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2BitsLP last won the day on January 18 2017
2BitsLP had the most liked content!
About 2BitsLP

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- Birthday 11/08/1987
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Texas
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True. Specifically for my game there is a limited amount of skills to equip that raises once certain conditions are met (working on that). As for equipment they offer different, small stat boosts but also offer certain buffs and passive skills so you don't have to waste a skill slot. I also want accessories to be a good option if you didn't level a certain stat so you aren't grinding or backtracking to get certain points.
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In my games, I ditched levels for stat distribution. This way the player can build the team they want. Every battle rewards you with a few small increase items/points to allocate, making fighting worthwhile. Combined with my crafting and the need for resources, battles need to be fought. (I am also putting in a fair amount of strategy, too.)
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I do this in my games as well. First off, I have a 13 floor dungeon w/no saves (similar to the VP/Star Ocean series). You can get the best armor in the game here and fight a secret boss. Said secret boss is a time/space jumper character that's featured in all my games/books and she ties everything together. If you beat her and start a New Game + she will mysteriously start in your party and allows for a quick second playthrough and gets her own special endings. I also really like having other secret areas, similar to others have said, like my "testing/debug" room. It doesn't normally grant anything super cool but includes a note from me. (Except in my first completed game, my Boogie2988 fan game-- you could get a parody of a preorder PubG jacket that had crazy stats)
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Seriously Looking for Serious People to Help With Serious Project (Seriously) (Fantasy RPG)
2BitsLP replied to gurisha's topic in Recruitment
Dropped you an email.- 2 replies
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- fantasy
- rpg maker mv (games in progress)
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I may consider helping if you need art busts for cutscenes, ect. Drop me a message.
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I really love the layout of the maps. The only thing I want to comment on that wasn't said before is maybe vary the house designs in the hometown map a little bit. Thats alot of square, wooden houses. Keep the function of the building in mind (say, an inn would probably have 2 floors or be a longer house or maybe they have an addition/shed like area) Otherwise keep it up
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I just wanted to post and say I completed a simple sewer valve puzzle. I'm pretty proud of it.
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- rpg maker mv
- secret project
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I made mine relevant with tiers (3 different kinds) that heal for less than my samely tiered healing spells. This way, there's more incentive to use MP, but if you're out, potions do in a pinch.
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Hey all. Just giving an update again. I've almost got my V1 Demo re-completed. So many things have changed since my last version. Currently finishing up mapping and NPCs before moving onto battle balancing and plot. I hope you're all looking forward to it! ShindoW
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Making Guard Skill useful/disarable?
2BitsLP replied to KingKraken's topic in Theory and Development
In my game I had it heal a small percentage of HP, but if you could make it work, you may consider letting it provide a DEF buff or something too, which is something I haven't got to looking at yet. ^^ -
Oh, I hate fetch quests but I do love collectibles! I always put various collectibles, ultimate weapons, ect. in my games. ^^
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Screenshot Critique Thread: Read Rules Before Posting!
2BitsLP replied to Jonnie91's topic in Screenshots and Mapping
SomaelCK, that's amazing. It reminded me of the Pidgeon Man episode of Hey Arnold, in a good way! ^^ AceofAces, your portrait looks a little off. She's very long-necked. Anyway, since losing my entire V1 demo (and half of my V2, so... everything) back in August, I've tweaked my a game a bit. I'm sticking to RTP+free resources.Here is one of the demonic towns in my game. You can't tell from the pic but the town has "snow" and appears darker in-game. Didn't get to NPCs yet. -
I'm personally not a huge fan of sidequests unless they are mostly post-game. I guess back in the day they weren't so bad, since they usually involved a character that actually needed something, as opposed to the MMO style of "get 10 of x". I can't stand those. So, I guess I would say I always make my sidequests say something and reward the player well, as you described. I kind of like the idea of splitting them up, too, but I'd rather cut fetches entirely.
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Want to apologize to all. I ended up losing my entire project back in August. But it's not all bad! I've revamped the battle system to something simpler for me and I reworked the opening a bit as well. Please look forward to the updates!