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Mmm. Its been a long time. How's everyone keeping?
(And how are some of my favourite members in particular? @Rikifive @Kayzee @lonequeso )
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Thanks! 😁
That one is not being made in RPG Maker, so I'm not sure if I can say anything relevant regarding this. 😛 There simply is an invisible camera object, that follows the character in a specific way. The screen is focused on the camera position and that's pretty much it I suppose. Some code and maths to update the view.
Thank you; I wish I also had more free time, heh.
How about you? Are you going to touch some old stuff? start new? or just came by to say hi? 😁
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Been trying to make the last strike of a skirmish more dynamic, but,well:
Any thoughts?
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Actually opened RM and did a little work on Sovereignty today. Determined to push through this last leg and finish this.
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Trailers are a lot of work:
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Pretty much how I spent the weekend:
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And with the latest build out I think I'm due a couple of days reprieve
(or at least the pleasant thought of one).
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@TheoAllen made a really cool transition tutorial over on the other forums. You can check it out here: https://forums.rpgmakerweb.com/index.php?threads/ace-how-to-make-evented-transition-effect.93025/
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Hmmmm, you know I tend to use transitions a ton for various things (mostly as a replacement for normal fades) but I don't know if I ever had a need to use it during events like this. One trick I did do with it though was use Graphics.freeze in an event before a battle so I could clear pictures without updating the screen. That might be a handy trick for people who want to display pictures momentarily before a battle. I believe Graphics.freeze doesn't update anything if the graphics are already frozen.
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