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Everything posted by Shadow Fox
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Trick Or Treating with VXAN (October ReStaff 2013)
Shadow Fox replied to Jonnie91's topic in STAFF RELEASES
Got a question about Cecillia's contributions to this restaff. Where is the sprites, as I see facesets but no character sprite. -
Got a question about Cecillia's contributions to this restaff. Where is the sprites, as I see portrait, face and bust but no character sprite. I've now paid for the premium account.
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Thanks for the demo. Just wondering about a couple of things. Is there a way to have a quest that has specific requirements to be done before the quest is completed? Requirements such as equipping specific equipment, fighting a set number of monsters, gather a set number of items? And second thing, is there a way to have repeatable quests that give rewards each time the quest is completed
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Well, the number should change if you choose to have the job exp degrade. But I'm checking it out with testing as much as I can.
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There are a few other scripts that do similar/same type of thing. http://www.rpgmakervxace.net/topic/14720-random-event-positions/ http://www.rpgmakervxace.net/topic/8177-xs-random-event-positions/ http://diamondandplatinum3.wordpress.com/rpg-maker-scripts/rgss3-vxa/miscellaneous/give-npcs-random-positions-when-entering-a-map/ However I do not know if they allow the same event to be spawned at the same time.
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I see. I wish there was a way to have that equipped item to be shown or nor shown via a switch, as that would have been perfect for my game.
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I am thinking of using this script as it is awesome, but there is one thing I am wondering. Is there a way to have a switch to turn off and on the equipped item?
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Got a quick question. How do you do repeatable quests with this quest system?
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Big Bump. Need Help Guys.
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While experimenting with this script within my game I have come across something odd and am hoping someone can help me with my problem with this script. First off, I am using several several scripts that add new windows and menu selections within my game. Those scripts are as follows: Yami's Guardian system Modern Algebra's Quest Journal Moghunter's Music Box script, However this script I might change to just a script call and not a main menu selection. Now this problem is a doozy and I have no idea what to do to fix it. I have this as the menu list, in this exactly order And as you can see with the screenshot it works perfectly. And that is when I realized I needed to customise the menu list a little so I changed the custom menu option from FALSE to TRUE I then added this as a script call to test it out: And when I run the game, this is what happens So I have no idea WHY it would say the description of a different section in the list. Lastly I want the quit option to quit the game instead of going to the end game menu but everything I've tried didn't work... so I need help with that as well. Here is the demo having ALL of the scripts being used and some that aren't. http://www.mediafire.com/?1zr36krjf7z25au
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I too would like those two windows either removed fully or the opacity to 0 as well.
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Large Choices - "built-in" multiple choices
Shadow Fox replied to Tsukihime's topic in Completed Scripts/Plugins/etc.
Got a question. How would I move the choice bar location? Like if I want it to show on the right side of the screen instead of the left side? I'm asking as I currently have a HUD that is on the top left of the screen and the Large Choices is interfering with the HUD. I have to 'hide' the HUD whenever I want to have a large choice selection and there are a couple choice selections that are so far at least 9 choices long. -
It's working now. I think I might have had a , where there shouldn't be. This topic can be locked as I don't require a script anymore.
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I have tried that but the music does NOT play... even though I have this in the script I MAY be doing it wrong though.
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I'm not sure why it would do that.Maybe I'm doing it wrong, or something. Emerald might be able to help.
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I'll try to explain everything as well as upload a demo. Not sure how successful I will be with my net being slow as. But basically you make a common event with a parallel process $game_variables[XX] = $jobs_experience[X] Then all you do next is when you make npc that shows the variable within a message, but for some odd reason it still does not work right, so I might be doing something wrong, but here is the demo. I hope this demo helps, as it got most of it to work. Job Demo.zip
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Nope it didn't. The scripts that I had tried. (One after the other) was Victor's elemental strengthen. That one requires notes in the note tag. The other script was Elemental Modifiers by Tsukihime. I had also found another script and tried that but still it did nothing. That script was Element EX AdiktuzMiko which is exactly what I need as you could set up attack boosts for a specific element and weakness for another element. And like I said none of them worked.
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yeah. And I also just found out that one of the scripts that I need in my game also crashed with the class script. Can't remember which one now.
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For one of the scripts I was testing yes, but that didn't work, and for the other script, no, because that script didn't require any note tags. Both didn't work with the class system.
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Thing is I am using another script to GIVE the main character elemental attack affinity. (It is suppose to increase the elemental power of the elemental class) And so I am not even sure if it is set up right. It SHOULD be though.
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Not really. I have found a couple of other scripts that should allow elemental affinity as well as elemental resistance. But unfortunately it is just not working. I have removed those scripts and still tried it and nadda. Nothing is working to do with the elemental stats. I have a demo ready to upload to mediafire if needed. I just don't know what to do. It SHOULD work, but it is not.
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It sort of does what I want but not fully. I am wondering if there are any other scripts out there that do what yanfly's script does, but also allows the element aspects to work, as that is what is the problem.
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I'm only using Yami's system. And I want the classes to be able to be changed easily, with other classes added when the player character learns that class.
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Just wondering if you'll be planning on adding music and sounds to be able to be patched. And also just wondering if the system works with the default encryption?
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I have a quick question it may have already been asked and answered, but how do I have the character at a set point loose all of the progress made on skill leveling? For example the tutorial level and when that level is complete and the main game starts the character "forgets" the skill level And experience for that skill. I am also using gauntlets that when equipped allows spell usage, and only when the gauntlets are equipped.


