Galdelonian
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13 ⋆About Galdelonian

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Advanced Member
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Making a "New Game+" option in vanilla VX Ace
Galdelonian replied to Nyuuchan353's topic in Programming
You can use events to compliment the script. Switch 999 is on. This makes it so all boss events, for instance, are a harder version of themselves. The only issues I've been worried about with New Game+ was the database clutter it'll cause. I have thought about using Leveled enemies and just leveling them up in New Game + based on the switch/switches. -
This would be great for an achievement based script (win battle) or even New Game+ (If a party member dies game over)
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Dhoom Reflect Compatibility Fix v1.00 for YES - Battle Symphony
Galdelonian replied to Jolt Android's topic in Completed Scripts/Plugins/etc.
Genius! ..now only if it worked with Redo's ...- 1 reply
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- reflect
- yami engine symphony
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lol It's just the browser trying to say your file is a dangerous program.
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"Slugin" <-
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Events based off stats AND Passive Stats
Galdelonian replied to CrowTheAlmighty's topic in Programming
Use variables. Super easy. -
LJ::NOTETAGS.extension do <- That's not working. Line 137. Simply crashes the game.
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Sorry to ask this but have you considered making this work with Instance Items by Hime?
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This is neat and offers tons of things for people in the future. You're awesome.
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- utility script
- devtool
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Window_MapName+ edit with image -FIXED-
Galdelonian replied to prepe's topic in Completed Scripts/Plugins/etc.
Thank you. <3 -
Window_MapName+ edit with image -FIXED-
Galdelonian replied to prepe's topic in Completed Scripts/Plugins/etc.
Could anybody make it so this automatically disposes itself when battle begins? -
Change Graphic to Coffin on Death
Galdelonian replied to Nataxinus's topic in Completed Scripts/Plugins/etc.
lol I'm tempted to make a hopping coffin just so when it's out of battle it'll hop. -
Theolized Sideview Battle System (Version 1.4 + Patch!)
Galdelonian replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
It's hard to download this because it says it's a dropper agent. Makes me paranoid.- 513 replies
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- theolized
- sideview battle
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So, could you do this for enemies? This would be nice for a multiple part enemy that you want to affect with states and attacks. For instance, the head of a hydra can be "cut" by a slashing attack and in two turns it would grow 2 more heads. This would up allow the add-in of one more hydra head, more damage, but less health, while also sustaining the idea that you're fighting one creature. --I am terribad at explaining things. Either way, good job.
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Gallery Script: This is my first script
Galdelonian replied to ApocGaming's topic in Completed Scripts/Plugins/etc.
I'm honestly looking at this as a way to display what status conditions do. I'm setting status conditions up to be shown as a gallery of pictures. I'm using a common event to run when the state is added for the first time then it will add a picture to this gallery so you can go look it up later. I know it's a little unorthodox but I like the idea.


