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I'm suddenly sadly frustrated that I can't find a way to script a Playtest mode that will show me the Map, Event, and Tab currently running so I know where to look for my mistakes.
sad day, best I can do is plug a bunch of variables and hope for the best.
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Are you using VX Ace by any chance? I donno about MV or MZ, but in VX Ace one of the reasons there is no test mode that does this is because the event interpreter doesn't keep track of where the event it is running is coming from. Also events don't actually keep track of the page number they are using.
That said, it's still possible! Here is a little script for VX Ace to print the map/id/page to the console when an event starts (only works for map events though):
Spoilerif $TEST class Game_Event < Game_Character alias_method :start_debug_base, :start def start pagenum = @event.pages.find_index(@page) pagenum += 1 if pagenum puts "Event Start - Map: "+@map_id.to_s+" Id: "+@id.to_s+" Page: "+pagenum.to_s start_debug_base end end class Game_Interpreter alias_method :command_118_debug_base, :command_118 def command_118 puts "Event Label - " + @params[0] command_118_debug_base end alias_method :command_119_debug_base, :command_119 def command_119 puts "Event Label Jump - " + @params[0] command_119_debug_base end end end
I wrote it just now! As a extra bonus it also prints stuff when it finds a label or a label jump so you know what the last label used is. Helpful!
Oh yeah, and to enable the console make sure the 'show console' option in the 'game' menu has a little check by it. I find it super useful!
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Urg, scriiiiipts
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UUUUGGGH WHY MUST PIXEL ART BE SO MUCH WORK
on the plus side i'm REALLY excited with how the Puppet and Mangle turned out. I think I'll throw 'em into the Resource topics after I'm done.
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Finally back home and getting settled in. Probably gunna be playing RPG Maker games for videos at some point.
'cause its time to try and finish this stupid game of mine.
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Syntax is dumb sometimes, but if I can manage to run everything on Self Switches instead of a new global switch for Every. Little. Thing.
Then I think we're good.
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Hrm. I'm not sure at what point I should consider my game playable for RPG Maker Central.
I still have three levels to make, but they are also the levels that will take the most time to make. Should I put up the game for playtesting for the first four levels? Or wait until I finish the next two, so I just have the last one to update?
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It's like.
I know WHAT'S wrong.
But I have no idea HOW its wrong.
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Hey, Ruby is a nice sensible girl! She tries her best, she really does! At least she tries to tell you when she doesn't understand what to do. She isn't just throwing tantrums, she is trying to help! Ever try programing in assembly? If you did you would be grateful for Ruby trying at all and not just willfully barging on ahead. :3
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Solve one problem and another shows up.
UUUUUUUUUUUUUUUGH
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Well, what don't you like about it exactly? I am curious. I haven't really worked with Javascript that much, but it seems mostly okay to me. I wouldn't call it my preferred language, but is it really all that bad? I think the biggest problem I see with Javascript is just that using a prototype-based object system is really unusual and I think not many people really understand how it works, and you can do all sorts of odd things that don't quite make sense in most computer languages. Like functions being objects you can set to a variable like any other object.
Then again, I am a computer science nerd, so I probably pick up on the reasons for a lot of the details that most people find nonsensical and overly complex anyway.
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