Hey everyone! OK, I've run into a problem with creating a summon skill that summons an ally to help you fight.(Aeon Basically). The scripts that I am currently using are Falcao Pearl ABS and the Battle Royale Add-On. The problem that I run into is that once the summoned ally dies I can't call them back through the skill. I created the normal skill in the Falcao Pearl system where it call the common event that deals with the summoned character. The common event then takes the X and Y coordinates of the player and have the empty event I created for the summon, move the the location of the player, and turns on a switch that activates the empty event and turns it into the summoned ally. Then the ally works fine but when he dies i cannot get the skill to work again and call the summon back. I've tried the self switch when the ally dies but it doesn't work. Some help with this issue would greatly be appreciated. Image 1 is the skill. The note tags for the skill is User Graphic = nil
User Anime Speed = 60
Tool Cooldown = 500
Tool Graphic = nil
Tool Index = 0
Tool Size = 1
Tool Distance = 1
Tool Effect Delay = 12
Tool Destroy Delay = 20
Tool Speed = 6
Tool Cast Time = 120
Tool Cast Animation = 141
Tool Blow Power = 0
Tool Piercing = true
Tool Animation When = acting
Tool Animation Repeat = false
Tool Special = common_event 2
Tool Target = false
Tool Invoke Skill = 0
Tool Guard Rate = 0
Tool Knockdown Rate = 0
Tool Sound Se = nil
Tool Cooldown Display = true
Tool Item Cost = 0
Tool Short Jump = true
Tool Through = true
Tool Priority = 1
Tool Hit Shake = false
Tool Self Damage = false
Tool Combo Tool = nil
Second image is of the common event for the skill. Images 3-6 is of the ally event page. Last image is of the enemy note tag.