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Nicke

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Everything posted by Nicke

  1. XS - Teleport Version 1.0a Introduction A extensive teleport script fully customized filled with a few useful features. Read more below to find out more! Features The ability to change windowskin and font settings for the windows. Easy to add/delete a teleport id from the list. Simple to change the map id, x and y positions for each teleport id's. The option to enabling or disabling an id if it is already added. (i.e can be useful if you want to temporarily disable a location to be teleported to) Featuring a description window as well as a image of your choice for each teleport id's. A confirm window for the teleport. A animation to be played after the teleport has been complete. Icon support. And more... Upcoming features The option to limit the teleporting to an item of your choice. (i.e you need to have a teleport stone in order to teleport etc) And probably more! Screenshots How to Use To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save. Script Get the script here. Updates Version 1.0a up. Added the support for icons. Credit Do credit me, Nicke, if you are planning on using this script. Thanks. PM if you want to use this in a commercial project.
  2. Variable Hud Version: 1.0a Introduction A simple variable hud where you can show off to the player certain currencies or other values such as acquired gems etc.The choice is yours. Features Easy to use and install. Just like my previous scripts it is quite easy to setup the variable list and test it out. Unlimited variables to show but I suggest you only use around 5-7. Enable/disable the hud by a switch. Easy to positioning the hud as well as change the space beetween the variables. Support for icons. The choice to display a text next to the variable that will act like a vocab. Lag free! And more! Screenshots Script Get the script here. Updates None. Credit Do credit me, Nicke, if you are planing on using this script. Thanks. Can be use in a commercial project.
  3. Hi all! Long time since I been here. Just wanted to share something I've been working on. What do you think?
  4. I've so many neat new scripts I'm going to make for MV that my mind is starting to blow up. Help!!

    1. LittleGameDev

      LittleGameDev

      awesome will you be converting your XS - Variable Hud to MV. I would really love to use it in my MV game ^^

  5. 6 more days to MV... Soon... soon...

    1. Show previous comments  4 more
    2. Crescent

      Crescent

      Nah, you're not the only one - I'll stay with VX Ace too.

       

      May be I'll make few games with MV to test it out.

    3. RoooodWorks

      RoooodWorks

      i'm ace as well, i use xp and 2003 from time to time as well :P MV will wait till its $5

    4. Skysagi

      Skysagi

      Well, at least you don't live in Brazil, where the price is 3x its real price.

  6. Gonna convert my menu script as soon as RPG Maker MV arrives. Super excited!

    1. Seriel

      Seriel

      Ohhhh! That would be nice!

  7. I bought RPG Maker MV now. I want it badly!

  8. Wow super excited about RPG Maker MV!

  9. Pillars of Eternity! HERE I COME!

  10. Success! I am doing a new Ice Cavern at the moment and progress is going a bit slow but it is getting there. I felt the changes was needed and here is the new look.
  11. Embark upon a great mystery! Help the treasure hunter named Fendix Menair in his quest for unlimited glory. Rumours have been told about a haunted mansion in the dark forest which is said to have an ancient artifact hidden. A perfect opportunity for the young treasure hunter to investigate and acquire any potential loot. Can you uncover the truth about the mansion? Lots of secrets to be uncovered by exploring and solving puzzles. Stamina system: It will control how you interact with certain objects and used with various puzzles as well. Use interesting items and weapons to discover secrets and solve puzzles. Bonus challenges that will offer special rewards. Character Bio Not much is known about our hero apart from his name Fendix Menair and the fact that he is a treasure hunter. Screenshots Credits Graphics & Animations: Celianna, Enterbrain, IceDragon, Mack, Indrah, Liberty, PandaMaru, Ayene, Caitlin. Music & Sound Effects: Quigon, Presence of Music. Scripts: Khas, MOG, Falcao, BigEd781, Yami, Mithran, Yanfly, NeonBlack. Download TBA
  12. Anyone have any suggestion on what I can do if I always tend to loose motivation when working on a project?

    1. Show previous comments  3 more
    2. Lanakainea

      Lanakainea

      u can always work on another one/level designing and if u get bored of that u can use the new maps u had made for the main game

    3. Chaosian

      Chaosian

      Cocaine helps.

       

      That or, you know, returning to what originally motivated you. Be warned, a lot of projects die due to lack of motivation - distracting yourself is a really good way to make that happen faster.

