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Zvart last won the day on October 17

Zvart had the most liked content!


About Zvart

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    Advanced Member
  • Birthday 10/06/1991

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  • RM Skill -
    Jack of All Trades

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    on the plus side i'm REALLY excited with how the Puppet and Mangle turned out. I think I'll throw 'em into the Resource topics after I'm done.

    1. Show previous comments  1 more
    2. Kayzee


      Honestly just about every kind of creative activity can be a lot of work if you ask me.

    3. RetroExcellent


      It is a lot of work, but it can really be so rewarding too!

    4. Zvart


      Indeed, I'm super happy with how Mangle turned out!!

  2. Finally back home and getting settled in. Probably gunna be playing RPG Maker games for videos at some point.


    'cause its time to try and finish this stupid game of mine. 

    1. PhoenixSoul


      That's the spirit.

      As Larry the Cable Guy would say... "Git 'er dun!" lmfao

  3. Zvart

    Certain Order Puzzle

    Variables would be good. But switches might be better if you are looking to change the graphic afterwards. Set up Switches for each Correct Doll "First" "Second" "Third" so on. Then you'd want to run a conditional branch with each one, checking if the previous switch was activated. The Sixth doll checks: If Switch: Fifth is ON Switch: Sixth = ON else Incorrect Switch: First = OFF Switch: Second = OFF Switch: Third = OFF Switch: Fourth = OFF Which then should reset the puzzle for you.
  4. I've never run into this problem before, but I'm having issues getting events to move during a cutscene. This is the ONLY time I'm having this problem. All other things are moving. The event that RUNS the scene moves fine at the start. And here's the map set up, color coded with above for your convenience. The tileset is appropriately set up with the star at the top of Tab B. But in the end, during playtest... No one's moved. Again, this is the only map that is having this problem. Is it because I put the self switches in the beginning of the move routes? It's the only thing I can think of. (The self switches being what causes everyone to appear)
  5. Syntax is dumb sometimes, but if I can manage to run everything on Self Switches instead of a new global switch for Every. Little. Thing.


    Then I think we're good.

    1. Show previous comments  6 more
    2. PhoenixSoul


      One bit of advice: The message script, if configured incorrectly, it will affect the battle windows.

    3. Zvart


      I'll keep that in mind, thank you.

    4. PhoenixSoul


      You're very welcome, dear.

      I will say that there is a possibility that my experience with said script might of been because I had many other scripts in place that may of had a hand in interfering. Even still, I didn't want to throw caution to the wind.

  6. Shadow of Doubt: A YouTuber Fan Game Join Ani, an awkward and scared fan of YouTube, as she tries to figure out where she ended up, and why two of her favorite Let's Players are stuck with her. Experience all the trappings of a standard fan game! Channel references no one else will get! Levels based on games Let's Players made videos of! Gratuitous fangirling! With all the flags of a Work In Progress! Placeholder art, that looks like a child scribbled on the wall! Stock sounds and music! In game notes for future sprite creation! Unedited tilesets!! As well as countless scripts so many have used before! Take a dive and see what you find! Feedback and constructive criticism are in desperate need! The file attached is a Play Test Version. If you want to assist in further fine tuning, it lets you skip sections! Credits: Scripters Neon Black, Yanfly, DoubleX, Yami, Galv, Himeworks, Vlue, Syvkal, Racheal, Napoleon, TheoAllen, Rinobi, pencilcase27, Modern Algebra, Sixth, AdiktuzMika, Jet10985, EST, Shaz, Cacao, Khas, AABattery, DocTodd, Calestian, DP3, GreatRedSpirit, Zvart Art Zvart, LooseLeaf Generator, The Half-Kaiser Project, Celianna, Comedic Soldiers, GrandmaDeb, Champion Wulf, Gui Download the Extractable Here: https://www.dropbox.com/s/8e7i3idogo7tqlb/Shadow of Doubt.exe?dl=0
  7. Hrm. I'm not sure at what point I should consider my game playable for RPG Maker Central.


    I still have three levels to make, but they are also the levels that will take the most time to make. Should I put up the game for playtesting for the first four levels? Or wait until I finish the next two, so I just have the last one to update?

    1. Kayzee


      I say at least send what you have so far to some people, see if there are any unnoticed kinks you can work out while you work on the rest.

    2. PhoenixSoul


      Demo release? Absolutely! See if there's other things to look at before the final release.

    3. Zvart


      Well, you nerds convinced me. Just waitin' on the approval.

  8. Yeah. I couldn't figure out where to change it for the two, but I went with a different solution. I just divided up my Random Skill Invoke into two skills - one for enemies and one for allies. Something tells me it might be too complicated to try and solve the compatibility issue. Ah well, great script, it did exactly what I needed
  9. It's like.

    I know WHAT'S wrong.

    But I have no idea HOW its wrong.

