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3About _Luxen_

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- Birthday 02/19/1997
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(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Oh Sweet Irony Just as I finally transfer the files to the new laptop, the hard drive dies. Luckily I do still have some backups on the old laptop, but I have to re-download RPG maker due to a soft reset clearing the program off (All of my personal files are still there but any programs I had were uninstalled) Again, I apologize for this inconvenience. -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Sorry for the long wait, i've been procrastinating...alot I finally got to re-downloading RPG maker on this laptop, but i have yet to move the other files I'll get around to it soon enough, however -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I'm moving again! I recently got a faster laptop to work on, so i'll be moving my stuff once again But more than that, I'm taking another break from this game so I can start working on another that I've had in mind for a while -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
UPDATE! (i'm pretty proud of how often i can do this) Finally implemented the normal candles' healing capibilities(red candles that turn into normal candles will not heal you) I decided to leave the red candles as they are instead of having them deal damage over time started working on the cellar The monster will show up randomly, but it still has some flaws fixed the running speed while cursed (it wouldn't let you move before) Multiple endings begin here The choices and actions you make finally have a noticable effect on the story (ex. losing or saving Rei will alter the speech that is said, items you find/how you find them, and areas the you can visit/how you access them) The first floor of the castle is nearly complete (just a little decoration and a few events left) Not sure if I mentioned this but, a common event now takes care of the matches (before i had an event on each map that did it) Decided to change the method of removing the Cursed state Blue candles no longer do it, I'll be adding a new item that can be found throughout the castle and after getting enough of them, you can choose to use them to remove the curse That's it! This game is still wayyyy overdue, i know... -
_Luxen_ started following Destiny Chronicles [ Visual novel/RPG, League of legends ]
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(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Another update! (this one's bloody!) made some graphic edits for this one The monster deals less damage now (it dealt around 122 per hit before, now it deals around 26 per hit) When the monster hits you, the damage applies to all party members (before it only affected teito) As your health depletes, the actor graphic in the menu will change (shown below) Made edits to Teito's character graphic so he changes on the map as well Made an edit to the monster's sprite to make a death animation before the gameover screen (it's a bit choppy but i'm working on it.) I will make changes to the other sprites as well (excluding spirit Kai and spirit Kaizu, they're spirits so they don't need to bleed) -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I'm (kinda) back! now for an update made a neat little animation for the extra stories (it's poorly made, but i did what i could with such little skill i have) Fixed a little bug with the paintings that look at you MAJOR UPDATE: It's always been intresting to me to see multiplayer horror games so I copied the game folder and i'm currently working on a two player version of the game that's it for this update I'm loving this game so far *tiny update* ( at 3 A.M.) There's too many events to keep up with on the maps already, so for the extra stories I'm going to make a copy of the maps for each story. It'll take up more space and cause a larger file, but it'll be easier to manage (the demo for Kai's story will be kept on the current maps, but the maps after the demo's end will be copies) -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Taking another break from the game due to school stuff again, but it shouldn't be as long this time In other news, I've already implemented the full journal, I'm still working on the normal candles healing you when near them also these things happened: Added the library, as well as the rest of the right wing to the castle For further creepiness, I added paintings of Kaizu to the tileset and put them on random walls Did some voice acting for the monster (i can make an interesting croaking sound and gave it that) That's it for now, I'll be back with more once I'm through with school -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
*Update time* Thanks to the xas system I've made the monster deal damage by touching you instead of instantly killing you (the tensions of being low on health will be so great in the long run) but don't worry, you can save yourself from death. Standing near normal candles will slowly heal you as you sit there and blue candles will fully heal you instantly when interacting with them (only when lit of course) Rooms with unlit red candles will slowly damage you the longer you stay in the room (or the longer you go without lighting them) This is mainly to promote the use of candles and drive players to look for matches as well (what's the point of candles if no one will use them?) I've added a "Cursed" status While Cursed, you will move slower and take damage as you move (this will make the monster more difficult to avoid) Interacting with lit blue candles will still heal you, but it won't remove the curse Rooms that have red candles have a chance of inflicting the Cursed status For now, blue candles will remove the curse, but I'm working on rare Golden candles that will remove it I've been thinking of more ways to make the players panic in the game, so