Jump to content

Amysaurus

Member
  • Content Count

    366
  • Joined

  • Last visited

  • Days Won

    46

Amysaurus last won the day on June 26 2018

Amysaurus had the most liked content!

5 Followers

About Amysaurus

  • Rank
    Pixel Artist
  • Birthday 01/21/1996

Profile Information

  • Gender
    Female
  • Location
    Kansas City, MO
  • Interests
    Drawing, Baking, Dinosaurs

RPG Maker Information

  • RM Skill -
    Pixel Artist

Recent Profile Visitors

13,515 profile views
  1. Amysaurus

    Amy's MV Resources

    I've been super super busy at my new job, but here are the rest of the XP cover faces:
  2. Amysaurus

    Amy's MV Resources

    I went ahead and reorganized the top post, and here are the finished XP cover sprites:
  3. Amysaurus

    Sprites: Mack vs Chibi

    Smaller chibi sprites (like VX/ACE or MV's) are great when characters don't have a lot of small details, because then you can really exaggerate the details that are there. The larger heads give a lot of room for expressions/variations in face style, although the head-to-body ratio makes them a bit of a pain for posing/animating. I generally like the chibi styles for RMMV and VX/ACE, although I'm not a fan of how the eyes look on MV's. They're a bit nightmarish. Mack sprites, though I'm not personally a fan of the style, are really nice when you have more detailed character designs. You have the space to draw out clothing/hairstyles without having to squeeze in or omit details, have slightly more realistic body proportions to make animating easier, and still maintain the larger head size to add expressions. It's a weird complaint, but the issue I have with Mack sprites is that they have the larger body size everywhere else, but don't have any sort of neck. I think they look fine when the characters have a scarf or hood, but the head-shoulder area on sprites without them looks super awkward to me. I don't really have a preference between the two styles when I'm playing a game, but from a spriting perspective, chibis are much easier to handle when you're making everything from scratch lol.
  4. Amysaurus

    Amy's MV Resources

    Hey guys! It's been like a year now (yeesh!), but I went back and updated the main post. Here's what's new: - I made MV versions of the RMVX cover characters: - I'm working on MV versions of the RMXP cover characters: - I made an RMMV version of my project's main character, Chance:
  5. Amysaurus

    pixel art Amy's Artwork

    @PhoenixSoul Thanks ^^ Here's a commission I finished tonight:
  6. Amysaurus

    pixel art Amy's Artwork

    ART DUMP INCOMING!!! Random stuff: Recent commissions:
  7. So glad I get to head back home tomorrow. Just one more semester of college to go! 

    1. PhoenixSoul

      PhoenixSoul

      Certainly a much needed siesta in the near future for you.

       

      Also, I like your new avatar.

    2. Rezanta

      Rezanta

      Yes! I know how you feel! We'll be waiting for your return!

  8. Amysaurus

    pixel art Amy's Artwork

    School has been driving me nuts lately, so stress-relief doodles are a must:
  9. Amysaurus

    pixel art Amy's Artwork

    Here are some process shots from me shading this tree:
  10. Amysaurus

    pixel art Amy's Artwork

    I decided to be a good Amy and put together an imgur album for some of my work samples
  11. Amysaurus

    pixel art Amy's Artwork

    I've been reworking my project's opening sequence that I made last fall, which (besides fixing the animation), mostly involves recreating a lot of scaled up sprites to be higher res:
  12. Amysaurus

    pixel art Amy's Artwork

    Here's a look at the city map I'm still chipping away at (It's big!): And here's a WIP of my main character's updated walk cycle, since I really wasn't happy with the old one:
  13. Eeeesh, midterms hit me like a train! Good thing spring break starts after tomorrow :D

    1. PhoenixSoul

      PhoenixSoul

      Hang in there, love. Only one semester left.

    2. Amysaurus

      Amysaurus

      Haha, yup! My professor said I don't have to go to my last class, so spring break intensifies

    3. PhoenixSoul
  14. Easy stuff - as an actual person, I make the choice to play whichever games appeal to me in some way. The effect is that I enjoy more of the games I play. I'm never going to tell someone their game is bad because they use RTP/pre-made assets, because I don't know that to be the case. It's just that I'm not not going to play something that doesn't appeal to me, and you can't expect anyone else to. It's just as Tarq says - if your game isn't getting the attention you want, you'll have to decide if it's more important to you to change the project to appeal to your target audience, or to finish the project for yourself. There's no right or wrong choice in that regard.
  15. To me, buying a game with RTP graphics is like buying a game with pre-made Unity assets: very unlikely to happen. A major turn-off for me, and I think a lot of others as well, is that RM games get very same-y very quickly. When I'm seeing the same style of maps, sprites, and battle systems over and over, there's a point where a twist on gameplay or a neat story just aren't enough to keep me invested. Personally, the RM games that really stick with me are the ones that go out of their way not to look like one, whether that's through changing the art style, or using a setting/scenario other than generic fantasy, generic sci-fi, or lololol it's a meme game.
×