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About Redmage1000

  • Rank
    Jack of All Trades, Master of None!
  • Birthday May 28

Contact Methods

  • Skype

Profile Information

  • Gender
  • Location
    Somewhere in the US
  • Interests
    Games, Cooking, Eating, Ponies, and Roleplaying.

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Haven't worked on my game in a few months, I figure it's time to get back to it.

  2. Redmage1000

    GlitchyPSIX Variable Window Color Script

    Thanks for this, I want my players to be able to change the color of the window at the beggining of the game, and this script made it way more managable.
  3. Learning Ruby is a bit easier than I thought.

    1. Kayzee


      I kinda think Ruby is probably much easier to learn the more you "get" the concepts it's based on. I found it really easy to learn, but this is coming form someone with a basic understanding of C++, Java, Lisp, and even Assembly, so I understood a heck of a lot of what it was trying to do. Like for example, Ruby's way of passing blocks like with an Array's .each method is so much easier to understand if you understand lisp or lambda calculus.

  4. Redmage1000

    Restore/Set after Battle/Level

    Thank you, it works great!
  5. Redmage1000

    Restore/Set after Battle/Level

    Thank you for this script, is there a way to have the actor only gain the HP/MP they received from the level up?
  6. Thank you, I was going to ask how I could check for variables and stuff but I figured that one out. I guess I didn't need to make a thread for this.
  7. Redmage1000

    YSA - Simple Anti-lag Event

    Is there anyway to get this script, because the dropbox is down. I would be most grateful for any help.
  8. Redmage1000

    Simple Battle Rows

    It has done that for me before, they still look like they are in the back row but they do take front row and deal front row damage.
  9. Redmage1000

    Simple Battle Rows

    Thank you very much!
  10. Redmage1000

    Simple Battle Rows

    I'm not sure if this suppose to be a bug or not, but when I put my mage in the backrow his magic damage output is greatly reduced. I don't know if that is suppose to happen or not.
  11. Redmage1000

    Simple Battle Rows

    It worked just as I wanted it to, thank you very much for you help.
  12. Redmage1000

    Simple Battle Rows

    Thanks, I didn't see the visual battlers before, I kinda like it. And this helps with what I wanted.
  13. Redmage1000

    Simple Battle Rows

    I'm just using YANFLY's Battle Engine, I have tried making it a state to some effect, but it goes away if they die :/
  14. Redmage1000

    Simple Battle Rows

    Ok thanks, I will try and figure it out myself.
  15. Redmage1000

    Simple Battle Rows

    Is there a way to make some type of visual cue in battle for this? This seems like a good script so far.
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