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The Yank

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    49
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About The Yank

  • Rank
    Advanced Member
  • Birthday November 11

Profile Information

  • Gender
    Male
  • Location
    Australia
  • Interests
    Card games on motorcycles
    Sakurasou
    RPGs
  1. Wow, looks like a lot of depth went into each character. I didn't think there would be so much behind something as simple as a name! Not that it's a bad thing, of course.
  2. How did you manage that? The move Ralts has until level 6 is growl...
  3. This game is so damn hard...picked Riolu as a starter in west Godra, but I keep getting KOed by lvl 5 tailows with peck and Ratata/patrat with critical tackle. My friend picked ghost starter and he's breezing through... I guess having 16 possible types for a starter has it's disadvantages...
  4. Ok, thanks for telling me. The lighting as been fixed- also, the reason the deer keep running into walls is that they are programmed to run away from the player and not attack. This works on the large overworld, but I guess it wasn't the best option to have it do that in the small confines of the forest dungeon.
  5. The Yank

    Mathematical Battlers and Battlebacks

    If there was a game like this for high school/uni maths I would totally play it
  6. Ah, that's a known problem. Any weapons which knock back may mess up the item drops, but the deer respawn so it shouldn't be game breaking. I'm working on a solution to the problem. The knife shouldn't known back anything though, unless you're using the Beta test sword (which I included as a "cheat" in case an enemy was too hard). As for the lighting, was it only light for a few frames before turning dark, or did the darkness fail to to appear for a significant amount of time? If it's the former, I've fixed it, but if if the darkness completely failed to happen when you continued from a previous save, then I will have to look into it.
  7. What bug made what stay lit, and what glitches are you referring to? I can't fix them if you don't specify what exactly is bugging or glitching...
  8. I've already fixed the wall glitch. I assume this is the stealth part, once you get to the other side, you will find a closed gate. There is a lever somewhere in the middle of the map that you have to activate to open it. It's a bit under the wall glitch. I've made it easier to find in the newest version. Edit: Uploaded newer version with fixes from pervious post. Not much in terms of content has changed, just the above fixes.
  9. There's a few updates I've made since uploading the demo: - Fixed the lighting and the HUD: The HUD will no longer darken with the rest of the screen. - Nerfed projectile magic- fireballs and stuff no longer goe through enemies, they explode on the first target hit. - Added in the prison map, but the city that it's in is still being mapped - Reduced difficulty in tutorial stealth part - Fixed up lighting in first town interiors. I won't upload all these fixes yet, I'm waiting until that I have more content to get feedback on, but just know that these issues have already been looked at. Have fun playing!!
  10. What I want to see in an opening: everything good about your game. Avoid too much information dump, focus on gameplay elements (unless your cutscene is good enough to keep people watching). The first few mins of a game are very important, you don't want to bore the audience to death. This video is brilliant for game openings: http://www.youtube.com/watch?v=EFU4tjMndi4
  11. Demo is now avaliable! Added link to OP. Let me know of any improvements I can make, bugs, glitches, etc!
  12. How do you make a boss monster immune to blow power? I don't want my 1 block tall characters knocking back a boss the size of the room...
  13. I am the bone of my essay

  14. The Yank

    Depth and Pespective

    You should use shift click mapping for some of the jagged parts on cliffs, etc. Also remember to double check the shadows, sometimes when you shift map the shadows come out weird, so you have to manually edit them with the shadow editor.
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