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Feldschlacht IV

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About Feldschlacht IV

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    Member

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  • Gender
    Male
  • Location
    Seattle

RPG Maker Information

  • RM Skill -
    Jack of All Trades

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  1. Feldschlacht IV

    Fatal Runtime - Glitch Horror

    [MEDIA=youtube]C69pv0TzBfw[/MEDIA] On a night shift unlike any other, the Head Nurse, Bowie Law, specializing in virtual care encounters a virus that might be beyond his abilities to treat...An exercise in true glitch horror, running from your imminent deletion from all manner of digital threats. With patients on the line, can you survive the night shift without getting a Fatal Runtime? This is a horror game developed for the 2020 Quarantine Game Jam. DOWNLOAD It's Free! CONTROLS Arrows / WASD= Move SPACE, Z or ENTER = Examine / Advance text F4 / ALT+ENTER = Fullscreen ESC, X = Menu / Cancel/Erase (text) Mouse control is also enabled! For bug reports, please contact us for a quick fix! https://twitter.com/burgerphones SCREENSHOTS https://img.itch.zone/aW1hZ2UvODM5NDE2LzQ3NDk4NzAuZ2lm/347x500/2z9yVs.gif[/IMG] https://rpgmaker.net/media/content/games/11891/screenshots/redman.gif[/IMG] https://rpgmaker.net/media/content/games/11891/screenshots/haunted_toilet.gif[/IMG] ERROR
  2. Feldschlacht IV

    Light, Medium, and Heavy Armor: A Conundrum

    Yeah, that stuff is basic, I figured that as much. But, I need more. Thanks for the suggestion though, I should have specified that.
  3. For the longest time I've been struggling on how to make different armor types diverse and interesting. I have no problem with the creative process on making individual equipment cool and interesting, I have a wellspring of ideas on that subject, but a fundamental aspect of my game are three classes of armor, Light, Medium, and Heavy. Light Armor is shit like robes and magical mantles, medium armor is stuff like chestplates and the like, and heavy armor is stuff like plate mail and whatnot. These three divisions of armor continue in strength all the way up to the end of the game. My problem is, how do I make these three classes different, yet relevant? Some notes to keep in mind. -Given nine or so playable characters, not all of them can wear all types of armor. The type of armor that they wear is dependent on what kind of stat/ability pool they have. Generally, most playable characters can wear two out of the three of type of armor. -I have to make the differences, benefits AND drawbacks balanced to keep each type relevant throughout the entire game. In many games like FFT or the Elder Scrolls with a similar Light/Medium/Heavy armor set type, there's usually one class out of the three that's either FAR more useful than the other two or far less useful. -What kind of differences and drawbacks? Stuff like Light (magic) armor giving more bonuses to MDEF is basic stuff that I'm already aware of. I need to be more creative, I think.
  4. Feldschlacht IV

    [JP Manager-Yanfly] More flexibility on JP gain.

    Nevermind guys, I got the question answered!
  5. Feldschlacht IV

    Formula variables for Hime's scripts.

    Something like that would be very helpful to me, if nothing else than to help me (and others) figure out the pattern to make their own.
  6. Feldschlacht IV

    Formula variables for Hime's scripts.

    Okay, so I got some information that tells me this is what the formulas mean Is there a master table of objects I can reference with that formula?
  7. Oh of course, my FF6 edits are something I definitely intend on. Hopefully I can make some of them distinct enough to be interesting.
  8. @ HumanNinja; I'm really digging your screenshot, and the colorful elements your look has. I'd just say be mindful of clutter when it comes to the battle menu and design. Hey guys, this is a screenshot of my game that I'm working on that's hosted elsewhere. I love working with edits, so my game has a lot of them
  9. Hey guys, I'm Feld. I usually post across the way at RMN, but I've always admired this place for its premium on scripters and the technical know how of the individuals here. After a long time I've finally decided to jump in and register. Hopefully I'll fit in here.
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