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DoubleX

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Status Replies posted by DoubleX

  1. After waiting for several months to observe the results of vaccines, I finally decided to go for Comirnaty, because now my job needs me to either be vaccinated or take a regular testing every 2 weeks(240 HKD per test), and it seems to me that Comirnaty is safe enough in my case :)

    1. DoubleX

      DoubleX

      Maybe I'll die, maybe I won't, just let's see what will happen to me after several weeks :)

    2. (See 1 other reply to this status update)

  2. I just have an idea on combining DDR played with keyboard, and typing speed exercise.
    Basically, you need to type a document in English, but each character's typed with the timing in sync with the music used.
    Maybe with the aid of fast paced music, one's typing speed can reach unprecedented levels :)
    I'm gonna make a proof of concept when I've tons of free time :D

    1. DoubleX

      DoubleX

      @PhoenixSoulI've checked that game and I don't think that's what I'm thinking, and I think I've to make that proof of concept to really elaborate my idea :)

    2. (See 2 other replies to this status update)

  3. I just like this website:
    https://downloadmoreram.com/
    lol

    1. DoubleX

      DoubleX

      For the ram, I think it's nothing; For the cores, I don't have the balls to even try :)

    2. (See 6 other replies to this status update)

  4. Tried to use ES6 Map to store some battler properties, and while it's nice by accepting anything as key(and MDN claims that ES6 Map's faster as well), those properties are all gone upon load, due to Map not being serializable upon save. Now I just feel dumb on one hand, and hope that I'll be the only stupid noob making this beginner mistake on the other :)

    1. DoubleX

      DoubleX

      Actually I've entirely forgotten the need of being serializable, and only realized it after facing issues with saving games lol

    2. (See 3 other replies to this status update)

  5. I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...

    1. DoubleX

      DoubleX

      I think breaking each class into a single file is a good enough balance between having too many files and having some files being too big 🙂

    2. (See 2 other replies to this status update)

  6. Just tried to access my pastebin, then cloudflare said the pastebin website has been flagged as phishing, so I guess many of my plugin download links are broken...

    1. DoubleX

      DoubleX

      Now I can just access pastebin again(I just have to login again), so maybe cloudflare had just wrongly flagged pastebin as phishing?

    2. (See 2 other replies to this status update)

  7. Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people :)

    1. DoubleX

      DoubleX

      This reminds me of a professional game programmer claiming that he managed to maintain a 120 hour work week for years and still never burned out, and the quality of his work never slipped significantly despite of extensive crunch. He said it's passion and a voluntary challenge for himself, and I actually think being this capable means having a very useful choice, regardless of it being optional or not :)

    2. (See 13 other replies to this status update)

  8. Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people :)

    1. DoubleX

      DoubleX

      Yeah, I think 40 hour work week should be the norm for most programmers, but there are exceptions, and maybe I can take some wisdom from them :)

    2. (See 13 other replies to this status update)

  9. I've just read Yanfly's announcements regarding his/her health. I honestly think that, it's a bit unhealthy for the majority of the RMMV communities to rely on a single plugin developer. I feel that someone else has to step up. Doing so should do at least slightly more good than harm for Yanfly(for being less overburdened), those stepping up(for increased popularity), and the RMMV communities as a whole(for having more choices) :)

    1. DoubleX

      DoubleX

      I think the phenomenon mainly applies on RMW, VXAN and RPGMakerMV.co.

      For thoer communities like RMN, Save Point, RMRK, HBGames.ORG, RPGMaker.org and Chaos Project, that's much less true, but I think it's mainly because the RMMV activities there are significantly lower than RMW, VXAN and RPGMaker.co.

    2. (See 3 other replies to this status update)

  10. There is almost no replies in the MV Plugin section O_O

    1. DoubleX

      DoubleX

      Yes, at least compared to RMW. Maybe RMMV isn't that popular here :)

  11. Wonder how close I can make it to chrono trigger with this one

    1. DoubleX

      DoubleX

      It'll be even closer if it'll support unison skills/items as well :)

  12. Amazon release an AAA game engine for free, wow. RIP their competitors

    1. DoubleX

      DoubleX

      Just hope that RPG Makers won't be ever included :)

    2. (See 7 other replies to this status update)

  13. Is our godlike scripter TheoAllen back? Looking forward to RMMV plugins made by this almighty :)

    1. DoubleX

      DoubleX

      Which is an incredibly good news for those still using RMVXA :D

    2. (See 2 other replies to this status update)

  14. Helped Debugging someone else's project, fought a battler with lots of hp and escape disabled, only to find that the fullscreen script's so intrusive that I've to logout to close the game.exe...

