jimmyd
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Brilliant! It did produce odd behavior that I found a work-around for. if I call $game_map.events[event_id].anime_count += X I can make the animation faster than the event page allows but not slower because the default anime_count is 1. My work-round to this was to go into Game_CharacterBase and set the default for anime_count to 0.1. The downside to that is it means I now have to call the the script for every NPC I want to restore back to normal (1). Trying "-=" rather than "+=" did not work. This is not an issue for my present project so I'm going to leave it be. I leave the remark for anyone else who wanders by. Your solution works and I thank you for it.
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Wow. Just Wow. Boy was I overthinking how to do this in the extereme. I can't believe I wasted hours trying to figure that out. What I didn't understand was that (1) Fill the map with black first and then (2) draw the floor. In essence, one makes a wall by not even using the wall tile to draw a wall. Anyway, thanks you very much Kevin. I feel like a dork but at least I get it now.
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Thanks for your offer to help. I have it figured out except for the problem I mention in my post above. I can only paint with my corners bent in (see screen shot) when I try to paint normal corners I get extra lines that I can't figure out how to get rid of. I do think a video would be useful, if you can spare the time.
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Progress. I still can't figure out how to do it with the corners turned out but there is hope for me yet. Thanks for the insight guys.
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Thanks for your advice but it doesn't work. Look at the screenshot below: the corner next to the sprit's head shows that the lines are not joining properly.
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Hello. I am new to RPG Maker and I am trying to learn how to map. I have done the tutorials but I do not get the results I want. I have attacted a screen shot to help explain my problem. I am trying to duplicate the effect which is shown in the window on the left, which is the interior of a building from the game Actual Sunlight. I am using the same tileset that he used (Modern) but I cannot figure out how to create the very thin walls he has on the outside edge that serve as the perimeter of the building. I've tried shift-clicking but I'm not getting the right result. You can see my results on my map screen. What am I doing wrong? How do I create a building like that?



