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3About Ata Nacius

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Rank
Member of Ace Academy as a Student in House of Spades
Profile Information
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Gender
Male
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Location
France
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Interests
Game Making & Web Development !
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[HELP REQUEST] Need help for deactivating by scripting an event trigger
Ata Nacius replied to Ata Nacius's topic in Programming
Hello thanks for answer, but you don't understood what I said? Hmm.. Because If I set 0, the Hero will be able to trigger it by pushing ENTER keyboard key, so this is not good. Anyway, in the waiting of the answer I was thinking to a possible solution, altering the TRIGGER class (through ruby script) for change how it handle EVENTS when these are invisible AND with pass_trough activated on it. As result, the subject is not resolved, I need some theoricals ideas for making this such thing working..- 3 replies
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Ok, Player One, with your sample for which I was learning how works HimeWorks - Effects Manager I ended finally to create the effect I wanted to achieve. This take me some time and also some coffee lol, but, well, I'm happy with it. Later I will publish it as a "Finalized Script" in the appropriate section. (as I'm French, I must just translate my script before publish it. Héhé)
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Hello Player One, I read your code and I come back after some time for tell if it is ok. For the moment, I THANKS YOU really so much for taking your time to helping me, much appreciated! Really.
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Hello Hime, If I want achieve this result: - If the ennemy hit me, it deal the EFFECT of Thorn Mail <<= Already functional. - If the Hero hit the ennemy, it deal the EFFECT of Thorn Mail <<= how achieve this in the code? I'm wondering how it could be achieved as I want. (want add I use this on State Effect not on Armor/Skill/Item or any other ways.) Thanks by advance (also if someone know how to make that, please.. help ) !
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Ahhh yes! This is the same feature that we can saw in Final Fantasy 7 ! So thanks Hime !
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How To declare an ARRAY 2dimensions with associative names
Ata Nacius replied to Ata Nacius's topic in Programming
Well, here is my better answer. FIRST: What an interest thing.. The LEGENDARY HimeWorks, Tsukihime on my OWN Topic Wow Well, this is exactly for that. (You are someone of ... incredible..). Second: So KilloZapit, as my needs was to having someway of Associative Array that contain Associative Arrays this seems all good what I've done.. Hmm, also, I don't really understood why you said this "and misunderstanding exactly what a hash's .each method actually does.." ? And I thank you for example, but one of your example seems match my lastly example on my topic (look upper). Anyway, it's useful to know that { } and [ ] are totally differents things. (I come from PHP language.. so...).. In PHP I would write this (as hash array's containing hash array's declaration): <?php $luck_bets = array( 0 => array( 'database_item_id' => 24, 'probability_gotcha' => 0.5 ), 1 => array( 'database_item_id' => 48, 'probability_gotcha' => 0.5 ) ); // And as same (kind of) use (than my previous Ruby's code): echo $luck_bets[0]['database_item_id']; ?> So I think the result I wanted achieve is finally done Great things. Post-Scriptum: In your before- last block of code, Did you had made a mistake (or not) ? Meaning, you use the variable (undeclared) named: array_index followed by .each instead of hash followed by .each. Or, the "array_index" is finally something of ruby's reserved pre-declared variable?- 5 replies
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How To declare an ARRAY 2dimensions with associative names
Ata Nacius replied to Ata Nacius's topic in Programming
Great Thanks for explanations, please wait before I answer better.- 5 replies
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Hello Tsukihime, I think (I think heh..) you have made an error in your script. Assuming our command as NOTETAG must be: actor_req.. Why is there 'class_req' in this block of ruby code: alias :ft_actor_req_armor_ok? :feature_equip_armor_ok? def feature_equip_armor_ok?(item) set = item_features_set(item, :class_req, 0) ## HERE return false if !(set.empty? || set.include?(@actor_id)) ft_actor_req_armor_ok?(item) end So.. This is why it seems the right code should be: alias :ft_actor_req_armor_ok? :feature_equip_armor_ok? def feature_equip_armor_ok?(item) set = item_features_set(item, :actor_req, 0) return false if !(set.empty? || set.include?(@actor_id)) ft_actor_req_armor_ok?(item) end No? By the way... Your scripts are amazing, I will use some for sure, and if one day I want sell my games, be sure I'll buy a commercial license from you!
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You know what? This + Atelier RGSS (Schala Battle System feat XAS Hero Script) = Secret of Mana (*_*) Huge thanks for that ! really, HUGE THANKS!
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Just... AMAZING ! Just exactly what I need for THANKS !
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Great work, I will use some of theses resources in a free project.
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