the monster and curse are perfect I have also implemented the Journal Entries that i mentioned in the last update One thing I'm a bit concerned about is this: I want to add fights in the game but I also want to keep the Ao Oni feel (kinda like "The Crooked Man" had some fighting scenes in it, I'd like to try this). It wouldn't be hard since I'm using the xas system but I'm not sure how to keep the horror during these fights (They seem too action packed and not very horrifying) Now, of course you can't kill the monster so the atmosphere isn't killed completely (though I'm thinking of adding an item that allows you to do so later on) *End of update* -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Guess who made a big change to TCoKC (best abbreviation ever btw) I've implemented the following into the game (in one day at that!): Added pieces to a picture scattered throughout the castle (who knows what's on the picture? you may want to look) Journal (has character biographies, journal entries (still in progress), and photo pieces (all of which are scattered throughout the castle)) Visual update: Made all of the current maps' walls and boarders look nicer, another update to the throne room Added an info book in the starting room (just explains how the game is played, most is explained in-game as well) Made some changes to the monster's chase sound Can only save at blue candles (did I already have that?) Protective charms can be found, each protects you from a red candle death one time (might make it once per room) And this is what I'm hoping to add later (bold = in progress): A third pentagram power that I've had in mind for a while: (only one can be active at a time) activating a pentagram will save your location and you can quickly teleport to that pentagram from anywhere in the castle. There are no plans to have this stop the monster from chasing you (actually had it implemented but then files got corrupt) Creepier music Losing a party member alters the ending you get (kinda got this already but it's not finished) Journal entries in the journal Extra stories (postponed until the main story is done) Lit candles cause the monster to temporarily stop chasing you Timer to stop the monster when chasing you (beds and closets still stop it) If the monster is in the room you can still hide, but you'll get caught (idea directly taken from Ao Oni, but may not be implemented) Voice acting (still in need of a female voice actor, I can do almost all of the male voices myself) In-game option for voice acting (can turn it on or off from the menu) Special matches needed for red/blue candles (may not be implemented) When in spirit form, can move through debris and special walls, but not all walls When in spirit form, can't go through other spirits (it's annoying trying to talk to them the way it is now) Second floor of the castle Basement of the castle Spirits have unique sprites (most likely won't be implemented to save time) *whew* So as you see, there was some progress made, but much more needs to be done. Now that I have more time I can focus on rpg maker much more. Once I get 100% done with the first floor (the maps and such) I'll release another demo so you can test the new stuff Thanks to those who have been so patient since this project started. It makes me happy to know that people are actually interested in this game -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Great news everyone! I've managed to find some time to work with RPG Maker again! However, I've gotten a bit bored with this specific project, so while I'm not abandoning it altogether, I will be working on a couple others I've had in mind and focusing on this one a little less. But, again, I'm not giving up on this one, updates will still come! I do hope to finish it soon (as it's been around unfinished for almost a year and a half) but, in time, it will I thank you for your patience And as always Let your dark side roam free! *rawr* -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I am sorry to say, but this project will be lying dormant for an unknown amount of time. School has gotten a bit overwhelming, so I'm going to put more focus on that first. (I'll still make little changes to the game from time to time, but nothing big) When I finally get through it all, however, I will begin working on this game again, so don't get too disappointed. -
(WIP) The Curse of Kaizu Castle
_Luxen_ replied to _Luxen_'s topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Little update for those who are interested: I got a new computer, so I have to move all my stuff from the old one to this one So there will be a little bit of a break until i get everything ready again. I'm currently working on more abilities to use as well as making the monster better and adding a choice of playing with BGM or without it. And of course, I still have A LOT of the map to make, so I'm still pretty far from completion. Thank you all for the support so far! -
Yep, every new script goes there unless it says otherwise
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Thanks in advance for any input First, press F11 to open the script editor, you should get something like this (you may have to scroll down) See where it says (Insert here)? You would replace that with the code Also, Double posting is against forum rules as far as I know, so I would recommend NOT doing that too much in the future
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I really hope I'm not too late to post to this How would I go about calling the save manually while closing automatically This is how I had my event set up before This will open the save menu (allowing the player to save) and then exit on it's own after the save This worked But when I did this It deleted the save file instead of making or overwriting it before it closed (it still closed, it just didn't save) I would really appreciate the help If I'm posting this way after I should be, please tell me



