only get to making a menu that shows nothing and you can't get out of. Be prepared for headaches. It will probably take a few days before you make anything functional. I hope this helps.
  7. ReidenLightman

    How To Get Started?

    Well, if you're not versed at all in music theory or sheet music or playing any instruments, you should probably learn a little bit about that. Then delve into a music creation program like Mixcraft or FL Studio. Notice, I didn't say mixing software, although there is software that does mixing and creation. Audacity is definitely not for making music. What you could also do is hire someone or get a volunteer. Or exchange favors. I.E., if you did some art for me, I'd do some music for you.
  8. ReidenLightman

    Crafting System

    So do we just put something like this <ingredients> i: 3x 5 => 3 items of item_id 5 w: 2x 7 => 2 weapons of weapon_id 7 a: 1x 2 => 1 armor of armor_id 2 </ingredients> in a notetag? Is there support for custom scripting BG's?
  9. ReidenLightman

    DoubleX RMVXA Pixel Movement

    Would this be okay to use in commercial projects?
  10. ReidenLightman

    Custom Battle Interface

    Here's a teaser I made a few builds ago. Here's the new battle theme: https://soundcloud.com/reiden-lightman/battle-theme-1-extended Oh, I had forgotten. I'm a video editor, so I can make game trailers too.
  11. ReidenLightman

    {Request} My Battle Scripts Are Incomplete

    Yeah, I don't care about these particular scripts anymore.
  12. ReidenLightman

    Custom Battle Interface

    Well, I do compose music. MIght be able to dig up an extra few bucks lying around. Wouldn't be a lot. I know it's a huge load, but I'm still remaining hopeful since I know it's going to take me months before I know enough about Ruby to do anything like this. Is there anything, music, art, writing help, etc. that you'd want? Maybe you have a game you'd like help on. My team and I are always up to help another.
  13. ReidenLightman

    Custom Battle Interface

    Bumped 2x
  14. ReidenLightman

    Custom Battle Interface

    Bumped
  15. ReidenLightman

    {help} I think my messaging script (yanfly's actually) is wigging out

    This was the problem. Shame I didn't think of this earlier. Anyway, we've already constructed a workaround using showpicture. But this can now be considered solved.
  16. ReidenLightman

    {Request} My Battle Scripts Are Incomplete

    One last bump. I really don't want to have to try to figure this out myself. I'm not a scripter, I suck at scripting, everytime I try, my computer explodes.
  17. ReidenLightman

    {help} I think my messaging script (yanfly's actually) is wigging out

    Okay, we've continue to test it even further, and we have no idea what the hell is causing it to happen. We're trying to find a work-around. If it continues to be a shit-hole, I'll make a different post and have a closed demo ready for whoever wants to help.
  18. ReidenLightman

    {help} I think my messaging script (yanfly's actually) is wigging out

    I took out other scripts, and Yanfly's messaging system seems to be the problem.
  19. ReidenLightman

    {Request} My Battle Scripts Are Incomplete

    Bump
  20. ReidenLightman

    Music Teaser (Looking for Thoughts)

    Thank you so much for those kind words. It's an honor to know someone outside of our development team is enjoying the music. Of course, times may be slow, so let me know if you need anything.
  21. ReidenLightman

    Music Teaser (Looking for Thoughts)

    Link to the Video This is a collection of songs written by either myself or Zombie Furniture. None of these are for your use, and a lot of this is subject to change as this game is still in very early stages. If the songs sound well together or if certain songs sound like they stand out too much, I'd like to know. This is a sample of the sountrack, and doesn't include everything written so far. After more thoughts and suggestions and development, new teasers will be released. FAQ? I use Mixcraft to make the music.
  22. ReidenLightman

    I need two very important fixes done soon

    Well, I do thank you for your time and fixes. I cannot tell you how much I appreciate it. Syzu actually did these rather quickly, and we did compensate him for his time. His life started presenting roadblocks. Since we paid him for his work, we do have permission to use this. We didn't want him to damage his own commitments for our sake. I would gladly add your name to the credits, even if just under programming support. I would like to know by what name you would like to be credited. This credit will be going into multiple games. I would love to learn how to script, but as it is, I think it would be better if I could learn by being taught by someone who actually has scripted before. I have tried both reading and videos. As far as I know, it does follow some structure of CSS and HTML, but that's a very big stretch. The syntax is extremely different in both cases. If you happen to know a coach who could help, that would be appreciated.
  23. Dude, nice art. Is it yours? Need some music? Maybe we can make a trade.

    1. Knighterius

      Knighterius

      Nah it isn't mine sorry. A friend of mine drew it for me.

  24. Glad it helped! Unfortunately, I'm not really a scripter and can only really perform very minor edits. I see that you have your signature set to ask for one, but have you tried making a thread? (If you did, I probably easily missed it because I'm still trying to learn how to navigate my way around these forums). I know a couple scripters that I am very honored to call my friends. If they happen to be looking to work on a project, I'll let them know. :-) I'd say pacman and I are...huehuehue...more than friends. Pacman, if you're reading this: I was just kidding ok ;___; except that whole uranus thing, I was srs about that Well just let them know I'm interested. I did make a thread. It even has a gif of a portion of the things I want to do. thanks again for the help.
  25. That worked. Thanks. You know anybody who could help me script an engine from the ground up?
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