Warden5
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1About Warden5

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Warden5 started following guess i should do this introduction thing, selecting the highest variable from a set of variable via script call?, How to do arrays? and and 4 others
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so do i just do all any of these in a script box? and how would i go about changing the specific parts of the variable? kinda like if $game_variables[7][0] == 10 then $game_variables[7][1] =+ 1. sorry if this is kinda basic stuff, i just went through all this in vxa just to relearn in mv. edit: I've given up on using arrays for anything i need to call a specific value for. this can be closed now.
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I just got MV today, coming from VXA. I found a list of script calls https://docs.google.com/spreadsheets/d/1-Oa0cRGpjC8L5JO8vdMwOaYMKO75dtfKDOetnvh7OHs/edit#gid=0 but can't quite figure out how to do arrays based off any of that $game_variables[7] = [0, 0, 0] this is what i have in VXA that I'm trying to recreate in MV. Any help is greatly appreciated!
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Well, i done goofed again. problem with a common event not working
Warden5 posted a topic in Editor Support and Discussion
i used a event to give key item, i chose item 7. absolutely nothing happened, other than losing the item. any help would be amazing, as you can probably tell, this took me quite awhile to do. -
Thanks! that did wonders, had to put a wait in front of it for some reason though. maybe that's only because i used the cancel button. anyway problem solved this topic can be closed now.
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I can't seem to find it anywhere, is this a thing or is it not doable(without scripting)? I have menu disabled and an item to save and quit, just can't figure out the inventory.
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Trouble with resource hacker and VXAce script
Warden5 replied to wowflop's topic in Editor Support and Discussion
To me it sounds like this resource hacker program was set to open for all dll files, I'd try checking the settings in that or temporarily uninstalling it. -
Linking events to time/tics.
Warden5 replied to Volke Locke's topic in Editor Support and Discussion
Here's what I did in a parallel event Wait 60 v[seconds] + 1 If v[seconds] = 60 V[minutes] + 1 V[seconds] =0 If v[minutes] = 60 V[hours] + 1 V[minutes] = 0 Else Else You could use any if those variables for you event. for your example just set the event page to v[hours] >= 1 -
Posting just to be able to find this when I get home. I have a random loot common event on my project, not sure if it's the easiest way but is script free and expandable\configurable. OK, i almost forgot to post this but here it is! any of the loot can be changed, the gold is even just a placeholder in my project (still working on the item art). you could even use another random variable to have random loot for the different tiers. Sorry for the double post, i couldn't figure out how to attach the image to an edit.
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I didn't think about the lag problem. For the song ending I figured just have all the song clips for certain sections be the same length and use a clock event to detect when to start the next one. And for the flow, only using it in specific areas would let you decide what style of music to use. If it was used everywhere I would have to agree with cookie ninja, it would be way to much work. Edit: fixed mobile auto correct
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trying to make a lifecycle, messed up somewhere
Warden5 replied to Warden5's topic in Editor Support and Discussion
the clock variable is set to an array for [time][days][months] or [30 seconds][ 30 time][30 days] i can add that event too if needed. Edit: I just want to verify that the pictured event is what I believe to be causing it, not the one disappearing. The one that disappears is using the S1 variable. Page 1 is S1[0] and is blank, page 2 is S1[1] and all it has is a sprite and it can add too the S1egg, page 3 is S1[2] and only has a sprite for now (I wanted to fix this before I continued). Victorious edit: figured it out, i really goofed that one up. It was registering the BDay event too fast and it aged to death in a matter of seconds! if anyone wants to use this, i fixed it by adding an additional condition branch to check if the year = birth year + age + 1. I just added the birth year to be saved on page 1 when the egg hatches. -
trying to make a lifecycle, messed up somewhere
Warden5 posted a topic in Editor Support and Discussion
i have an event for the pet with multiple pages: page 1 is blank with variable 13 as 0, page 2 is for an egg and v[13] is 1, hatched is 3 and so on. i can get the egg and hatch it no problem, but it disappears after a few seconds. this is my event for the lifecycle so far can anyone tell me what i did wrong? -
I personally am quite far away from thinking about the music in my project. I only have a few maps and it's about 98% combat free, so it would only take couple. Just thought I'd share my idea. Edit: I'd only use this in maps the player would spend a lot of time in. Mine has a main area where you spend about 80% of your time. So I'd say you'd only ever need this for huge levels and epic boss fights. Chances are you won't stay in an Inn long enough to have the track loop.
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I'm currently unable to test this, but i had an idea I think would be very cool. Basically instead of looping music, have a few different tracks that start or end very similar and use a random variable to select which one to play next. This in theory could be used to make a much longer track out of a few small ones.
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guess i should do this introduction thing
Warden5 replied to Warden5's topic in Introductions & Farewells
Well, I didn't expect this much. Thanks all. Even without an artist I'm already quite ambitious with my minimal art project, by the time it's finished I want to make all the resources myself, I'm just not too good at sprites (that's why I chose the art style I did). Although they are nothing impressive I think I'll share what I've made once I get a bit more done. -
i go by Warden5, both online and with a small group of friends sometimes. most of the time i go with the shortened version of W05. I really don't do a whole lot at the moment due to my lack of a team and my not so great skills at pixel art and almost zero knowledge about scripting (the only other team member i have is over-seas right now, and he is the one that knows ruby script). however i still try my best best and am slowly getting a project underway (a non combat game with minimalistic art styles) , with a much larger project in mind for when i have a sprite artist (no I'm not looking for one in this post, i like to stay local and with people i know). I've gotten a pretty good feel for eventing and will always try to help when i can, but until i see that opportunity I'll probably just stick to lurking in the shadows as i have been doing for awhile now.



