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darthbirdy3

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    91
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About darthbirdy3

  • Rank
    Game Designer/Streamer
  • Birthday 05/03/1999

Profile Information

  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Designer

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2,436 profile views
  1. darthbirdy3

    Hime's lock facing direction issue

    Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance
  2. Can this be closed? I don't need it anymore.
  3. Can this be closed? I don't need it anymore.
  4. darthbirdy3

    Individual Actor Gold

    Can this be closed? I don't need it anymore.
  5. darthbirdy3

    Someone Help me with a compatibility patch?

    Can this be closed? I don't need it anymore.
  6. darthbirdy3

    Individual Actor Gold

    I'm currently using Hime's actor inventory which means every actor in the party has their own inventory and you can easily switch and trade between them, which is what I want. I was aware of Fomar's, but that is only useful for creating a normal, shared inventory from party to party, so I just specifically need the gold part. If I was forced to use it, I suppose I could drop the useful trading aspect and make the inventory change based on a variable for the lead actor in a common event nightmare, but that's preferably a last ditch effort. EDIT: Or, If it were possible to make a trading addon for Fomar's, I'd take that as an option as well
  7. darthbirdy3

    Character Biography Script

    I can't seem to find it...
  8. darthbirdy3

    Character Biography Script

    http://www.rpgmakercentral.com/topic/22302-sea-character-profile/ You can get it from there
  9. darthbirdy3

    Character Biography Script

    It won't work because they have to be in your party.
  10. darthbirdy3

    Event creates/generates another event

    HAHA! Finally solved it myself! This can be closed now
  11. darthbirdy3

    Event creates/generates another event

    The enemy is moving. It's set to move away from play for a few tiles then turn toward player. Then I'd like it to fire
  12. darthbirdy3

    Player faces Mouse Location

    Sorry, but I already figured something out. I guess I should have thought a little more before posting here
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