So now I am gonna start covering some of the classes on Judgement Journey ...
You start as a warrior , but after the prologue you can switch to mage or Thief
The Interaction with certain ncp's while having a class on opens others , also there are 2 classes that are covenants , you can only have one of them ...
Each class has 4 normal skills and one ultimate skill , all scale with the game , making even the basic more linear classes usable later in the game (even tough they do not provide that much alone)
The classes in game are :
Warrior
Blade Master (or Duelist)
Berserker
Paragon
Thief
Assassin
Scout
Hunter
Mage
Elementalist
Archmage
Necromancer
Covenants :
Demon Blood
God Sent
So I will start with the warrior
The warrior is your standard front line unit , his job is to jump into the face of danger and keep the enemies at bay while you turn yourself into a hard to kill target .
However , you lack most of the damage and some cool downs are quite high
Lets go over the skills
Overhead Strike : Overhead Strike is one of the 2 offensive abilities for this class , it is similar to a basic attack but it has a 100% crit rate ...
How to use in a fight : What you will basically do is use spam this into high priority enemies as soon as you have it , combining with your autos .
Cleanse : Cleanse removes all disables on you instantly ...
This skill is good against bosses to get out of some of their combos ( but I will make the combos a little bit harder to cleanse as the game go on) , make sure you cleanse the most amount of disables out of you cause this ability has a moderate cool down ...
The correct use that I imagined was : wait for all disables to hit you , cleanse them all at once
Vigor : This is what makes warriors tough to kill , CD of this skill is high but the buff lasts for allot of time . It gives you bonus regeneration , bonus max health and resistances . Use this as soon as it expires and you will be really strong in crowd fights , plus it provides a 20% heal on activation that allows you to stay alive for a while .
Battle Cry : Battle Cry makes the warrior some synergy with offensive classes such as assassins , giving all your allied souls bonus attack damage and health regeneration .
I would recommend using this to finish the enemies instead of spamming it as it may drain your mana bar .
Audacious shield Thrust : This is the ultimate skill for the warrior , this skill stuns and knocks back all enemies in front of you while doing decent damage .
But its cooldown is huge .
This skill has 2 uses , one is to deal additional damage and cc your opponents while your Souls kill the enemy with maybe AoE spells . Or when you are alone and you seem to have trouble to kill a huge crowd of enemies just put your back against the wall and slam them since there is a bonus damage for each health you have missing .
In fight combos : Alone :
When alone , I would recommend just spamming Vigor and Overhead Strike while only using Battle Cry to boost the power of your OS in executing low enemies .
Keeping track of your cooldowns is absolutely key , also when alone , save your ultimate skill until is absolutely necessary and DO NOT WASTE IT ON BOSSES , since they will be immune to almost every cc
Be sure to see which enemy cc is available to use Cleanse efficiently
With Souls :
Depending on which comp you are playing , you don't need to worry much , normally the warrior was not design to be a damage dealer , he is a defence character that is complemented with damage only classes ...
I will give a comprehensive guide on comps once I've presented all classes .
And that's all for now , I will work on a Mage preview today too (or even a thief while I am at it XD)