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KayakoChan

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Everything posted by KayakoChan

  1. KayakoChan

    Corruption of Laetitia

    Warning: This story-driven RPG contains Yuri(Lesbian) undertones and mildly suggestive themes! Progress: Full game out~! released 9th of March 2019 Full Download! (MediaFire) Full Download! (Itch.io) Also added a trailer! Additional Screenshots: Corruption of Laetitia imgur Library Website: Corruption Of Laetitia on Webhostapp Downloads: Full Download! (MediaFire) Full Download! (Itch.io) Old demos for preservation purposes: Demo 4C Demo 3 Demo 2 Changelog since Demo 4B: Edited a lot of the dialogue. Changed some of the skills of the Knight and Mage, and Added more to make them stand out. 80+ new areas to explore! Many new enemies and two new allies. Added skill icons so not every spell of every element looks the same.
  2. KayakoChan

    Corruption of Laetitia

    Ah, seems that's another thing I may have broken when fixing another bug. I will get on fixing that tomorrow! Hopefully this time without breaking something else. The game has become so huge and unstable~ Sorry for the trouble~! Edit: the version on the Mediafire (And probably Itch.io... never certain with that place.) should have the issue fixed. Exiting and re-entering the ruined city should remedy the current issues. Note that I have to rush to work now so I can't test it... busy life.
  3. KayakoChan

    Corruption of Laetitia

    Oof, Yeah, That was another complicated set of events, It should be working in the next patch, whenever I'll release that! Just finished uploading a patch with some fixes to the church (There's still some tiles that look like they should be walkable but aren't, but the alternative would look worse.) The inns, and other small fixes. As well as more obvious hints as to when you're approaching a 'bad end' and more ways to help avert it. Also made a more detailed character page for the three main love interests. (though full of spoilers)
  4. KayakoChan

    Corruption of Laetitia

    Thank you for continuing to search through the rubble that is my game! I made some quick fixes though I can't test or upload the patch for a bit due to more urgent... More stressful issues. The time freeze is intentional in some places where time passing would feel weirder than time standing still, but it's possible that it may have spilled over into places where it isn't supposed to be the case. I will have to look into that later~ The other issues are fixed in the next patch, safe the difficulty since I found that depending on many choices (Especially if you play as mage and go 'neutral') you tend to end up in 'no win scenarios' meaning I will have to test it more often on all different settings before I can fully balance it~ It remains unchanged for now but I'll look toward it in the future~! Not sure when I can test and update though... Going through a hell of a time right now. Family issues, money issues..
  5. KayakoChan

    Corruption of Laetitia

    Thank you for the feedback! And I'm glad you enjoyed the game despite it's somewhat buggy status! Sadly the first two bugs are caused by engine related problems which I really can't fix at this point. While normally they work fine, The slightest FPS drop or other kind of process spike can break them and I'm not exactly a coder. While I will look into them and see if there's a way I can make them more 'stable' I can't promise much in that regard. The slime queen bug however I am pretty sure I did something wrong there and almost certain I can fix it. I will look into that post haste. Her event is full of issues like that because I made it many years ago when I was pretty much a child X3 As for you upgrading to Abyss Oracle, that isn't supposed to happen until Your corruption is high beyond redemption (140). So I wonder what you did to get it so high up to begin with, this early~! Most of the other bugs are simple things I should be able to fix today~! (Or are already fixed in one of the 50+ patches I did) Thank you again~ I doubt I can ever make this game truly bug-free... It's way too complex for little me to handle. But I'll try and get as close to that as possible! Edit: Queen and bridge related issues are all fixed. Seems I never tested the "Kill the queen" option beyond the act itself and the results of it were never set to be called.
  6. KayakoChan

    Corruption of Laetitia

    Oh my, You found a lot of problems indeed, many of which I had thought I had solved already (Some of which I fixed in the last patch last night, luckily) I didn't tie a title reward to that, but the achievement is indeed unobtainable. As for "pure dead" For some reason I forgot to actually set the title reward... Both should be fixed in the next patch! For the romance scenes, I had intended for more, But since I don't have a dedicated artist yet (Working on that) I can't go as all-out as I'd wish.. The next game I make will definitely be of less great a scope since something as complex as this just results in too many issues way too easily, I should have fixed these bugs as I speak though, Just need to test the game from start to finish again to confirm~ ...In the new "Hellish Yard" difficulty. Edit: One update further and all these bugs are (Probably) fixed. The ones that remain are the ones that only happen in very specific circumstances... When the RM engine has a weird hiccup. https://kayakoamaya.itch.io/corruption-of-laetitia
  7. KayakoChan

