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Galdelonian

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About Galdelonian

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    Advanced Member
  1. Galdelonian

    Making a "New Game+" option in vanilla VX Ace

    You can use events to compliment the script. Switch 999 is on. This makes it so all boss events, for instance, are a harder version of themselves. The only issues I've been worried about with New Game+ was the database clutter it'll cause. I have thought about using Leveled enemies and just leveling them up in New Game + based on the switch/switches.
  2. Galdelonian

    Stat Help!

    This would be great for an achievement based script (win battle) or even New Game+ (If a party member dies game over)
  3. Genius! ..now only if it worked with Redo's ...
  4. Galdelonian

    Dark's Weapon Fusion

    lol It's just the browser trying to say your file is a dangerous program.
  5. Galdelonian

    Dark's Weapon Fusion

    "Slugin" <-
  6. Galdelonian

    Events based off stats AND Passive Stats

    Use variables. Super easy.
  7. Galdelonian

    L'J Skill Traits

    LJ::NOTETAGS.extension do <- That's not working. Line 137. Simply crashes the game.
  8. Galdelonian

    Szyu's Equipment Enhancements

    Sorry to ask this but have you considered making this work with Instance Items by Hime?
  9. Galdelonian

    Theo - Basic Modules

    This is neat and offers tons of things for people in the future. You're awesome.
  10. Could anybody make it so this automatically disposes itself when battle begins?
  11. Galdelonian

    Change Graphic to Coffin on Death

    lol I'm tempted to make a hopping coffin just so when it's out of battle it'll hop.
  12. It's hard to download this because it says it's a dropper agent. Makes me paranoid.
  13. Galdelonian

    Shared HP Battle System

    So, could you do this for enemies? This would be nice for a multiple part enemy that you want to affect with states and attacks. For instance, the head of a hydra can be "cut" by a slashing attack and in two turns it would grow 2 more heads. This would up allow the add-in of one more hydra head, more damage, but less health, while also sustaining the idea that you're fighting one creature. --I am terribad at explaining things. Either way, good job.
  14. Galdelonian

    Gallery Script: This is my first script

    I'm honestly looking at this as a way to display what status conditions do. I'm setting status conditions up to be shown as a gallery of pictures. I'm using a common event to run when the state is added for the first time then it will add a picture to this gallery so you can go look it up later. I know it's a little unorthodox but I like the idea.
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