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DoomedLuke

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About DoomedLuke

  • Rank
    Newbie
  • Birthday 01/01/1980

Contact Methods

  • Website URL
    http://doomedarts.deviantart.com

Profile Information

  • Gender
    Male
  • Location
    São Paulo, Brazil

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Hello, everyone! I'm kinda new to RMAce and this is my first post here. I'd like to discuss a few things and maybe have some suggestions, and I'll be glad if anyone replies. I'm not totally sure if I put this on the right forum, so let me know if I did wrong, ok? I'm starting to work on a project of mine which is about a post-apocalyptic story. The first of my questions is about skills and leveling. I wanted my game to have a skill system where your actions improve those skills, and, by improving them, you also gain XP. Think about something like Fallout 3 and Skyrim. You use a skill, you gain XP for that skill. You level that skill, you gain XP for the character. I found this topic http://steamcommunity.com/sharedfiles/filedetails/?id=131929218 and it pretty much is what I'm looking for, except it doesn't have the part where the character gains XP, but I can live without this. Second is if it is possible to have different skills other than the default ones for the player to chose when starting the game. I thought of occasionally having skill tests whenever the PC should make a difficult or important action, let's say for Speech, Charisma or Sneak. This would also give me the ability to set for the character a few traits for roleplaying, like if you have a particular trait and act according to them, you would gain extra XP. I thought of initially having the player to answer a few questions where he/she would choose a few options, which in turn would attribute to the PC a variable for each trait, and the tests would involve checking whether the PC has these traits or no, or their skill level to succeed. I believe the tests would be easy to set through eventing, my doubt is more about how to give the player these traits. Third question is about combat system. I'm thinking of using XAS, but its own description says it's not recomended for beginners in RM. What I want is an action system where you would be able to walk the map with your companions and fight enemies in real time, and the companions to have an IA to act by themselves. Does XAS supply me with that? If this system is not indicated to me, I thought as an alternative, a combat system like Final Fantasy XII's or Dragon Age Origins', where you assign basic tactics for your team an control only the leader, but the only thing I found like this was a XP script which the demo did not opened at all for me. I'm asking because, as I'll probably work alone in this game, would all these features worth the trouble? Thanks and sorry for writing too much!
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