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About Dymdez

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Advanced Member
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RPG Maker Information
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RM Skill -
Jack of All Trades
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
You could use multiple combo tools. -
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Scythuz thank you! You always have great stuff in the staff releases!
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
Yeah, you put User Graphic = custom $Axe -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
I gave you the answer. User Graphic = custom $customgraphic That will replace the Sprite if you use the custom tag. I've done it a billion times. You can just set the custom tag to just the weapon swinging (no Sprite). There, done. -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
It doesn't make any sense but I think I know what you mean...you can do it with the following note tag User Graphic = custom $graphicname -
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
Sixth, couldn't it also be a problem with tool invoke skill if he's using a weapon? -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
No both of the tools complete note tags you posted only a tiny portion of them -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
No!! The whole note tag lol -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
Ok. copy and paste the note tag from the tool you used in the demo here and also copy and paste the tool from your project that won't work here. Let's compare the two. -
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Holy hell on a Popsicle this game looks absurdly beautiful
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
Well what I mean by that is the default animations in the database are all much larger (literally bigger) than what you would use because they're meant for a different battle scene. If you look Falcao added a bunch of new animations which are really just resized (they start with "--") and those definitely work. Maybe you're using a database default animation as opposed to a properly sized one and that's why it's not working? -
Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
I would check to see if it doesn't work with any animation. Maybe the default database animations don't work with it because they're too big, try the ABS animations and see if those work. If it works in the demo, take the same setup from the demo (enemy note tags, animation used, etc) and recreate it in your project. If it still doesn't work, then we need to see everything involved, which can get tricky but is doable -
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
I remember have a ton of issues with that note tag, I could only get it to work with enemy objects. Does your problem occur in the demo? -
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Falcao Pearl ABS Liquid V3 update
Dymdez replied to Falcao's topic in Completed Scripts/Plugins/etc.
Yes, Sixth wrote a script for that, ask him permission to use it! -