    Corruption of Laetitia

    Ehehe~ Thank you! It's been a long time hasn't it? At moments I admit I felt like I'd never get there. I hope you enjoy this little game of mine~! (For some reason this post got deleted) Anyway, I made a number of changes! -Improved skill descriptions to better show their effects. -Fixed a ton of small (Mostly graphical errors) where characters would show up which were no longer on your side. -Changed the colour of the game's windowskin. -Increased the capacity and value of Lantern oil by around 300% -Made the "Apocalypse" spell do more initial damage but less damage per extra soul. -Added the ability to disable battle voices. -Increased money and item drops slightly. -Made it possible to harvest apples by interacting with the tree trunk. -Added difficulty modes.
  8. KayakoChan

    Corruption of Laetitia

    Thank you~! I didn't think I would ever get this far~! Update: I added an Itch.io mirror for those who don't like Filezilla! https://kayakoamaya.itch.io/corruption-of-laetitia
  9. KayakoChan

    Corruption of Laetitia

    Thank you, Just seeing you comment about it means a lot to me already~ You have no idea how stressed I was these last weeks~
  10. KayakoChan

    Corruption of Laetitia

    It is done~! After all these years I finally finished this game. I will tell you it was a huge trip. Adding story branches and different endings. Trying to make the characters feel likable (Or even relatable?) And the world feel lived-in. I don't think anything was ever this hard or time consuming. 4000 hours went into crafting this game from start to finish. But in the end I'm happy I did it. Not for the money (As the game is free) or for any hope of being noticed. But just to feel like the passion of writing this story and making it playable produced something tangible. For those who still followed this thread to the end (If anyone) I thank you. The game is free to download at http://www.mediafire.com/file/64psm8e63hfbzu0/Corruption_of_Laetitia.exe/file Or if you want to see a little more you can visit the site I set up for it at http://laetitia-rpg.000webhostapp.com/ Once again, Thank you all. This was a hell of a ride. Once I collect myself I will ask for an admin to move this thread to "Completed games" Where it can continue to wither and die as it has been all these years~!
  11. KayakoChan

    Corruption of Laetitia

    Ehehe, You really give me too much credit! Sorry for the late reply, the last two weeks have been rather time-consuming indeed! Yeah, I feel like custom animations would have gone a long way, sadly I'm not really very good at those so perhaps for my next project (Or perhaps a remake if I get to that) It might be something worth looking into! I'm glad you did like it despite that little imperfection, I promise I'm still working on the game and am nearing the final stretch A few more areas, a few more rooms and I'll be done! I can't do the complicated visual stuff yet, but I have been playing around with the map-sprites more as seen in this video~
  12. KayakoChan

    Corruption of Laetitia

    Ryvrdrgn and I went and set up a website for the game! Hopefully I'll be able to actually finish the game itself in the coming months~! http://laetitia-rpg.000webhostapp.com/
  13. KayakoChan

    Corruption of Laetitia

    Oh, Looks like the thread hasn't been locked again since the last update! I haven't shared any updates here since... the forums are kind of inactive! That said though I -HAVE- Been working on the game! The game now has a trailer! https://www.youtube.com/watch?v=vIiPvcKwndA As well as an updated demo which will (If nothing horrible happens) be compatible with the final version of the game so you can keep your old saves! (Sadly I can't promise this with 100% certainty since RPG maker can be wacky) Corruption of Laetitia - Demo 4C
  14. KayakoChan

    Corruption of Laetitia

    I'm still going of course~! Not a lot to show here since the forum is pretty much dead. Merely bumping so the thread doesn't get locked again when I have a release~! Have some harpy gifs~
  15. KayakoChan

    Free Music / SFX Resource - Over 1800 Tracks

    These are some nice and inspiring songs indeed! I've been listening through the library and found some that might find their way in a project or two, If they do, is your username here the one by which I should credit you?~
  16. KayakoChan

