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Argotz

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About Argotz

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  • Birthday 08/04/1984

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RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Argotz

    Indie in a Week 2!

    Sadly i have to ask that my name be taken off of the contestant lists, some unexpected holiday drama of the family type has cropped up and i will be unable to complete my entry for this contest. Why is it always the holidays that RL Crap tends to pop up out of the blue???
  2. Argotz

    Indie in a Week 2!

    Sign me up ,please
  3. Argotz

    forum games Ban the person above you!

    It looked like this, believe me. (= There are other responsibilities than this, but yeah, enjoy your first days, but do not overuse this, because it may annoy others. ( ͡° ͜ʖ ͡°) lol I updated that a long time ago, but you're the first person who paid attention to that. XD Silly ideas/jokes are my specialty. XD Thanks! =3 Banned for posting today. You cannot post on the current day, you must post in future or past. Banned for not banning me
  4. Argotz

    forum games Ban the person above you!

    Banned for having a name that names them as if they actually have a Name
  5. Argotz

    Indie in a week!

    Sign me up please
  6. Please close /lock this thread since it has been solved , thank you
  7. Argotz

    [SOLVED]Equip Point System

    @Kaimonkey, sorry about the misspelling in the name , and for future reference it actually is compatible , it just has to go below , i was putting it above it , my mistake , and thank you for the amazing script, its going to add a whole new level of game play to my game , now i can control how powerful of weapons and gear a player can use,and it will give them a reason to keep hunting gear,at any certain point in the game thank you so very much. @dragon3025 thank you so very much for requesting this , i personally would not have thought of requesting something that is epic like this ( all my requests are just for my game i dont think i have ever had an ideal that would be as usable as this is),lol so again thank you
  8. Argotz

    [SOLVED]Equip Point System

    @Kiamonkey I dont mean to hijack this thread or anything , but is this script meant to be usable by everyone ? and if so is there any chance it can be compatible with BM advanced vk equip script? heres a link to the script i asked about : http://bmscripts.weebly.com/advanced-vk-equip.html again sorry if i am hijacking a thread , but i had to ask, and Kiamonkey, this is a great and amazing script by the way
  9. Can someone please close this thread ? im planning on doing an actual script request since i cant seem to figure it out on my own.
  10. if by regular enemy , you mean a single battler, i would honestly have no ideal ,possibly some kind of default selection options,with only the one targets name , or rather if there are more than one enemy each one would be a single target on the ring,possibly.so it would be like , fighting two slimes first icon would be there ,probably some thing id wise that would be set by notetags in the battler box,or perhaps in the script? but the words where in my image it says "head" would be the battler name so it wold be for a battle of 2 slimes some thing like this i would think .... and for a single target i would guess there would just be one thing there .Is this a feasible thing ? like do you ( or anyone) think it can be done ? or will it be very hard? I dont know much of anything about RGSS3 , but i might be able to franken-script this together , but i really dont know if i could. *****EDIT***** yeah after star\ing at multiple scripts and reading as much info as i can find my limited RGSS3 knoledge tells me that it may possibly have something to do with :class Window_BattleEnemy but thats all i can find out,so frankin-scripting this t work , i cant do it
  11. Actually that is what i am doing now , but my issue is now coming from i want/need a wheel targeting system ,like the one in the original script, im not that good with rgss3 , so i cant script it myself,and i am having to change the actual battle setup since i am using multiple battlers to make one enemy,i cant use the ATB i had ,each battler is shown as being part of the Action, instead it should be one battler one actor( my game only has one actor, but there is a large speed factor in the battles) so thats why i was wanting a multi part targeting script that works correctly. so i can use my ATB and still be able to target say the legs and disable them ( thus lowering the speed element of the enemy) before i take out the rest of the battler. Any suggestions on what i can do would be greatly helpful.or perhaps any suggestions on where i can get a ring battle targeting setup? you know the part where after you hit attack, it goes to where you can select your target ? instead of having a cursor do the selection , or instead of just having a b ox appear with the names in it , have instead a ring menu with preset icons for each part,that you can select as a "targeting " set up. would that be possible ? i really dont know if it would be , but that would make my set up work perfectly . Basically what the images show ... above is the basic targeting window and below is what i want it to look like ... is that possible ?
  12. Shameless bump. Anyone at all ?
  13. Personally i think all of you who claim to have gotten a virus from 4shared are not thinking too straight , or just hating on it , I have used it for at least the last 3 or 4 years , almost weekly infact , and have never once gotten a virus, of any type from there , but then again i do have people tell me that they get a lot of popups and adds and such , but i never do , possibly because i use adblock plus ? no ideal but i do want to say thanks a million for the translation, I been wanting it for a while now , but coudnt do it , since i only speak English
  14. Argotz

    Trading Card game, What do you want?

    Persoanlly I would say that having the cards as actors and then having a trun based combat system for it , would be fun,something along the lines of Hearthstone mixed with MtG?
  15. Argotz

    New Battle Engine : Holder + Grid

    have you taken a look at this : http://forums.rpgmakerweb.com/index.php?/topic/16085-gubids-tactical-battle-system-v24-for-ace/
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