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Amysaurus

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    Amysaurus got a reaction from Saltwater Croc in The Problem of Fanworks.   
    I’m cool with most derivative works, but this is basically why I’m not totally on board with fan games:
              - Most fan games do a poor job of representing the characters/settings/events. (This is not limited to games only, and I repeat: most.) This is rarely intentional - it’s just a natural consequence of working with material you aren’t experienced with. At its absolute worst, this comes off as insulting the source material rather than paying homage to it.
              - At times, the ideas in fan games overlap too much with those of the company. Take Pokémon Uranium, for example. I highly doubt it, but say Nintendo had had a similar idea in progress when Uranium had started getting big. That whole concept would’ve had to get thrown out, lest they be accused of stealing that Uranium's ideas. As well, any future attempt at that concept would also be looked upon as theft. 
     
    Don't get me wrong, I 100% understand the appeal of making fan games. Not only are they great teaching tools (you have characters, setting, etc. from the start) - they also allow you to add onto a story you're passionate about. It's just the problems for the copyright holders that I don't like.
  2. Like
    Amysaurus got a reaction from Saltwater Croc in The Problem of Fanworks.   
    Haha, like I said, there are always exceptions. And, if you don’t think Nintendo is doing a good job representing their own character, that’s ultimately just your opinion on the matter (though *ahem* I completely agree about Other M). If it’s their character, and they’re choosing to represent them a certain way, then that’s an official representation unless stated otherwise. Our opinions/preferences as fans (sometimes unfortunately, sometimes thankfully) don’t make something canonical. 
     
    Sonic is a good example for what you’re talking about, yeah. I think many fans out there could do (and probably have done) a better job than the company is capable of (or willing to) at the moment, but that doesn’t take away the fact that he’s their IP. As the owners, they shouldn’t have to give up being seen as “real Sonic games†or “true Sonic games†for wanting to explore different gameplay styles and interpretations. Because then, and let’s cross our fingers that Sonic Mania will be an example of this, actually good titles they come out with won’t be taken as seriously. 
     
    I feel pretty similar about this, really - I would love fan works and official products to be appreciated on the same level. I think the difference for me is that I’d prefer people to take inspiration from the game or franchises they love and create something new out of it, rather than use what's already been made. I guess I'm more of a fan of spiritual successors, lol.
     
    Anyway, that’s my two cents on the matter.  
  3. Like
    Amysaurus reacted to Kayzee in The Problem of Fanworks.   
    Most official games nowadays do a poor job of representing the characters/settings/events too. I mean the fan project that inspired this blog was a fan remake of Metroid 2 which is just fantastic, and I challenge you to say it represents the franchise worse then, say, Other M. Say what you want about crappy fanworks on the internet, at least they are made by hobbyists that often have no idea what they are doing. What's Nintendo's excuse? Or Capcom's? Or heaven forbid Konami's?
     
    And that's kind of the thing. Big companies actually DO kinda have to fear that fanworks will steal their thunder, because fanworks don't have to worry about making money. They don't have to worry about catering to investors or an audience. They have every reason to be paranoid about what happens when their "property" (lol) gets out of their control. Because in a truly free market, they would not be able to compete with their fans.
     
    If a lot of the fans that worked so hard at this sort of thing really wanted to file the serial numbers off so to speak and make their fangames into original properties... well anyone remember Freedom Planet? Isn't it interesting how that game was so much better then just about any Sonic game in existence despite being originally just another Sonic fangame. Heck just look at just about every indie game ever, most of which could practically be fangames themselves.
     
    In an ideal world, they wouldn't have to do that though. In an ideal world, fangames and official products could exist side by side when the official products are good, and fans would have the power to "take" their favorite franchises back when it became obvious that no one at the company cared anymore. Right now we only have two choices, to try and futilely prop up dying franchises, or to move on and let the corporations in charge slowly die after they run out of nostalgia to feed them. 
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