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7About pinka

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Rank
Advanced Member
- Birthday 07/02/1991
Profile Information
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Gender
Female
RPG Maker Information
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RM Skill -
Jack of All Trades
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You could try this one out. I'm sure there are simpler ones to use, but this is the first which came to hand. http://himeworks.com/2013/11/exp-tables/ And I found this one too! http://www.rpgmakervxace.net/topic/8292-crystal-engine-%E2%80%93-experience-tables/?hl=%2Bcustom+%2Bexperience
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I'd like to know whether there's a way to show the skill types if they aren't replaced by an image. By default they just don't appear.
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Writing Magic Scroll with Runes!
pinka replied to Demintika's topic in Completed Scripts/Plugins/etc.
Now I understand, still, it's a bit hard for the player to understand what's happening in the crafting scene. Maybe a "failure" pop up? And a "success" one? A help window? I find it too confusing for the player. -
Writing Magic Scroll with Runes!
pinka replied to Demintika's topic in Completed Scripts/Plugins/etc.
It would be nice to have a demo of how to set this up. Sorry, but your instructions aren't clear enough. Couldn't understand how to set up inks and scrolls. -
Writing Magic Scroll with Runes!
pinka replied to Demintika's topic in Completed Scripts/Plugins/etc.
Love the idea behind this! But isn't 83520 combinations too much? Great work anyways! -
Hello, how to use text codes inside the pages? Like if i want to show an icon, how should i write that? The basic code \I[iD] doesnt work.
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Nice script! I noticed a little problem with Neon Black's Battle Engine though. When using mode 3, i can't get the actor command window to actually show up. The command window works as it should, but I can't see it. This is the link to his battle engine: http://cphouseset.wordpress.com/scripts/cp_battleview_2/ Thanks if you're willing to look into it.
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Is it possible to make a tag so that you can decide which skill types are doubable? Like <repeat_type: x> where x isn't the number of times you repeat the skill, but the skill type id, like "magic".
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Revenant Storyes - Visual Shop | Mepps | Luky
pinka replied to Aarticus's topic in Completed Scripts/Plugins/etc.
Must say it's really cool. Good job! -
Exactly. I want the skill to give +2 atk for example each time it is used. I'm using this system to buff up the characters in a more strategic way than just add 25% or 50% buff that won't stack more than that.
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@ Tsukihime: I'm trying to make a system where characters get buffed in battle, to make it somewhat more strategic, having access to a number of skills they can use 2 or 3 times during each fight. And then reset back to normal after battle. Since I'm using low stats, like 4 or 6, I need bonuses to be fixed. Also, I could use a state to add these bonuses, but then I would need a lot of states for each skill. Which takes a lot of space in the database. I'll use this last solution until someone takes my request.
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I might have found a way to do this with Yanfly's lunatic parameters. Still, I'm not quite sure how to make it work. http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-parameters/ Can anyone tell me if this script can really do what I asked above? And if yes, what should I write to get a +2 or -2 effect on atk, def and so on? <custom param> string string</custom param> Thanks!
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Faster loadtimes with less memory or your Cache Back!
pinka replied to Kayzee's topic in Completed Scripts/Plugins/etc.
It keeps crashing when using Khas lights. Although I used the add all the file names manually. I still get error at line 247 disposed bitmap. Looks like changing BITMAP_MAX_AGE = 1 to another number than 1 will make it crash after a while longer. If i put 2, it will crash after I enter and leave the menu twice. Works now, wrote the file names wrong. -
I thought about the common even thing, but since there would be multiple skills adding buffs, it would get too complicated. I suppose I need a script to achieve all of this. @Xypher: i dont really need those stats to go below 1. I just need to add a negative value to them.
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Would be great if the pet status could show pet's weakness or immunity to elements other than states. Great script anyways!


