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Cookie Holiday

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About Cookie Holiday

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RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Cookie Holiday

    Additional equip slots?

    Not sure if you've checked it out but Yanfly has a script for that and there are instructions on his website and on the script itself. https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
  2. Cookie Holiday

    How to make upkeep skills?

    I don't think that will make any difference, just tried running it with "moment" and it carried on running fine but seemed to have no effect as well. For now I think hunting down a similar CTB script and hoping it's compatible will be the best option.
  3. Cookie Holiday

    How to make upkeep skills?

    Yeah, I've tried altering turn length but it seems to have no effect. Shame since I'm really not a fan of the default system and having the whole party take their turns and then the enemies take theirs. Looks as though it's going to have to be a choice between that or altering the way of these skills work for now though!
  4. Cookie Holiday

    How to make upkeep skills?

    Okay, so I've found the problem. Pretty stupid of me not to notice in truth so I apologise. Using Fomar's CTB script is clearly messing with the length of what is considered a turn. I'm going to have to mess around with the script settings and see if I can make it match what the default system considers to be one turn. Apologies again for not thinking about that sooner, I had trouble with other stuff before when I was set up as ATB with that script but setting it to CTB made me kind of forget all about it. :/
  5. Cookie Holiday

    How to make upkeep skills?

    Sure, here's the full battle event, first part and scrolled down.
  6. Cookie Holiday

    How to make upkeep skills?

    Still nothing...could the common events be conflicting? I'm guessing not?
  7. Cookie Holiday

    How to make upkeep skills?

    Thanks for going to the effort to point that stuff out. It's pretty much what I had set up myself but nothing seems to be happening. Here's what I have in my battle event: Am I missing something obvious?
  8. Cookie Holiday

    How to make upkeep skills?

    If it does work then that's awesome, and many thanks! Unfortunately I have no clue about how you've come up with the variables in that screen shot. Both the top one in red and the one in the second conditional branch don't mean much to me in truth. I tried hunting through the variable options to find out what I should be doing but I'm kind of lost to be honest. I'm not sure why or how "Eric"'s MP is relevant or coming from? I'm guessing that's just a sample name for the purpose of the screenshot but I'm not sure why it's listed separately from "Bard" if that's the case? I've got as far as getting the top conditional branch but nothing seems to happen even when the bard dies, not sure if that should be the case with what I've got down. Although I'm slightly confused by that as well since the screenshot references Eric having the death state.
  9. Cookie Holiday

    How to make upkeep skills?

    Yeah I tried a common event using a similar layout you'd shown me already but like you said, doesn't work. Checking out the battle events it's easy enough to make the effects be removed once the Bard is KO'd. There's no option to check for his MP though so that's the only issue.
  10. Cookie Holiday

    How to make upkeep skills?

    Ok so, found a bit of a problem! Something that I didn't say earlier but didn't even think about (seems very obvious now) is that if the Bard is dead or doesn't have enough MP then the states should be removed from the targets. I tried messing around with common events but to no avail. Any way around it?
  11. Cookie Holiday

    How to make upkeep skills?

    It took me a few reads of that and correcting a couple of silly mistakes along the way but it works! Seriously, many thanks for this, especially since it didn't work out at first but you still kept going. Far more effort than I would have thought but feeling extremely grateful!
  12. Cookie Holiday

    How to make upkeep skills?

    No problem, I appreciate the effort you've made so far anyway. I'm still looking around to see if there are any alternative ways of doing this. Thanks Tarq, I gave it a go but unless I'm missing something (which I probably am) I still have the problem of both the spell effect and the upkeep cost being on the same actor. Honestly, I didn't think it would be this difficult to get it working, I'm clueless when it comes to this but I would have thought it relatively simple.
  13. Cookie Holiday

    How to make upkeep skills?

    I had a feeling it was something along those lines but I don't really know what I'm doing with the formulas to actually implement it. Thanks for trying at least, you've got me closer than I'd managed to by myself so I'll adapt it in some way or, hopefully, find some way around it. I vaguely remember seeing someone ask about the limit in characters the formula box has and if there's a way to make it longer, I seem to remember there was, by script maybe? Honestly that may be wishful thinking but I'll see what I can find tomorrow, Either way thanks for the help, much appreciated! If anyone else out there is able to give any that would be awesome too.
  14. Cookie Holiday

    How to make upkeep skills?

    Sure! One character is a Bard class and their abilities are split into two different types, notes and melodies. Notes are skills that work in a single turn but melodies are the upkeep ones I need help with. The idea is that he plays a melody to either himself, an ally or an enemy (depending on whether it gives a positive or negative effect depends on the target of course). While he's playing this melody it causes him to expend MP but also keeps the effect on the target of choice. Once the skill is selected again both the effect and the MP loss are removed. I'm quite willing to have the effects limited to states if that makes it easier to manage in any way. I hope that explains well enough?
  15. Cookie Holiday

    How to make upkeep skills?

    Nice one, that's great! I've got a bit of a problem though, I'd like it to drain the MP of the caster, not the person who is under the effect of the spell itself. That's the bit that's giving me the most headache.
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