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pinka

Member
  • Content Count

    125
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7

About pinka

  • Rank
    Advanced Member
  • Birthday 07/02/1991

Profile Information

  • Gender
    Female

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. pinka

    Custom "Total EXP" per "LVL"

    You could try this one out. I'm sure there are simpler ones to use, but this is the first which came to hand. http://himeworks.com/2013/11/exp-tables/ And I found this one too! http://www.rpgmakervxace.net/topic/8292-crystal-engine-%E2%80%93-experience-tables/?hl=%2Bcustom+%2Bexperience
  2. I'd like to know whether there's a way to show the skill types if they aren't replaced by an image. By default they just don't appear.
  3. Now I understand, still, it's a bit hard for the player to understand what's happening in the crafting scene. Maybe a "failure" pop up? And a "success" one? A help window? I find it too confusing for the player.
  4. It would be nice to have a demo of how to set this up. Sorry, but your instructions aren't clear enough. Couldn't understand how to set up inks and scrolls.
  5. Love the idea behind this! But isn't 83520 combinations too much? Great work anyways!
  6. pinka

    XS - History Book

    Hello, how to use text codes inside the pages? Like if i want to show an icon, how should i write that? The basic code \I[iD] doesnt work.
  7. pinka

    dbchest's Multicast

    Nice script! I noticed a little problem with Neon Black's Battle Engine though. When using mode 3, i can't get the actor command window to actually show up. The command window works as it should, but I can't see it. This is the link to his battle engine: http://cphouseset.wordpress.com/scripts/cp_battleview_2/ Thanks if you're willing to look into it.
  8. pinka

    Double Cast

    Is it possible to make a tag so that you can decide which skill types are doubable? Like <repeat_type: x> where x isn't the number of times you repeat the skill, but the skill type id, like "magic".
  9. Must say it's really cool. Good job!
  10. pinka

    Skills and parameter bonus

    Exactly. I want the skill to give +2 atk for example each time it is used. I'm using this system to buff up the characters in a more strategic way than just add 25% or 50% buff that won't stack more than that.
  11. pinka

    Skills and parameter bonus

    @ Tsukihime: I'm trying to make a system where characters get buffed in battle, to make it somewhat more strategic, having access to a number of skills they can use 2 or 3 times during each fight. And then reset back to normal after battle. Since I'm using low stats, like 4 or 6, I need bonuses to be fixed. Also, I could use a state to add these bonuses, but then I would need a lot of states for each skill. Which takes a lot of space in the database. I'll use this last solution until someone takes my request.
  12. pinka

    Skills and parameter bonus

    I might have found a way to do this with Yanfly's lunatic parameters. Still, I'm not quite sure how to make it work. http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-parameters/ Can anyone tell me if this script can really do what I asked above? And if yes, what should I write to get a +2 or -2 effect on atk, def and so on? <custom param> string string</custom param> Thanks!
  13. It keeps crashing when using Khas lights. Although I used the add all the file names manually. I still get error at line 247 disposed bitmap. Looks like changing BITMAP_MAX_AGE = 1 to another number than 1 will make it crash after a while longer. If i put 2, it will crash after I enter and leave the menu twice. Works now, wrote the file names wrong.
  14. pinka

    Skill give bonus to stats

    I thought about the common even thing, but since there would be multiple skills adding buffs, it would get too complicated. I suppose I need a script to achieve all of this. @Xypher: i dont really need those stats to go below 1. I just need to add a negative value to them.
  15. pinka

    Battle Pets

    Would be great if the pet status could show pet's weakness or immunity to elements other than states. Great script anyways!
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