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DoubleX

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Everything posted by DoubleX

  1. Purpose Lets you set some custom hotkeys to select some inputable actors in TPBS Introduction * 1. By default, the TPBS only lets you select the next inputable actors * by pressing the cancel key * 2. This plugin lets you set some hotkeys to select the previous * counterparts as well as those with specified party member indices Video Games using this plugin None so far Parameters Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  2. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 1000): * 1. You no longer have to edit the value of * DoubleX_RMMZ.TPBS_Actor_Hotkeys.PLUGIN_NAME when changing this * plugin file name
  3. Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Parameter Plugin Command Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  4. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0900): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Targeting_Hotkeys.PLUGIN_NAME when changing this * plugin file name
  5. Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Parameters Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  6. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0800): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Script_Call_Hotkeys.PLUGIN_NAME when changing this * plugin file name
  7. Purpose Lets you use plugin queries in conditional branch and control variables Introduction * 1. The RMMZ plugin commands are supposed to make side effects but not * return end results * 2. With this plugin, other plugins can declare plugin queries that * behave like RMMV plugin commands but return end results instead of * making side effects * 3. Plugin queries can replace skill/item damage formulae * 4. Plugin queries can also replace script calls in conditional branch * and control variables event commands Video Games using this plugin None so far Parameters Plugin Query Info Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  8. DoubleX

    DoubleX_RMMZ_Plugin_Query

    Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Plugin_Query.PLUGIN_NAME when changing this plugin * file name
  9. Purpose Lets you set new script calls as old ones with some arguments bound Introduction * 1. Sometimes, some script calls always have the same argument values * used again and again, and defining new script calls as calling old * ones with some argument values already defined can be favorable * 2. With this plugin, you can effectively apply partial applications to * script calls without the restrictions of always predefining the * first arguments only Video Games using this plugin None so far Parameters Prerequisites Author Notes Terms Of Use Contributors Changelog Download Link Demo Link
  10. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME when changing this * plugin file name
  11. Purpose Lets you use more keys in the keyboard for RMMZ by setting the key maps Video Games using this plugin None so far Parameter Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  12. DoubleX

    DoubleX_RMMZ_Custom_Key_Maps

    Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0600): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Custom_Key_Maps.PLUGIN_NAME when changing this plugin * file name
  13. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0400): * 1. You no longer have to edit the value of * DoubleX_RMMZ.TPBS_Configurations_Edit.PLUGIN_NAME when changing * this plugin file name
  14. Purpose Adds a party command to add an autobattle state to the party in battles Video Games using this plugin None so far Parameters Plugin Commands Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  15. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0400): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Auto_Battle_Command.PLUGIN_NAME when changing this * plugin file name
  16. Purpose Lets you control some skills/items target selection AI behaviors by notetags Introduction * 1. The default RMMZ only lets you control the targeting AI by tgr, which * is probabilistic rather than deterministic * 2. This plugin lets you use some notetags on actors, classes, learnt * skills/skills in action list, usable skills, posessed items, usable * items, weapons, armors, enemies and states, to control the targeting * AI by specifying some deterministic target filters * 3. Targets passing the filters will still be affected by the * probabilitic tgr when there are more than 1 such targets * 4. This plugin only works for skills/items having 1 target, and it * doesn't work well 1 random target either * 5. If a filter causes no target to pass, that filter will be discarded * upon such use cases Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Author Notes Prerequisites Terms Of Use Contributors Changelog Download Link Demo Link
  17. DoubleX

    DoubleX RMMZ Targeting AI

    Updates * { codebase: "1.1.0", plugin: "v1.01b" }(2020 Dec 2 GMT 0400): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Targeting_AI.PLUGIN_NAME when changing this plugin * file name
  18. Purpose Lets you run some codes set by your notetags on some important state timings Introduction * 1. This plugin lets you use notetags to set what happens when a state's * added/removed/expired/turn's updated/turn's reset on the battler * involved * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings Video Games using this plugin None so far Parameters Notetags Script Calls Plugin Commands Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Some RMMV plugin development proficiency (Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced) Terms Of Use Contributors Changelog Download Link Demo Link
  19. DoubleX

    DoubleX RMMZ State Triggers

    Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0400): * 1. You no longer have to edit the value of * DoubleX_RMMZ.State_Triggers.PLUGIN_NAME when changing this plugin * file name
  20. Updates * { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0300): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Skill_Item_Triggers.PLUGIN_NAME when changing this * plugin file name
  21. Updates * { codebase: "1.1.0", plugin: "v1.01b" }(2020 Nov 27 GMT 0500): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Skill_Item_Cooldown.PLUGIN_NAME when changing this * plugin file name
  22. Purpose Lets you use plugin commands in the RMMV styles by typing them as scripts Introduction * 1. The RMMZ editor has changed the plugin command from entering a * single line of string command to selecting plugin commands among * all plugins having plugin commands * 2. With this plugin, those preferring the RMMV plugin command can * replicate this style in RMMZ by typing plugin command as a script Video v1.00a+ v1.01a+ Games using this plugin None so far Todo Parameters RMMV Style Plugin Command Lines Info Script Calls Author Notes Prerequisites Plugins: 1. DoubleX RMMZ Enhanced Codebase Abilities: 1. Basic knowledge on what RMMV plugin command does in general on the user level Terms Of Use Contributors Changelog Download Link Demo Link
  23. Updates * { codebase: "1.1.0", plugin: "v1.03b" }(2020 Nov 27 GMT 0400): * 1. You no longer have to edit the value of * DoubleX_RMMZ.Plugin_Command_Lines.PLUGIN_NAME when changing this * plugin file name
  24. Just made 3 easy, simple and small MZ plugins today(12 hours straight), and I never thought I could ever do this.
    Now I feel myself being very productive, even though I know I'm just utterly flattering myself lol

    1. PhoenixSoul

      PhoenixSoul

      Well, hot damn, look at you! lolz

    2. Arrpeegeemaker

      Arrpeegeemaker

      @DoubleX that's no accomplishment to scoff at! I remember making my first few plugins, I was on top of the world! Keep learning and practicing, and you'll stay feeling that way! Keep pushing the envelope and making more cool things ^^

  25. This game seems to be very promising:
    https://www.riftbreaker.com/

    1. PhoenixSoul

      PhoenixSoul

      Looks similar to Battletech and the like. Kinda neat.

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