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CT Bolt

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Everything posted by CT Bolt

  1. CT_Bolt's Timers v3.0 by CT_Bolt Features A whole new set of timers (unlimited ). Each has Custom properties (font color, font size, x, y, z, etc.). Scheduled Tasks (turn on/off switches, run common events at specified time including start & expire) Let's you press buttons with while a ct_timer is active. Counts the button presses & stores them in a variable. Allows a switch to be used to determine if the ct_timer will be visible. Optional text before & after time numbers (ex. Timer #1: 0:25 Remaining). Multiple buttons can be pressed. Add\Remove time from a currently running CT_Timer with a simple script call. Pause\Resume a currently running CT_Timer with a simple script call. Play Audio with optional Fade-In settings ... & much more Compatibility This should be compatible with all scripts as long as they don't overwrite any methods used in this script. How to Use Screenshots (outdated, will make new ones soon): Demo: https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/ Script: https://forums.rpgmakerweb.com/index.php?threads/ct_bolts-timers.9856/ FAQ None yet. Version History: Planned Features: Credit: Please credit me (CT_Bolt) if you use this. Thanks - Sindaine - Tsukihime for this post, & just for being awesome. - Everyone who tests/uses this! I really appreciate it. - To everyone who has ever contributed to this community! Author's Notes Enjoy! Let me know how it works for you. Please give feedback, anything that could be added, etc. -- Unlimited CT_Timers -- Schedule (turn on/off switches, run common events at specified time including start & expire) -- Much more customizable
  2. CT Bolt

    I need help with an SV battler.

    Using Yami's Engine Plugin: Sideview Enhancement: Tutorial & merging the sprite-sheets together I've managed to get them looking pretty nice in my game. Figured I would share what I've got working so far. Although there is a lot more to it than this. Yami's Engine Plugin: Sideview Enhancement is downloadable in MV Wednesday Update #6: Click Here to View Blog Post (Yami’s Sideview Enhancement && Plugin Updates 77): Click Here to View See below for my Enemy Note Tag & Setup Haven't thoroughly tested but I've got it started at least... The attack still isn't quite working properly yet though. ✪***✪ Enemy Note Tag & Setup ✪***✪ Image Setup: Merged Sprite-sheet:
  3. CT Bolt

    Raymi's Bedroom Tileset Edits

    Nice edits ... Yes please
  4. CT Bolt

    Akea Animated Battle States

    Glad I'm not alone in thinking that. I couldn't seem to really track it down either. Thanks again for taking time to help.
  5. CT Bolt

    Akea Animated Battle States

    Another awesome script! Thanks so much for this. Adds a nice touch to the battle system. ...but of course I have another compatibility issue. Sorry to be such a bother but could you take a look at the attached demo & see how I can fix the issue. The issue seems to be between this script and "Victor Engine - Damage Popup". With using "Victor Engine - Damage Popup" this script doesn't want to work. No matter if I place it above or bellow seems to make no difference. Attached Demo: Akea Camera & States VE Battle Demo
  6. CT Bolt

    Akea Battle Camera

    Oops. Of Course. *palms forehead* Fixed: Akea Battle Camera with Victor's Animated Battle Engine
  7. CT Bolt

    Akea Battle Camera

    My Hero! Thank you so much for this. You're the best. So fast too. For other users: Demo Link (fixed): Akea Camera for Victor's Animated Battle Engine
  8. CT Bolt

    Akea Battle Camera

    Oh that makes sense. Thanks for checking it out & responding so fast. Works great so far. Thanks again & thanks for the future possible compatibility
  9. CT Bolt

    Akea Battle Camera

    Edit: Solved. See Below
  10. CT Bolt

    Akea Battle Camera

    Very nice looking script Thank you for this.
  11. CT Bolt

    XS - Menu Delux

    Change this line: MUSIC_BGM = ["Theme4", 70, 100] to this: MUSIC_BGM = ["YourMusicFileNameGoesHere", 70, 100] Like this:
  12. CT_Bolt's Timers v3.0 now released.

