Story
In the sleepy town of Fleetswood in the USA, a plague has destroyed all traces of civilisation and human life, leaving few survivors. There are those who hid from madness, biding their time in solitude until resurfacing and rebuilding their lives, slowly but surely. Yet, there are those that were infected, becoming monstrous creatures neither living nor dead, dark shadows of their humanity remaining. The plague-ridden hide in dank, dark hallways and skulk through Fleetswood at night. There is no safety or society left, only bleak, endless darkness. Dorian awakes atop a high mountain in the Red Arrow National Park. Below him and within the mountain lies the Panopticon, an old 1940's prison built into the rock. You don't know how he got there, why he is there, or much about him at all. The only clue is an envelope by his waking body, with a letter inside that reads 'Meet me in Shimmering Falls'. You have no direction. There is a picture of your son and a fire marshal's report in a ruined wallet, and all you can remember is bitter, biting flames. In a world where reality and imagination is entwined, and your friends are just as likely to be your enemies, you must find the secret to unlocking your memories and free yourself of torment. You must survive.
Characters
[from left to right] - Dorian A father, a husband, a drug addict and a convict. Dorian's enigmatic past is locked under layers of waking amnesia, with small details of a particular week being the most that he remembers. He recalls climbing into a car with a woman after taking a hit in a nearby club's bathroom, playing with his son in the park, and an intense fire at his home. Aside from the odd letter he found as he awoke, the fire marshal's report and his son's picture, there is little to no background to his crime or how he got to the Panopticon. All he knows is that the letter's handwriting looks suspiciously like his son's, and he must find a way to venture back into the plague-ridden Fleetswood to find this 'Shimmering Falls'. - Henry A young, playboyish man who could often be found prowling clubs and bars before the plague hit Fleetswood. Rather intimidatingly opinionated and brash in his discourse, Henry has a very strict and cynical world view and believes that everyone should share it. Since the plague, Henry has drifted between various places in Fleetswood, not entirely set on leaving the town behind completely. He is quick to anger, fiercely protective of his privacy, and seems somewhat familiar. Perhaps his greatest weakness comes from his overwhelming fear of the infected, as symbolically, their decaying bodies and endless lives are everything he stands against. He claims to know of some kind of vaccine, but is reluctant to share any details. - Victor A complex, reserved individual. Victor spent much of his pre-plague times working in homeless shelters and charities. Having ran into Henry on more than one occasion, he maintains a level of distrust towards the man for untold reasons. Since the plague hit, he has remained solitary in the abandoned church of Fleetswood, helping lost stragglers and defending his safehouse. He holds no religious beliefs but is rather fond of the calming atmosphere within. He has no desire to leave Fleetswood on account of helping those in need, yet for all his benevolence, there is a certain mystery to Victor that one cannot always grasp. He often speaks in riddles and remains silenced for long periods of time. Something happened in his past, but it's unclear as to what it was. - The Surgeon An enigmatic doctor, whose origins and motives are unknown. She seems to appear from nowhere, and instigate bizarre and curious events. She shares no common knowledge of the other survivors, but has a great deal of information regarding Dorian and his past. Henry swears she's a product of imagination, yet Victor remains open to her existence. Real or not, she is of valuable help in threading together vital parts of Dorian's memory. - Dahlia A fierce and dangerous survivor of the mysterious plague. Constantly looting the abandoned homes and stores for supplies, she maintains an incredibly primal outlook of the entire situation - kill or be killed. She will stop at nothing to protect herself, yet behind her bravado lie some unspoken secrets. She seems to know almost every survivor, Dorian included, and it's clear that she's lost someone very dear to her. Peeling back these layers however may prove something of a challenge. Her strength and resolve shape a powerful ally, yet establishing some form of trust may take Dorian down a road he can't come back from.
Setting
Screenshots
Features
- A game very much centred around survival. Dorian will require food and drink and proper sleeping cycles if he is to be in his best condition. Rather than this being a tacked on gimmick, I want this to be an important aspect of the game in which everything else revolves around. If your hunger rises you may feel weaker, which may affect your pushing strength in various puzzles. To this end, crafting your own meals and scavenging for food will become a vital aspect of your exploration. - Exploration will also be a major gameplay focus. Ammo will be sparse, nourishment will be sparse, human contact will be sparse. Exploration will be adequately rewarded. - Multiple endings and open-ended gameplay. Hopefully I can get in some rather grey moral choices that will affect your ending. These choices will be based around the survivors you meet. The endings will remain the same in terms of how everything came to be, but the different endings will primarily effect the outcomes of the plot rather than shifting it entirely. And with open-ended gameplay, everything is up to you. Perhaps you just don't like how Henry talks to you. You're welcome to kill him. - An intense, atmospheric setting. The setting is probably the most important thing to me in this game and I want to make sure I nail it completely. It's very much a Bioshock/Silent Hill hybrid and I want to capture that feeling of solitude. That being said, I'm also doing my best on researching the USA to make sure that Fleetswood is appropriately and realistically conveyed as a small, American tourist town. - This game will be very centred around solving puzzles and exploration, but with that said there will be fight or flight style combat. I'm yet to settle on an ABS because every one of them does something I need but not all of them do everything (o.O), but once I figure that out I'll get to the combat. With the day and night cycle, enemies will be more commonplace during the night hours. To that end, there may be times when you'll have to barricade your sleeping spot for the night unless you want to be woken up by plague-infested corpses at the door. - Like Blood Shard this game'll have fully custom artwork and soundtrack (save for some real life tracks). Ronove is doing some excellent character artwork, and I'm slowly plodding away at the music. Sprites are also being done by the excellent Digital_Raze, and will have lots of poses and stuff for some more fluid looking characters.
Demo
I can't promise too much but I'm intending on getting some form of demo out in the next three weeks, Let's say the 20th of July. We'll see how that goes.
Updates
23/10/2012 - Project thread created. 29/06/2013 - Thread updated (lol)
Credits