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Everything posted by darthbirdy3
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Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance
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- hime
- lock facing direction
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(and 3 more)
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Compatibility between Inventory Script and ABS (Reward Will Be Given If Too Much Work)
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore. -
Does anyone know where I can find this script? The links are down.
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore. -
Can this be closed? I don't need it anymore.
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Someone Help me with a compatibility patch?
darthbirdy3 replied to darthbirdy3's topic in Programming
Can this be closed? I don't need it anymore.- 2 replies
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- actor
- compadibility
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(and 4 more)
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Someone Help me with a compatibility patch?
darthbirdy3 replied to darthbirdy3's topic in Programming
bump- 2 replies
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- actor
- compadibility
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(and 4 more)
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I'm currently using Hime's actor inventory which means every actor in the party has their own inventory and you can easily switch and trade between them, which is what I want. I was aware of Fomar's, but that is only useful for creating a normal, shared inventory from party to party, so I just specifically need the gold part. If I was forced to use it, I suppose I could drop the useful trading aspect and make the inventory change based on a variable for the lead actor in a common event nightmare, but that's preferably a last ditch effort. EDIT: Or, If it were possible to make a trading addon for Fomar's, I'd take that as an option as well
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I can't seem to find it...
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http://www.rpgmakercentral.com/topic/22302-sea-character-profile/ You can get it from there
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It won't work because they have to be in your party.
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HAHA! Finally solved it myself! This can be closed now
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The enemy is moving. It's set to move away from play for a few tiles then turn toward player. Then I'd like it to fire
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Sorry, but I already figured something out. I guess I should have thought a little more before posting here
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Minimize number of buttons pressed in menu
darthbirdy3 replied to darthbirdy3's topic in Programming
Thank you so much! -
Triggering a common event whenever you change formation
darthbirdy3 replied to darthbirdy3's topic in Programming
THANK YOU SO MUCH! It works perfectly. I'd like to add you to the credits. Anything you'd like to go by? -
Make an event only happen once in a common event
darthbirdy3 replied to darthbirdy3's topic in Programming
I'd like to close this now. -
I'd like to close this now.
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Make an event only happen once in a common event
darthbirdy3 replied to darthbirdy3's topic in Programming
OOO! I just had an idea. Would it be possible to trigger a common event whenever you changed the lead actor? That way, I could take it off of parallel process. Which means no loops! -
Make an event only happen once in a common event
darthbirdy3 replied to darthbirdy3's topic in Programming
It's a common event. There is no page 2. I simply want to open the menu once in the event, but when you close it, it keeps opening and that's the problem. I know this seems strange, but my lead actors have a script where they hold their weapon and the only way the weapon sprite changes is if you open the menu and close it, which is ridiculous. This goes along with my other post you answered. -
So, I want to equip a certain weapon, if it's in the inventory, depending on the party leader. Meaning, it will change whenever you put a different character in the first slot using the formation command.
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Now it seems not to work at all, but I'm just being picky. Thank you so much for the help and I will live with it. You have earned yourself a spot in the credits
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Is there a way to turn it off so you can't turn in a cutscene? EDIT: And thank you so much by the way. I should say that first.
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I suppose it is more of a mouse and keyboard script, but here it is http://www.rpgmakervxace.net/topic/17352-inpex/



