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7About Brosephus

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Richard Jerkus Studios
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Male
RPG Maker Information
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RM Skill -
Jack of All Trades
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So I was wondering if it was possible to add elements of Immersive Sims into a project in RPG maker. Immersive sims are games like Deus Ex, Dishonored, and Far Cry 2. The term is kinda broad, but I basically mean two things: 1) Immersive sims have realistic level design. They feel more like a real, lived-in place than a video-gamey challenge tunnel. The maps feel like they were designed as an actual building first before the designers decided which enemies would go where or which doors would be locked. Thief II is a good example. 2)Immersive sims allow the player to find their own way through the game. They tell you what to do, but don't tell you how to do it. Levels can be finished in multiple ways, and you're allowed to pick your own routes and gameplay style. The designers do give you some hints on how to finish a mission, but they let go of the player's hand for the most part. Obviously, you can't make Deus Ex in RPG Maker - It's designed to make JRPGs - but I was wondering if elements of this philosophy could be incorporated without the need for lots of massive overhaul scripts or excessive hassle. Your thoughts are appreciated.
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Nevermind, figured it out. Changed the slot type to Dual Wield in the Features section. Thanks.
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I've disabled all other script in my project and created a new project to test the script in. Nothing seems to work.
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Sorry I took so long to get back to you. Thanks, I'll check it out!
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Stuck in the Controversy Bog: Thoughts on Feminism and Identity Politics
Brosephus commented on Kayzee's blog entry in KilloZapit's Magical Fairyland
Human nature is still somewhat consistent and definable. All humans have been born with complex(but tangible) behavior. We still create and approach our ideals and values based on tangible, definable human desires(even if they are altruistic desires). Our desire to change our values and control our desires still come from desires such as empathy. However, these attempts to compensate for our flaws still come from flawed people with a flawed human nature, which is why I think that any solution to this problem will have to come from outside humanity. As for selfishness, I think our point of contention lies in the definition. Your definition of selfishness is self-concern, while my definition is self-concern at the cost of others' needs. When you include the needs of others as your own, I call that love. With my definition, love cannot be selfish because you actually put their concerns on the same level as your own.- 24 comments
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Stuck in the Controversy Bog: Thoughts on Feminism and Identity Politics
Brosephus commented on Kayzee's blog entry in KilloZapit's Magical Fairyland
Human nature can be good or evil(and we all show both at different times)- it depends on the person. I don't believe we are powerless to resist our nature. That said, there will always be people who submit to their evil side. My point is that, even without these boxes, they will always try to find ways to gain power over other people, even without that tool of distinction/otherness. There is a difference between a healthy concern for one's needs and deciding that your needs outweigh the needs of others, It's a balance that needs to be struck. As for changing human nature itself... Most of our advances throughout human history - even discoveries that reveal more about our flawed psychology - haven't so much changed human nature so much as they have amplified it. People now have a greater capacity to perform good or evil than ever before - It depends on who decides to use it for what.- 24 comments
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Stuck in the Controversy Bog: Thoughts on Feminism and Identity Politics
Brosephus commented on Kayzee's blog entry in KilloZapit's Magical Fairyland
I think the underlying problem isn't society, it's human nature. Human nature, being the sinful, evil thing it is, gives rise to evil actions. People who wish to harm others will always find some way to rationalize their actions. The "boxes" as you put it are one tool people use to justify inflicting pain on others. Selfishness is a universal trait, and it's not a problem that can be solved until there's some fundamental change in human nature itself. (As for the whole "Gender politics" thing, I find that politics in general brings out the worst in human nature on both sides(heh), so leave me outta this.)- 24 comments
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Wish granted. FSM proceeds to annihilate the laws of physics and chemistry, turning the universe into a medium-sized pasta strainer. I wish Killozapit and PurpleP would stop killing people. I keep having to dig shallow graves and clean up after them.
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Understanding of math makes it all click.
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It works! Thanks!
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Thanks.
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I'm sorry, Window_ItemCategory, not Window_itemlist.
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So I've never been a huge fan of Anime/Cartoony stuff in general, and I'm not the van Gogh of Pixel Art. I've been thinking about adopting a more pixel-art style for my game - stuff like this: This feels actually plausible for me to draw. Right now, I can think of one drawback: characters will feel more indistinct. What do you think?
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I'm using Item Menu Remake(http://www.rpgmakervxace.net/topic/27608-imr-item-menu-remake/), but removing it doesn't seem to do anything.



