Techiastronamo
Member-
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1About Techiastronamo

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Rank
AGI Developer
- Birthday 03/22/2001
Contact Methods
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Skype
lolcatzco
Profile Information
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Gender
Male
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Location
Pensacola, FL
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Interests
Game development, astrophysics, ect.
RPG Maker Information
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RM Skill -
Jack of All Trades
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open world Blood of Life: Open World Skyrim/Final Fantasy-like RPG
Techiastronamo replied to Techiastronamo's topic in Theory and Development
Tiles, and I meant to say 450x500. I over estimated what I was going to do (500x500 is max I can do in game, still HUGE). I've worked on a few experimental games with 500x500 maps, they've worked perfectly fine. If lag becomes an issue, I will cut the map into smaller maps that you can travel through from one side to another through a gate. -
open world Blood of Life: Open World Skyrim/Final Fantasy-like RPG
Techiastronamo replied to Techiastronamo's topic in Theory and Development
By open world, I mean that there is a huge 1000x500 world that is the main map (with a few hundred other smaller maps acting as individual houses, cities, forests, mountains, dungeons, ect). It is a large and complicated game by far, but it certainly is possible. I may make a few 1000x500 maps if I want a planet to explore. -
open world Blood of Life: Open World Skyrim/Final Fantasy-like RPG
Techiastronamo posted a topic in Theory and Development
I am currently looking for people willing to contribute to my latest project Blood of Life, while I have the rest of my games on hold since Skype is broken for me and I need to fix it to work with my other developers. In Blood of Life, you live in a wasteland, rid of oil and most of its fresh water. Climate change has taken its toll, swallowing up major Islands and lands near water. It depicts the future when we are stuck with no more than miles of dirt and sand, and civilization in ruins near the original battlefields of the fourth world war. By then, the nuclear fallout from such war has caused a few people to gain certain abilities that are either god-like or demonic. You can choose which way to go, but you are stuck on that track until death itself has come for you. Your goal is to claim the blood of the demons you kill, however be aware that the more demons you kill, the more your life goes to waste. Soon, you will have to resort to using cold hard weapons that no longer have much ability to them without your blood circulating through them. Can you explore and conquer all of Chi? Will you run out of life-energy before you reach any goals? It will all be up to you, and remember to save often (around once every 15 minutes), there are certain points where you will easily be defeated since you do not have the necessary power and or the tools. There is no autosave. What I need help with: Character Design More Story Development Design of Weapons, Abilities, Items, and Such Art Ruby Coding Testers I am taking a maximum of 3 testers to test the game, write down all issues/bugs, then to report it in to us devs (5 if needed) I am taking a maximum of 5 character designers to make the characters (10 if needed) I am taking a maximum of 5 Writers to make the story (8 if needed) I am taking a maximum of 10 Item/Weapon/Ability/ect. Designers to design weapons and things alike (12 if needed) I am taking a maximum of 10 Artists to make concept art, in-game graphics, and such (15 if needed) I am taking a maximum of 6 Ruby Coders to make scripts for the game (12 if needed) Hopefully I'll get the positions filled up soon, as for I am eager to develop the game further. If I develop it alone, I am certainly to have a hard and long time working on it. I am not experienced in Ruby coding and certain art. However, I can certainly slowly work on the other jobs if needed. Anyone who helps is entitled to a fair share of the profits if sold on Steam and or such, however you do not have to recieve the payments if you wish not to do so. I will update this post once I get the team set up, it will have the main information of the game included. For now, this will be a placeholder telling of the information of the game and what I need right now. -
Techiastronamo started following Blood of Life: Open World Skyrim/Final Fantasy-like RPG
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Project Anime: Colossal Combining of Animes
Techiastronamo replied to Techiastronamo's topic in Theory and Development
bump again... no replies for a few days now.. -
Project Anime: Colossal Combining of Animes
Techiastronamo replied to Techiastronamo's topic in Theory and Development
Hmm, I will look into that one. -
Project Anime: Colossal Combining of Animes
Techiastronamo replied to Techiastronamo's topic in Theory and Development
Bump -
Project Anime: Colossal Combining of Animes
Techiastronamo replied to Techiastronamo's topic in Theory and Development
Yes, that is indeed what I am doing... but with more thought and "strategically" selecting some animes. Death Note, Attack on Titan, and Ao No Exorcist are in fact going to be smashed into the game. But expect a few more than just those. It will contain a few weapons from the real world as well, not just anime weapons. The story follows this one 23 year old guy who is unemployed and stays up all night watching anime. But then after he finally comes out of his home to find a job, because he was forced to by his older sister who of which cared for him, he realizes how vast and anime-like his real world is. Basically making the first minute of the game seem like real life until you get out of the house and explore the world (after you find a job of course). And now, I've just explained the first 10 minutes of the game.. Pretty simple and still going through with thought. Any ideas to remove/add to these first 10 minutes already? -
Project Anime: Colossal Combining of Animes
Techiastronamo replied to Techiastronamo's topic in Theory and Development
I'm not looking for anime sprites, but rather just animes alone. Just to get major ideas that are from animes. Like magical notebooks that cause certain things (like death, but require a lot of things and have a certain moment of use and one or two uses). Also, it is just a rather "normal" RPG with very neat ideas and perhaps some fun around every corner. I have seen people fail with the ideas, but I studied their mistakes, and I will hopefully not make those mistakes. I don't want history to repeat itself. Also, it will END UP being big, but over time. With additions and updates. -
I am 3 days in into the development of Project Anime. I need to find out some good animes to smash in (but not exactly make it obvious that they are part of it, to keep copyright infringement away). No Naruto or Dragonball Z or things such as those. Deathnote, Blue Excorcist, Pokemon (in some parts), and such are what I am looking for. I am also looking for major ideas for the game. Puzzles, challenges, and such are to be discussed on, which is why I have this post here. I need to find some good anime and features to insert and or base the/parts-of the game!


