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2About TaintedMythos

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Just tried it; works like a charm. Thanks a lot Shiggy! EDIT: Your script messes with equipment slots somehow. I made a "Change Equipment" event to equip an accessory, and the event, well, doesn't equip the item. I deleted your script and the event works fine. Is there an easy workaround that I'm missing, or something? EDIT 2: A bit of quick testing showed that the "Change Equipment" event doesn't work at all. It just eats the item. Don't really know how to fix it, but I might not use it anymore. Sorry for wasting your time, but I appreciate it! I'm sure I'll have a use for it at some point.
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Sorry I didn't post it in the right place! I did actually think for a bit as to where I should post this lol Any, thanks for the suggestion Shiggy! I'm about to go to sleep, so I'll try it out and come back here to tell you how it went.
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It's that simple? Wow, thanks a million! EDIT: It's not working. The character still gains EXP. EDIT 2: Never mind, I was being dumb with the eventing. Thanks!
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Sorry, I though 24 hours was the minimum bump time. I'll keep that in mind next time His method is good, but what I want is to make it so that the character stops gaining XP until they change to the next class. I don't want to force the player to advance once they get to the required level. On the other hand, I could just do what Fire Emblem does and make it so that you can keep leveling, but your stats stop at a certain point. So yeah, lock away! Thanks!
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Thanks! I was hoping to make it so that the player would have to go to a trainer or something to advance, but if I can't lock the character's level or XP gain this'll have to do.
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Nobody is replying and I need help with this. I'm kind of at a standstill with my project until this gets resolved, somebody please help.
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I'd say Export the default game over screen and scale your image to that. See if that helps.
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bump
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Showing variables in "using message"?
TaintedMythos replied to Beekah's topic in Editor Support and Discussion
Glad I could help! A lot of RPG Maker is trial and error to see how it works. I rarely use tutorials and just sort of bumble through it on my own. It seems more fun that way to me for some reason xP -
Showing variables in "using message"?
TaintedMythos replied to Beekah's topic in Editor Support and Discussion
That's easy. All you have to do is type "There's \V[n] arrows left." where n is the number of the variable. It works anywhere, including the inventory, not just messages. Hope I helped -
This might have already been answered, but how do I make separate crafting lists? I mean make it so that you can only craft certain items on certain places, for example you can make weapons at a forge but you need a campfire to cook food. I'm not really too confident with scripting so any help would be appreciated!
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Granny's Lists - Modern & Futuristic Resources
TaintedMythos replied to grandmadeb's topic in Granny's Lists
I can't use these tiles, because every link I click on this site(rpgmakervxace.net) brings to a website called cssice. I have no idea how to fix this. Does anyone else have this problem?