    4. Necromedes

      Necromedes

      Spam Amerk's inbox?

      (WARNING: YOU WILL LOSE YOUR ACCOUNT!)

  13. @Sinathor: Nice looking map but I feel like you could make it a bit less spaced then you have now, or maybe fill it out with a bit more details? Anyways, been far too long since I posted something so here goes.. Trying to map out a nice looking fire dungeon as well as making my HUD look as simple as possible. Suggestions is appreciated!
  14. This project is not dead, I am still working on it but updates may be very slow! Anyways, I am gonna tease you a bit and let you see how the progress is going in the Fire Caverns. Enjoy this small update and hope for more bigger ones.
  15. I'm thinking of doing a script like Dragon Age 3 investigation system. Where you press a button and certain objects will be highlighted if you are near enough.

    1. Show previous comments  1 more
    2. ShinGamix

      ShinGamix

      Very interested in this. pm me Id love to test and help with input

    3. OneCutStudio

      OneCutStudio

      Great idea. Very useful.

    4. ♥SOURCE♥

      ♥SOURCE♥

      It's a great feeling when you play a game and say "Hey, I like that. I should do that!" Go for it!

  16. Figuring out unique puzzles for dungeons is a challenge! Any suggestions?

  17. Nicke

    Nicke's Designs

    I decided to do an actual topic to get some good response and suggestions on how to improve my mapping. Lately I've been working on a game which consists of a large mansion and a few dungeons. To help me get better take a look at the images below and throw in your suggestions what you would do to make it look nice/better. Thanks! The Mansion Cavern of Ice Cavern of Fire
  18. @Bizzare Monkey: Looks good but yeah you could change the font I guess. Here is two new screenshots from me...
  19. Nicke

    Nicke's Designs

    @LadyMinerva: Right, I've fixed that now and I actually remade the map a bit so it feels more like a ice cave. Hehe, I used those tiles to break of the ice but I actually found a better way to do it and I think it looks alot better now. @exzanorxis: Thanks, I have been looking over that and reduced the size of the lights so it looks a bit more natural. Update: I have reuploaded a new version of a few screens and added a new one for another cavern. Would appreciate some feedback
  20. Nicke

    Nicke's Designs

    Thanks for the suggestions and I do agree, the mansion looks a bit too dark and I will fix that. As for the ice cave I do feel the color match it perfectly but I guess I can tone it more blue or what do you mean?
  21. Nicke

    What is the deal with anti-lag scripts?

    Use this if you want to check the FPS: module Graphics @fps, @fps_tmp = 0, [] class << self attr_reader :fps alias fps_update update unless method_defined?(:fps_update) def update t = Time.now fps_update @fps_tmp[frame_count % frame_rate] = Time.now != t @fps = 0 frame_rate.times {|i| @fps += 1 if @fps_tmp[i]} fps_sprite.src_rect.y = @fps * 16 end def fps_sprite if !@fps_sprite or @fps_sprite.disposed? @fps_sprite = Sprite.new @fps_sprite.z = 0x7FFFFFFF @fps_sprite.bitmap = Bitmap.new(24, 16*120) @fps_sprite.bitmap.font.name = "Arial" @fps_sprite.bitmap.font.size = 20 @fps_sprite.bitmap.font.color.set(255, 255, 255) @fps_sprite.bitmap.fill_rect(@fps_sprite.bitmap.rect, Color.new(0, 0, 0)) 120.times {|i| @fps_sprite.bitmap.draw_text(0, i*16, 24, 16, "% 3d"%i, 1)} @fps_sprite.src_rect.height = 16 end return @fps_sprite end end end This isn't my code so don't credit me.
  22. @Superkoppa: I am not that fond of that style but if it suits your needs then go for it. It would perhaps be good to see an actual video of the game to get a better understanding of it. Here is an improved version of my Ice Cavern... I decided to add way more details and make the whole area alot more atmospheric.
  23. Nicke

    What is the deal with anti-lag scripts?

    From what I have seen a anti-lag script prevents the event from updating if the player can't see it. A few also prevent some lag with sprites and animations.
  24. Building a icy cavern. So cold! Someone bring me some hot coffee!

  25. @Ympker: I would add a bit more details to the right I guess! You could add some animals to the map as well. Anyways, here is my new map featuring a ice cavern.
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