    1. Show previous comments  2 more
    2. PhoenixSoul


      Ruby can be a cruel mistress at times, and definitely spoiled rotten to boot, throwing tantrums at the slightest inconsistency, even if you see no inconsistencies at all, lol

    3. Kayzee


      Hey, Ruby is a nice sensible girl! She tries her best, she really does! At least she tries to tell you when she doesn't understand what to do. She isn't just throwing tantrums, she is trying to help! Ever try programing in assembly? If you did you would be grateful for Ruby trying at all and not just willfully barging on ahead. :3

    4. PhoenixSoul


      Assembly language is a bulldozer. lol
      When Ruby is not making a fuss over something that doesn't make sense, she does things wonderfully whilst toggling her shoe on her toes with her legs crossed...

  10. Don't know if this is still looked at, but I noticed a weird interaction with this and Yanfly's Random Skill Invoke When I have both scripts active, Random Skill Invoke will ONLY activate on enemies, even if the skill it's invoke is Allies targeting. I'd be willing to make my own compatibility snippet, but I don't know where to even begin looking for where the skill invoke is getting mixed up.
  11. Solve one problem and another shows up.



    1. Show previous comments  4 more
    2. Kayzee


      Well, what don't you like about it exactly? I am curious. I haven't really worked with Javascript that much, but it seems mostly okay to me. I wouldn't call it my preferred language, but is it really all that bad? I think the biggest problem I see with Javascript is just that using a prototype-based object system is really unusual and I think not many people really understand how it works, and you can do all sorts of odd things that don't quite make sense in most computer languages. Like functions being objects you can set to a variable like any other object.


      Then again, I am a computer science nerd, so I probably pick up on the reasons for a lot of the details that most people find nonsensical and overly complex anyway.

    3. Dark Influence

      Dark Influence

      I'm honestly not sure what my issue with Javascript is, it's just something that I always end up having to deal with whenever I try to work with that language, which is what makes me want to avoid it.

    4. Kayzee


      Hehe, I getcha. We all have things like that don't we?

  12. >Asks Forum for Help

    >Less then 24 hours later finally manages to find a post online that leads to the solution




    1. Chaosian


      Probably an unfortunately common occurrence, not just here.

    2. Zvart


      I edited my original post with a link to the solution I found. Maybe my new phrasing will help someone from doing it again.

    3. PhoenixSoul


      Definitely not an isolated thing; I've been there on several occasions.

  13. Zvart

    Auto-Battle not working

    Edit: I'm pretty sure its Yami's ATB and the lack of a "start of turn" mechanic. At least that's what I have read, and I may go searching for that but yeah. Edit #2: I found DoubleX's Bug Fix script for the ATB system. Linking it here in case anyone finds this topic instead of his while searching for a solution. I am attempting to make a Rage Effect (Lose control of character, they attack allies) My Auto-Battle flag does not appear to be working. I'm unsure which script is causing the issue. The multitude of scripts doesn't help (They are listed in the order I have them in the Script Editor): Yanfly's Battle Engine -With Edits by Me (There are also Window_BattleStatus edits but I don't think that'll effect Auto-Battle at all?) Addon: Enemy HP Bars Lunatic Targets Addon: LTP Conditions Yami's CATB Addon: Lunatic ATB Sixth's Don't Target User AdiktuzMika's Slip Damage GreatRedSpirit's Alive and Dead Targetting I can set up the state to make you target allies, but I feel ilke once you learn that's how it goes, you can just do defensive things until the state ends. Which I want to avoid. Of the scripts, only YEA Battle Engine and YSA CATB have any mention of the Auto-Battle system. If there's something else I should be looking for, please tell mea nd I'll do that digging for you.
  14. Boo ya. Made a comparability script.


    ... well actually I just added like, one definition to a script so it'd play nicely the other one.


    Coding is weird.

    1. Kayzee


      As a more experienced coder, I can confirm: Coding is indeed weird. But I like weird. ❤️


      Anyway, just about any type of skill becomes more and more weird the more you know about it. Then one day everything clicks and you synergize with it fully and finally understand, and it dosn't seem so weird anymore. But no, it still is, you just have become weird to match. :3

    2. PhoenixSoul


      It was just like my coding issues in trying to get a currency script to work with one of my edits so that one could set any given currency to an arbitrary value, that I eventually figured out. Hell, as of now, I don't really have any coding conflicts.


      But anyway...

      I agree, but with writing in general, not just coding, because BOTH American AND British English are *QUACK* weird.

    3. Kayzee


      Well I blame the Norman invasion for the state of English. Look, French is a fine language on it's own and all, and I mean no disrespect to the language or those that speak it, now or in the past. But I can't help but feel English would be a billion times less screwed up if a bunch of French nobles had not dumped a bunch of random French words into it just cause they were in charge.


      But on the other hand, I kinda like the screwed upness of English a bit. It's a mess, but in many ways it's a beautiful mess. :3

  15. Not that I'm aware of, you might actually want to pick up Yanfly's Target Manager Standard RPG Maker doesn't have such a targeting system,