  13. CT Bolt

    CT_Bolt's Timers

    UPDATED to v3.0. Major update! Now you can have an unlimited number of CT_Timers & set properties for each one. This new version also has scheduled tasks. Check first post for more details & download.
  14. CT Bolt

    Multiple Map Layers

    lol, k... just had to make sure. lol, ahhh I see I see. Thanks for replying to quickly. No prob. Glad to test such an amazing & innovative script. THANK YOU! I will continue to do "tests"; Everything is working wonderfully now. Edit: This isn't really a problem but... I noticed if the map being placed on top of the base map must be at least as big as the base map or the top map will loop... Kind of an interesting effect, perhaps you intended it to happen that way?
  15. CT Bolt

    Multiple Map Layers

    lol, I kinda thought that might have been the issue. Awesome! Now I can manage to get it to work but it seems like it needs some error checking. The only way I don't receive that error is to modify the script a little. I changed create_tilemap into this and it works great. def create_tilemap mm_create_tilemap @tilemap1 = Tilemap.new(@viewport1) if $game_map.layer1 @tilemap1.map_data = $game_map.layer1.data end @tilemap2 = Tilemap.new(@viewport1) if $game_map.layer2 @tilemap2.map_data = $game_map.layer2.data end load_tileset end ...so again I have to ask... am I doing anything wrong?
  16. Coming soon to a forum near you.

  17. CT Bolt

    Multiple Map Layers

    Excellent idea! I am receiving this error though. The map's note I use is this: <LAYER2 2> Am I doing something wrong?
  18. CT Bolt

    CT_Bolt's Timers

    Updated. Check first post, I made the demo specifically around this topic.
  19. CT Bolt

    Need help with several game elements...

    1. Here is an evented system that I've used before it works great. [-Eventing-] Make A Simple Bomb System With Events!, No scripts, only events!! 2. There are a few ways to achieve the desired result... The best way would probably be to do as Rabie mentioned above & make new character sheets for each item. 3. There are a few good ones. [ACE] Sapphire Action System v4.4 which can be found here: click here to view. Falcao Pearl ABS liquid V2 which can be found here: click here to view. Support & Add-Ons found here: click here to view. There are more I'm sure but those are the main ones I believe. Take your pick.
  20. CT Bolt

    Actor Duel Mini Game

    Awesome! That sounds like a great idea! Can't wait for that update... still very good script (That kind of AI is not a very easy thing to script, but you did it wonderfully). Again, great work!
  21. CT Bolt

    Actor Duel Mini Game

    Galv, on 07 Jul 2013 - 06:18, said: Very cool! Just tested out the demo. I really love mini game scripts! This one is a great idea & has much potential. Have you thought about adding skills (and maybe items)?
  22. Try this: click here Let me know if that works. Works great for me.
  23. CT Bolt

    Mag Script Requests

    Yes, yes it sure is... a bit too much to handle at times. Yeah it's working well with my battle system (now that I know what I'm doing, lol). Excellent news. Can't wait to get that update. Yeah it doesn't really need it yet I suppose, my main concern was if we had sheets with a different number of frames. Such as to use ones that are more animated (more frames) without needing to edit holders preexisting ones to fit a uniform number of frames. Thanks for making this script! It really shows me the potential of Holder's Mags. PS. I was wondering how this would work with Victor's Materia System? Would it function the same?
  24. CT Bolt

    Mag Script Requests

    lol... umm well I'd like it to work with my current battle system. Which it is mostly Victor's Animated Battle along with Victors other scripts. Even though it doesn't need it yet you could possibly implement something like the following: The main difference being that each individual mag sheet can be set up differently. Of course probably without all the different poses. Edit: err... uhh... scratch that first part, it does work (as far as I can tell; I'm still testing it out)... I just didn't exactly know what I was doing... Again, great work!
  25. CT Bolt

    Mag Script Requests

    Very awesome scripting as usual Galv! I really love that menu for the mags! Now if only it was just a bit more flexible.. ;Still Great work overall though! Oh and nice demo too.
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