-
Content Count
206 -
Joined
-
Last visited
Community Reputation
5About Shadow Fox

-
Rank
Advanced Member
- Birthday November 29
Contact Methods
-
AIM
ShadowSyphon43
-
MSN
ShadowFox_43@hotmail.com
-
Skype
ShadowFox641
Profile Information
-
Gender
Male
-
Trick Or Treating with VXAN (October ReStaff 2013)
Shadow Fox replied to Jonnie91's topic in STAFF RELEASES
Got a question about Cecillia's contributions to this restaff. Where is the sprites, as I see facesets but no character sprite. -
Got a question about Cecillia's contributions to this restaff. Where is the sprites, as I see portrait, face and bust but no character sprite. I've now paid for the premium account.
-
-
Thanks for the demo. Just wondering about a couple of things. Is there a way to have a quest that has specific requirements to be done before the quest is completed? Requirements such as equipping specific equipment, fighting a set number of monsters, gather a set number of items? And second thing, is there a way to have repeatable quests that give rewards each time the quest is completed
-
Well, the number should change if you choose to have the job exp degrade. But I'm checking it out with testing as much as I can.
-
There are a few other scripts that do similar/same type of thing. http://www.rpgmakervxace.net/topic/14720-random-event-positions/ http://www.rpgmakervxace.net/topic/8177-xs-random-event-positions/ http://diamondandplatinum3.wordpress.com/rpg-maker-scripts/rgss3-vxa/miscellaneous/give-npcs-random-positions-when-entering-a-map/ However I do not know if they allow the same event to be spawned at the same time.
-
I see. I wish there was a way to have that equipped item to be shown or nor shown via a switch, as that would have been perfect for my game.
-
I am thinking of using this script as it is awesome, but there is one thing I am wondering. Is there a way to have a switch to turn off and on the equipped item?
-
Got a quick question. How do you do repeatable quests with this quest system?
-
Big Bump. Need Help Guys.
-
While experimenting with this script within my game I have come across something odd and am hoping someone can help me with my problem with this script. First off, I am using several several scripts that add new windows and menu selections within my game. Those scripts are as follows: Yami's Guardian system Modern Algebra's Quest Journal Moghunter's Music Box script, However this script I might change to just a script call and not a main menu selection. Now this problem is a doozy and I have no idea what to do to fix it. I have this as the menu list, in this exactly order And as you can see with the screenshot it works perfectly. And that is when I realized I needed to customise the menu list a little so I changed the custom menu option from FALSE to TRUE I then added this as a script call to test it out: And when I run the game, this is what happens So I have no idea WHY it would say the description of a different section in the list. Lastly I want the quit option to quit the game instead of going to the end game menu but everything I've tried didn't work... so I need help with that as well. Here is the demo having ALL of the scripts being used and some that aren't. http://www.mediafire.com/?1zr36krjf7z25au
-
I too would like those two windows either removed fully or the opacity to 0 as well.
-
Large Choices - "built-in" multiple choices
Shadow Fox replied to Tsukihime's topic in Completed Scripts/Plugins/etc.
Got a question. How would I move the choice bar location? Like if I want it to show on the right side of the screen instead of the left side? I'm asking as I currently have a HUD that is on the top left of the screen and the Large Choices is interfering with the HUD. I have to 'hide' the HUD whenever I want to have a large choice selection and there are a couple choice selections that are so far at least 9 choices long. -
It's working now. I think I might have had a , where there shouldn't be. This topic can be locked as I don't require a script anymore.
-
I have tried that but the music does NOT play... even though I have this in the script I MAY be doing it wrong though.
-
I'm not sure why it would do that.Maybe I'm doing it wrong, or something. Emerald might be able to help.


