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8About Britannia Angel

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Rank
is not actually a brit in a toga
- Birthday 07/05/1993
Contact Methods
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Skype
byakudesu
Profile Information
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Gender
Female
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Location
USA
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Interests
Anime, manga, science TV shows, lots of videogames
RPG Maker Information
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RM Skill -
Jack of All Trades
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This is pretty cool! It's nice and simple compared to compared to other summon scripts I've seen. However, I tried using this with NeonBlack's CP Battle System, Scrolling States and Grade Victory Screen and they don't play nicely with summoning. When I enter a battle, this error appears - it shows up both in the standalone and compatibility versions of Pets and Summons. (The error in the standalone version is at Line 355, by the way.) So after removing CP Battle System, I can summon actors as normal. However, if I have a summon that's still active at the end of the battle, then Grade Victory Screen acts up and shows this: CP Battle System - This has different battleview modes, so if it helps you the one I'm using is Mode 4. Scrolling States Grade Victory Screen Edit: Putting Pets & Summons above Grade Victory Screen lets the victory screen run after a battle, but then throws up the above error anyway. Edit 2: Somehow not running Scrolling States along with CP Battle System and Pets and Summons results in a Window_Base error: Script 'Window Base' line 472: NoMethodError occurred undefined method 'each_with_index' for nil:NilClass so I've added a link to that as well.
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Jackus Snippets | 002 - Common event on Load
Britannia Angel replied to Seriel's topic in Completed Scripts/Plugins/etc.
Hi Jackus, I was wondering if you could repost the script? I'd like to use this but both links are dead. -
Mobychan's Correct Sprite Display isn't... correctly displaying sprites
Britannia Angel replied to Britannia Angel's topic in Programming
-BUMP-- 2 replies
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- correct mobychan
- vx ace
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Mobychan's Correct Sprite Display isn't... correctly displaying sprites
Britannia Angel replied to Britannia Angel's topic in Programming
-BUMP-- 2 replies
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- correct mobychan
- vx ace
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(and 2 more)
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Walls are not walls anymore
Britannia Angel replied to Saeryen's topic in Editor Support and Discussion
Check the passage setting on Tab B of the tileset you're using. Is the very topleft tile marked with a star? If not, that's what's messing up the walls and ceilings. -
This is a really awesome script! I was wondering though, could you add the ability to show the faceset on the right side of the messagebox? Or add compatibility with scripts that can do that? I'd like to give the feeling that characters are facing to each other when they talk.
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This is probably even more complicated, but as a necromancer I'd imagine you could "reanimate" dead enemies with a monster capture system. Kill an enemy, and you have a chance to recruit their corpse. Though I'm note sure how you'd go about setting that up.
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forum game Spell your username with your eyes closed!
Britannia Angel replied to @Monkeysnow55's topic in Role Playing And Forum Games
Btjus js A ngek Oh god, I am waaaaaaaay off. XD -
Help with fleshing out story
Britannia Angel replied to Britannia Angel's topic in Theory and Development
I'm not really planning for it to become a horror game. It's more focused on story-telling and developing the relationships between the characters. Though that is a nice basis for a horror game... The photo by itself isn't necessarily the best ending. In fact, it will only temporarily stop the fighting, but eventually the parents will divorce anyway. In that route, Peter won't actually resolve the problem, he'll only buy time.- 10 replies
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Script call for giving items based on variable ID
Britannia Angel replied to haofeng93's topic in Programming
That call works fine when I test it. It looks like the script call box is cutting it off unintentionally and that's what's causing the error. -
Script call for giving items based on variable ID
Britannia Angel replied to haofeng93's topic in Programming
If you're eventing your synthesis system you might be able to use $game_party.gain_item($data_items[$game_variables[ID]], amount) $game_party.lose_item($data_items[$game_variables[ID]], amount) where ID is the number of the variable you want to use and amount is the amount you want to change the quantity by. -
Help with fleshing out story
Britannia Angel replied to Britannia Angel's topic in Theory and Development
I was thinking they just moved into a new home at the beginning of the story and that extra stress from the move could be one of the reasons the parents are fighting. The house itself could be pretty old, and have multiple secret entrances no one's ever found... and Peter just happened to find one of them. (What's the world I'm looking for? Antique?) To be honest, I wasn't sure if I needed a villain but the idea of another Peter as an antagonist does sound appealing. Though I do want to give him a reasonable motive for breaking up his parents other than "normal Peter is a child who means well but this Peter's a brat". How would changing one of the parents into a stepparent sound? Peter has trouble adjusting to having a new parental figure in the family. Parallel Peter is a reflection of the feelings Peter has towards that situation, and in his resentment wants to keep that new stepparent away from his family. As for the wedding picture, I really like that finding the pieces without confronting Parallel Peter could be a temporary fix to the situation, but not necessarily the best way to resolving the conflict once and for all. I think maybe having both the picture completed and having Peter realize he's going the wrong way about coping with the fighting (and therefore help Parallel Peter learn the same) might be a better ending. This is really good feedback and it's helping me a lot, so thank you!- 10 replies
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Twelve-year-old Peter is living happily with his parents and older siblings. They're not perfect, but he, like any child, believes nothing can break their family apart. Until a dreary rainy day comes by... Cooped up inside the house bored and with nobody to play with, Peter tries get his family together to play some games. However, he accidentally discovers his parents arguing, accusing each other and finally, threatening to divorce. Peter decides not to let that happen and sets off to find something that would remind them of their love for each other. While searching for that precious something, Peter finds a door into another world (think Coraline). This world mirrors his own, but the people who live there are alternate versions of his own family. (e.g. Mom is strict, cynical, and terrible at cooking, Parallel Mom is childish, but is a pro in the kitchen) This Parallel family is going through problems of their own, and spending time with them might help Peter figure out how to deal with the fighting back home. ~ So the above is a quick summary of Home, a visual novel idea I've had for awhile. However I've hit a bit of a block and I was wondering if I could get some feedback or suggestions that I could use to build up on. I really want to focus on the relationships between Peter and the Parallel family and have that reflect on his own family. I want to include up to three endings depending on dialogue choices and actions taken, but... I was also thinking, the "precious something" mentioned above would be a special picture (a wedding photo, perhaps?) that was torn up and hidden all over the house. When you find all the pieces, it would unlock the best ending where the parents stay together and mend their differences. So, any ideas?
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Titles like in the Tales of series
Britannia Angel replied to blackmorning84's topic in Completed Scripts/Plugins/etc.
Tested it out and the refresh works, thank you very much! -
Titles like in the Tales of series
Britannia Angel replied to blackmorning84's topic in Completed Scripts/Plugins/etc.
I found a minor issue with this. If you have the leading actor equip a title that changes their graphic, it won't actually change their appearance unless you switch them with another actor, and back to the leader through the formation command.