    Shiny Pixelart from the shining Shin

    Uwah, so fancy~! That's definitely a lot more spiffy than I can produce! Sorry for the general deadness of this place~
  17. KayakoChan

    Corruption of Laetitia

    I went back and fixed up the demo, the error that caused the occasional unusable saves should no longer exist! Since it's just a fix and not a completely new demo, the URL remains the same: http://www.mediafire.com/file/6w216eme8s1epj8/Corruption_of_Laetitia_-_Demo_4B.exe I'm still working on new maps and enemies for the game. Here's a picture of the currently in progress "Camp Akateko" in the Demonic home plane "The abyss" Most of the demon world will be Asian themed with the hopes I can include some interesting monsters from Japanese folklore without them feeling out of place.
  18. KayakoChan

    Touhou Tales: Spirit of Dark Memory

    Ufufu~ Welcome back~ And good luck on your project going forward again~
  19. KayakoChan

    Corruption of Laetitia

    Phew, I am glad that worked out, I will hotfix the demo as soon as I can find a way to prevent the bug from ever occurring again. Until then, try to avoid saving in locations where your character is hidden under a cliff or wall as that seems to have a tiny chance of resulting in a wonky save like that~ Thank you for pointing this error out to me!♪
  20. KayakoChan

    Corruption of Laetitia

    I can do that for you yes! It's an easy enough fix I could probably get with some script hacking in the load function. But for now this edited save should suffice~ Let me know if it works, I altered the save in a newer build so I am not sure what this will affect! Save02.rvdata2
  21. KayakoChan

    Corruption of Laetitia

    Now that's an interesting bug indeed. How did you get stuck there? Did you walk through a certain wall or did you somehow just pop out from underneath it? I'll look into what could possibly cause that error right away!
  22. KayakoChan

    Corruption of Laetitia

    Thank you Nir~ Been making steady progress on my game, spriting new enemies has gone from a task that takes me a week to one that takes me a few hours, the result was this new mini-boss enemy that will be inhabiting the abyss:
  23. KayakoChan

    Corruption of Laetitia

    Some of the people that played this game notified me that there were not enough chances to get to know the other main characters. I went back and added map "Skits" to help flesh them out to hopefully assist a little here! On-screen prompts based on your selected controller will inform you if you can trigger a conversation. Most of them come with decisions that affect your relationship with the involved characters. I hope this will solve one of the issues people had with my game, I will roll out these changes whenever I release the next version~!
  24. KayakoChan

    Corruption of Laetitia

    It's been a while, I let this thread die again didn't I? I have been working hard still though. Played through my game another two times to test the new balancing and made some minor tweaks (I still feel the mage route might be sightly overpowered, may have to up the risk there.) Finally got rid of all instances of RTP music used (Except two tracks from XP that I really love) Fixed an animation glitch after the Arowar conquest minigame Re-balanced some of the bosses to be a little stronger and not killed as easily in the mage route. Toned down a lot of the normal enemies as I was told they were still too tough. Increased exp gain from higher level monsters so grinding is no longer necessary. Re-balanced the cost of the Summon shade and Apocalypse spell. "Stairway to heaven" now counts as a side-quest for the "Devil is a part-timer" achievement. Added Bestiary entries for the Chemical ooze and Scrorpion monsters. I made a lot of progress beyond that of course. But This is just the patch notes for the demo. The download link remains the same http://www.mediafire.com/file/6w216eme8s1epj8/Corruption_of_Laetitia_-_Demo_4B.exe
  25. KayakoChan

    Corruption of Laetitia

    Still working on the game every day, added two new areas since and new enemies including this.. thing The new demo has been updated with the following changes I made to the game: Boss: Purity Alpha, No longer uses "Mono Laser" twice in a row when enraged. Mana rage: Potency increased by 50%. Priestess: Raw ATK increased. Snake and Wisp enemy attack power nerfed. Cultist enemy attack power and defense buffed. New soul essence skills: Apocalypse: AOE damage based on your possessed soul power. Summon Shade stalker: summons a friendly but uncontrollable shade stalker into your party. Horrify: Cause non-boss enemies to flee. The download link remains the same
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