Xyphien
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2About Xyphien

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Rank
Member
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Website URL
http://www.rpgmakermv.co
Profile Information
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Gender
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RPG Maker Information
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RM Skill -
Jack of All Trades
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These videos make me want to get MV more and more. It needs to hurry up and get here already!!!
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I agree with this. As of the art, you have so many amazing artists in this community, that the default shouldn't matter too much.
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I for one love this idea. I wish good luck to you, and your twitch channel. I'd view it if I was able too, but sadly the country I'm currently in doesn't allow it.
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So, <removed again>...........was made a few days ago as a community forum for RPG Maker MV, and has a lot of cool features for MV creators, such as sections to advertise and sell their games, a resource section, etc. I figured I should share it here
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I set up the script, and added: setup_fog("clouds", 100, 100, BLEND_NORMAL, 200, 3, 1, true) with a separate show_fog I also tried combining them: setup_fog("clouds", 100, 100, BLEND_NORMAL, 200, 3, 1, true) show_fog They are not working. Any reason as to why?
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This script does not work. I get an error "Script 'Unlimited_Items' Line 165" NoMethodError occurred. undefined method '[]' for nil:NilClass"
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These are notetags and therefore are meant to be put into the "note" section of whatever skill is in need of a bow. You must also put a starting tag like <target action> (or whatever it was) before it, but you can learn all about how to use these in the neat tutorial about this script. I read the tutorial and still completely confused. It's all good, I'll just simply remove bows completely from the game. Still do not know how any of it works. It'd be great to just have the script to place in a stated section instead of the obvious "Read the tutorial" or "Google" that everyone loves to say so much.
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Could anyone explain to a complete noob how to add the bow/ranged animation. I'm on the tutorial, and I have absolutely no idea what I'm doing, do I add the codes to the script editor, if so where, if not where, if so or not, what exactly do I do? icon create: user, weapon icon: user, weapon, angle, 45 icon: user, weapon, cur_x 12 wait: 4 icon create: user, arrow, hand, 528 icon throw user: target, arrow, 16, 24, wait icon: user, arrow, rotate, 90, 24 wait icon delete: user, arrow attack animation: target, wait skill effect: whole icon delete: user, weapon icon create: user, bow1, hand, 528 wait: 3 icon delete: user, bow1 icon create: user, bow2, hand, 529 wait: 3 icon delete: user, bow2 icon create: user, bow3, hand, 530
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Non animated: Yes, just cut it out. Animated: Holders's Battlers only. What do you mean by "Holders's Battlers"? I tried using this: and it did not work at all. It literally just displayed that picture.
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am I able to use this for commercial use as long as I give credit?
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Is there any way to have the ability to take for an example Actor Ones character model and add that as an enemy so it shows them moving over to the character to attack. I tried it, and it simply displayed the whole of character ones movement sheet. All of them instead of having it singled out and moving just like your character does.
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Thank you so much for this, helped me out a whole lot.




