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Nosidag

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About Nosidag

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  1. Nosidag

    Body Targeting system

    So do you got a configuration to where let's say the monster's head is destroyed, it dies? Or does it keep fighting till, all body parts are dead?
  2. Nosidag

    Synchronized Battlers

    Is this compatible with Tankentai side battle?
  3. Nosidag

    Female Commanders, Soldiers, and General Actors

    Beautiful battlers, a sprites, just what I needed for my game. I kinda have the women as the dominate characters in my game, so it's really hard making enemies and such for them, since they are mostly male.
  4. Nosidag

    Sprite Enemy Tankentai

    So can you use sprite battlers with symphony? If so how do you do it?
  5. Nosidag

    Sprite Enemy Tankentai

    Thanks im going to try that and see what happens, and the sprite sheet will be the same you get, from when you use Ace's character generator. And I haven't tried symphony yet, is it really that much better? Tankentai just seems soo much easier cuz it pretty much is copy and paste, with a few edits. Im no scripter though..but what's the link to the page your talking about? And does it explain how to get guns to work? PassiveLion had one, but I tried it, and it didn't work, I just shot a bow with a bullet hole ending lol.
  6. Nosidag

    passive lion *THE TANKENTAI FOR ACE GUIDE/ERROR COLLECTION*

    Im having trouble with the gun add on. When my gun user attacks, it shows him with bow in hand and he shoots an arrow, and then when it hits the target it makes a bullet hole and gun sound. I copied and pasted everything as you said, but I'm comparing my script to yours, and it looks like my line numbers are off compared to yours. Did you delete lines prior to adding the gun add on? Or does it not matter? I added pics of my script. I couldn't fit a couple pics but they were the ones, that were more closely paired up with yours. But what am I doing wrong possibly? Thanks in advance.
  7. Nosidag

    Future actors and monsters.

    Could you give me an example of how I would use a variable to determine a new joining character's strength?
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