    1. DoubleX

      DoubleX

      Well, I can only say that I'm just unlucky this time, as Zeus81 has done all he/she could do, the user giving me his/her project wouldn't be aware of my situation, and it wouldn't be wise for me to preemptively search for any such potential possibilities that can get me trapped lol

    2. (See 3 other replies to this status update)

  15. Helped Debugging someone else's project, fought a battler with lots of hp and escape disabled, only to find that the fullscreen script's so intrusive that I've to logout to close the game.exe...

    1. DoubleX

      DoubleX

      After suffering from the issue and logged in again, I found that It's Fullscreen++ v2.2 for VX and VXace by Zeus81.

      I've read the manual and tested many times, and it seems to me that the only way to escape the fullscreen when I can't quit game inside the game is to press F5.

      But as that project has 100+ custom scripts and all the issues I've to test are completely unrelated to fullscreen, I don't know that remedy before I get trapped in the fullscreen...

    2. (See 3 other replies to this status update)

  16. Hair Conditioner is super effective on my mobile phone's screen, lol. I always had a problem of it having these dirt getting in it when I leave it. I had to clean it every time. I applied hair conditioner to it and its almost 2 days and the screen is slippery and no dirt is on it.

    1. DoubleX

      DoubleX

      Maybe they're just not as creative as you, and maybe they haven't heard such uses from the market either. So you can do them(and perhaps yourself as well if that would be mobile screen cleaner ended up to be cheaper than the hair conditioner due to increased sales) a favor by directly informing them about such uses :D

    2. (See 7 other replies to this status update)

  17. Hair Conditioner is super effective on my mobile phone's screen, lol. I always had a problem of it having these dirt getting in it when I leave it. I had to clean it every time. I applied hair conditioner to it and its almost 2 days and the screen is slippery and no dirt is on it.

    1. DoubleX

      DoubleX

      So the company of that hair conditioner might as well make a mobile screen cleaner :)

    2. (See 7 other replies to this status update)

  18. I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD

    1. DoubleX

      DoubleX

      If you want the skill/item to be certain hit whenever the can critical flag's raised, then do the following:

      1. Set the skill/item to have certain hit hit type

      2. Multiply the damage formula by b.pdr/b.mdr if the skill/item should be physical/magical

    2. (See 9 other replies to this status update)

  19. I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD

    1. DoubleX

      DoubleX

      I think I've to show the complete formulae:

      Chance of a skill/item will hit the target(excluding cnt/mrf) -

      skill success rate * subject hit(or 1 if not physical) * (1 - target eva/mev)

      Chance of a skill/item will be critical(given that the skill/item is hit and the skill/item can be critical) -

      subject cri * (1 - target cev)

      So in your case, the enemy has -100% cev, meaning the critical chance forumla becomes subject cri * 2.

      If the subject's cri is belo...

    2. (See 9 other replies to this status update)

  20. I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD

    1. DoubleX

      DoubleX

      Is it because of cri/cev If so, try to make cri as large as possible, unless the target's cev is 100+%, in which the critical will always miss no matter how large the cri is.

    2. (See 9 other replies to this status update)

  21. Anyone encountered crashes in RMMV due to using HP/MP Recover in the damage formulae alone? I've seen some guys on the internet claimed to have such cases...

    1. DoubleX

      DoubleX

      I've also checked the default RMMV codebase 10+ times and still think that such cases are just impossible, but I also don't want to simply conclude that those guys are lying :)

    2. (See 1 other reply to this status update)

  22. Just when you think you're good, you're going to realize it later that it needs a thousand steps more to be considered Average.

    1. DoubleX

      DoubleX

      That's why I always think that I'm incredibly nub on just everything :)

    2. (See 1 other reply to this status update)

  23. Writing and supporting both RMVXA scripts and RMMV plugins. That's so much work for me :)

    1. DoubleX

      DoubleX

      As I want to practice both JavaScript and Ruby :D

    2. (See 2 other replies to this status update)

  24. Ahh, that easier way to code in Ace and it gets complicated in JS.

    1. DoubleX

      DoubleX

      I'm using Eclipse with the Aptana Studio 3 Plugin, fortunately I can easily search via this IDE. Also wondering if there will be RPG Maker MV Ace lol

    2. (See 9 other replies to this status update)

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