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Jristz

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About Jristz

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  1. a. is the attacker b. is the reseiver the extention are the stat used and the whole thing use math to determine the damage. the defaukt formula is a.atk * 4 - b.def * 2, that mean a. (attacket) atk (atack stat) * 4 (multiplied by four) - (minus) b. (reseiver) def (defense) * 2 (multiplier by two).
  2. Is there a way to make that the actor not show the icon when do magic or attack? I like the simplisity and all of this script, but not the icon, did someone have the last version without the icons during attack?
  3. I look trhow my formula and I noticed me using sqrt(formula) but the I change it to Math.sqrt(formula) and all start work. so the problem was me all the time. but this bring another issue, the part of (a.atk - a.param_base(2)) since for enemies both are the same this mean that it ended at 0 so if someone have a beter suggestion to use it. that part of the formula in theory take the damage weapon without the str bonus, I thing I can model it to use a variable or take it into another skill to use for enemies attacks, but that will be overkill, so any idea on how?
  4. @HumanNinja: Because I need it anyway but whitout the addition of the base atk and viceversa. @Galv: I try it in the damage formula but for me is simply not work (no damage show).
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