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96 ✦About Fhizban

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Rank
Working on Monster's Den
Contact Methods
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Website URL
http://www.critical-hit.biz
Profile Information
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Gender
Male
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Location
Germany (Europe)
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Interests
Ruby, RGSS, PHP, MySQL, RPGMaker, RPGs, CCGs, TCGs, Boardgames, Card Games, Coding, Scripting, Fantasy, Duel-Games, Strategy-Games, Wargames, Battle-Games, MMOs, MMORPGs, Tactical-Games + everything Metal!
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Better Chests and Loot (Weighted, Leveled and Random)
Fhizban replied to Blue001's topic in Programming
*yawn* I get tired promoting Galv's and my work: http://www.rpgmakervxace.net/topic/25462-galvs-random-loot-drops-v-14/?hl=%2Brandom+%2Bloot -
I would strongly recommend merging GTBS with Lavy Meta, I have worked with both of them (not in combination) - but im not a expert scripter. And an expert scripter is what you will need.There are a few tactical games (in their beginnings) out there that use Lavy Meta, so its not impossible. Building a isometric system from scratch is almost impossible if you want it to properly merge with GTBS as a part of a "small paid commission" If the isometric map system is written from scratch and combined with GTBS AND you are working with a sane, grown up person who has to pay a rent...well....aim for 3,500 $
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RPGMaker == Modern Daycare
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I think that he means RPG Maker is interesting enough to hold his kids for a while. Though, without proper context, I can't make an accurate conclusion.
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Fhizban started following Out of Combat state duration, Number Distribution / Rarities, Simple Random Shop v. 1.0 and and 2 others
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Blackmorning's Base Script & Basic Scripts
Fhizban replied to blackmorning84's topic in Completed Scripts/Plugins/etc.
A bit late to the party, but thats a great script! The statwebs are something I have been looking for a while. -
Galv's Random Loot Drops v. 1.4
Fhizban replied to Fhizban's topic in Completed Scripts/Plugins/etc.
Thanks a bunch! Galv commented that part out, and I totally did not think about other scripts. It seems he knew that it wont work. Your solution is perfect, will be integrated into 1.4 -
Galv's Random Loot Drops v. 1.4
Fhizban replied to Fhizban's topic in Completed Scripts/Plugins/etc.
(sorry double-post) Script was updated to v1.3 - this will be the last version for a while (aside from bug-fixes). You can now filter the loot even more to just show up items of a specific subtype (thats the ones you define in the Terms tab of the database). Documentation was updated as well and there is now a proper sample project. ---please check out the opening (top) post for all the details--- -
Yes exactly. Thats those entries that can be changed in the Terms tab Thanks I'look it up after work. EDIT: So thats wtype_id and atype_id right?
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alright, thanks a bunch! And now: Where the heck is this located in the default scripts?
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Why not check out my update on Galv's random loot? Its easy to use via notetags on items and saves you from having to maintain large loot lists http://www.rpgmakervxace.net/topic/25462-galvs-random-loot-drops-v-11/
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After some discussion at the german boards, script was updated again to v1.2 You can get the most recent version at pastebin: http://pastebin.com/jwD03aDe
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Galv's Random Loot Drops v. 1.4
Fhizban replied to Fhizban's topic in Completed Scripts/Plugins/etc.
Okay, so I updated this script once more. * Reorganized a few things * Increased randomness with proper shuffling and random selection of items * Re-Activated the Lucky tag for equipment again This is the complete project folder (1.2): https://dl.dropboxusercontent.com/u/1828…m Loot v1.2.rar Here is just the script (1.2): http://pastebin.com/khU50cuy EDIT: Actually, seems to be bugfree and more or less completed! -
This thread supports the tile size thesis, but its not official :-( http://forums.rpgmakerweb.com/index.php?/topic/43417-32x32-16x16-48x48-how-will-they-all-work-together-in-the-new-rpg-making-environment/
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Had some time to spend and started working on this. This is a fresh start, but please note that all things written are just my humble opinion and open for discussion! https://docs.google.com/document/d/1kYJGnuzKbfuSV1vWtVVOg7qAmnqv21ebgQoGJRo02GM/edit?usp=sharing
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Jup, thanks again. Crazy but true: Text Boxes Faces Stay , but choices go away. That took me a while to find out.



