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MHRob

Member
  • Content Count

    113
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About MHRob

  • Rank
    Advanced Member
  • Birthday 12/08/1987

Profile Information

  • Gender
    Male
  • Location
    Cave of Origins
  • Interests
    The biggest Rockman exe collector in Connecticut. Don't know what that is? Shame on you.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. MHRob

    Problem Script Equipement Requirements

    You could try Yanfly's equip engine script. In there you can set it so you can disable individual equipment optimization. Could be worth a shot.
  2. Well, I tried and tried and tried, but no matter how much I edit it or look at the other existing code, I can't for the life of me figure out how to make it remove only 1 card. It's weird. I've never caught that before since I only used that script call for special circumstances, such as my destiny draw script call and what not. Adding a card to the deck works exactly how it should. Why it removes all cards of a given id when you try to remove a card, is beyond me. Sorry dude, I really tried. All I kept getting were game crashes x.x My advice would be to only use that to remove cards that you made a special exception for in the script that you can only have 1 of each per deck. Even then, I just noticed, when you do remove a card from the deck, it doesn't go back to the collection.... Yeah, not sure what I can do about it at this point.
  3. MHRob

    Kind of Limited Inventory

    I suppose you can also try this? http://forums.rpgmakerweb.com/index.php?/topic/17101-theo-limited-inventory/
  4. MHRob

    Kind of Limited Inventory

    Have you looked into this? http://forums.rpgmakerweb.com/index.php?/topic/37399-lune-item-grid/
  5. You can try messing around with skill types in the class features and giving each actor a unique skill type by adding more of them in the terms -> skill types box. Then assign certain card skills with that required skill type. It will most likely still show that the actor can add the card into his/her deck, but when you're in battle, they won't be able to use those cards. You can do the same with required weapons for the card skills. Doesn't sound like your project is a 1 actor project, so I can't really help much since I don't use more than 1 actor for my main project, so most likely the new script calls I made for the script won't be much use here.
  6. How would I go about making it so that one item restores both hp and mp? I would like to avoid using multiple items just to do something simple after battle, though I'll understand if it can't be done.
  7. Would one be able to make special "faction shops" for each faction with this script?
  8. MHRob

    State Counter Activates Skill

    I've tried that earlier today. Thought it would work, but when I tried it and it's pre-requisite script, it gave me some argument error after starting a new game. I'm thinking it's most likely a compatibility issue. Thanks for the suggestion, though.
  9. Alright, I'll try to send it to you via pm sometime today or tomorrow the latest.
  10. I'd like to buy this thing but there's really no guarantee that it will fix the odd problem I'm having with enemies noticing the player character and causing an incredible amount of lag.
  11. MHRob

    Viewing profiles?

    Have you tried their blog? https://euphoria337.wordpress.com
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