DoubleX
-
Content Count
1,011 -
Joined
-
Last visited
-
Days Won
10
Status Replies posted by DoubleX
-
After waiting for several months to observe the results of vaccines, I finally decided to go for Comirnaty, because now my job needs me to either be vaccinated or take a regular testing every 2 weeks(240 HKD per test), and it seems to me that Comirnaty is safe enough in my case
-
I just have an idea on combining DDR played with keyboard, and typing speed exercise.
Basically, you need to type a document in English, but each character's typed with the timing in sync with the music used.
Maybe with the aid of fast paced music, one's typing speed can reach unprecedented levels :)
I'm gonna make a proof of concept when I've tons of free time :D-
@PhoenixSoulI've checked that game and I don't think that's what I'm thinking, and I think I've to make that proof of concept to really elaborate my idea :)
-
-
I just like this website:
https://downloadmoreram.com/
lol -
I just like this website:
https://downloadmoreram.com/
lol -
Tried to use ES6 Map to store some battler properties, and while it's nice by accepting anything as key(and MDN claims that ES6 Map's faster as well), those properties are all gone upon load, due to Map not being serializable upon save. Now I just feel dumb on one hand, and hope that I'll be the only stupid noob making this beginner mistake on the other
-
I'm slightly disappointed that the MZ codebase still uses core.js, managers.js, objects.js, scenes.js, sprites.js and windows.js instead of core/Bitmap.js, core/Graphics.js, managers/AudioManager.js, managers/DataManager.js, etc...
-
Just tried to access my pastebin, then cloudflare said the pastebin website has been flagged as phishing, so I guess many of my plugin download links are broken...
-
Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people

-
This reminds me of a professional game programmer claiming that he managed to maintain a 120 hour work week for years and still never burned out, and the quality of his work never slipped significantly despite of extensive crunch. He said it's passion and a voluntary challenge for himself, and I actually think being this capable means having a very useful choice, regardless of it being optional or not

-
-
Any full time professional programmer here who can pump out 2+ plugins/scripts per week? I wish I could learn from such productive people

-
I've just read Yanfly's announcements regarding his/her health. I honestly think that, it's a bit unhealthy for the majority of the RMMV communities to rely on a single plugin developer. I feel that someone else has to step up. Doing so should do at least slightly more good than harm for Yanfly(for being less overburdened), those stepping up(for increased popularity), and the RMMV communities as a whole(for having more choices)

-
I think the phenomenon mainly applies on RMW, VXAN and RPGMakerMV.co.
For thoer communities like RMN, Save Point, RMRK, HBGames.ORG, RPGMaker.org and Chaos Project, that's much less true, but I think it's mainly because the RMMV activities there are significantly lower than RMW, VXAN and RPGMaker.co.
-
-
There is almost no replies in the MV Plugin section O_O
-
Wonder how close I can make it to chrono trigger with this one
-
Amazon release an AAA game engine for free, wow. RIP their competitors
-
Is our godlike scripter TheoAllen back? Looking forward to RMMV plugins made by this almighty

-
Helped Debugging someone else's project, fought a battler with lots of hp and escape disabled, only to find that the fullscreen script's so intrusive that I've to logout to close the game.exe...
-
Helped Debugging someone else's project, fought a battler with lots of hp and escape disabled, only to find that the fullscreen script's so intrusive that I've to logout to close the game.exe...
-
After suffering from the issue and logged in again, I found that It's Fullscreen++ v2.2 for VX and VXace by Zeus81.
I've read the manual and tested many times, and it seems to me that the only way to escape the fullscreen when I can't quit game inside the game is to press F5.
But as that project has 100+ custom scripts and all the issues I've to test are completely unrelated to fullscreen, I don't know that remedy before I get trapped in the fullscreen...
-
-
Hair Conditioner is super effective on my mobile phone's screen, lol. I always had a problem of it having these dirt getting in it when I leave it. I had to clean it every time. I applied hair conditioner to it and its almost 2 days and the screen is slippery and no dirt is on it.
-
Maybe they're just not as creative as you, and maybe they haven't heard such uses from the market either. So you can do them(and perhaps yourself as well if that would be mobile screen cleaner ended up to be cheaper than the hair conditioner due to increased sales) a favor by directly informing them about such uses

-
-
Hair Conditioner is super effective on my mobile phone's screen, lol. I always had a problem of it having these dirt getting in it when I leave it. I had to clean it every time. I applied hair conditioner to it and its almost 2 days and the screen is slippery and no dirt is on it.
-
I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD
-
I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD
-
I think I've to show the complete formulae:
Chance of a skill/item will hit the target(excluding cnt/mrf) -
skill success rate * subject hit(or 1 if not physical) * (1 - target eva/mev)
Chance of a skill/item will be critical(given that the skill/item is hit and the skill/item can be critical) -
subject cri * (1 - target cev)
So in your case, the enemy has -100% cev, meaning the critical chance forumla becomes subject cri * 2.
If the subject's cri is belo...
-
-
I don't understand why the critical hit misses, isn't it supposed to be a certain hit? I wonder if there's a way to make it a "certain hit", xD
-
Anyone encountered crashes in RMMV due to using HP/MP Recover in the damage formulae alone? I've seen some guys on the internet claimed to have such cases...
-
Just when you think you're good, you're going to realize it later that it needs a thousand steps more to be considered Average.
-
Writing and supporting both RMVXA scripts and RMMV plugins. That's so much work for me

-
Ahh, that easier way to code in Ace and it gets complicated in JS.



