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4About darthbirdy3

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Game Designer/Streamer
- Birthday 05/03/1999
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Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance
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- hime
- lock facing direction
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Compatibility between Inventory Script and ABS (Reward Will Be Given If Too Much Work)
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore. -
Does anyone know where I can find this script? The links are down.
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore. -
Can this be closed? I don't need it anymore.
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Someone Help me with a compatibility patch?
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore.- 2 replies
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- actor
- compadibility
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Someone Help me with a compatibility patch?
darthbirdy3 replied to darthbirdy3's topic in Programming
bump- 2 replies
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- actor
- compadibility
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I'm currently using Hime's actor inventory which means every actor in the party has their own inventory and you can easily switch and trade between them, which is what I want. I was aware of Fomar's, but that is only useful for creating a normal, shared inventory from party to party, so I just specifically need the gold part. If I was forced to use it, I suppose I could drop the useful trading aspect and make the inventory change based on a variable for the lead actor in a common event nightmare, but that's preferably a last ditch effort. EDIT: Or, If it were possible to make a trading addon for Fomar's, I'd take that as an option as well
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I can't seem to find it...
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http://www.rpgmakercentral.com/topic/22302-sea-character-profile/ You can get it from there
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It won't work because they have to be in your party.
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HAHA! Finally solved it myself! This can be closed now
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The enemy is moving. It's set to move away from play for a few tiles then turn toward player. Then I'd like it to fire
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Sorry, but I already figured something out. I guess I should have thought a little more before posting here



