-
Content Count
91 -
Joined
-
Last visited
Posts posted by darthbirdy3
-
-
Hi,
I'm looking for a script called Bullpup Shooting Engine that I can't seem to find the current version of. It's a Portugese script by AndreMaker. The only ones available are old versions with limited features. I'm looking for the version that has stealth, wasd movement, and mouse aiming/shooting. If anyone has this version, would they kindly upload it somewhere for me to download?
-
Hello all,
At first I was trying to do this myself, but I've only finished my first semester of coding classes and decided that this was still a bit out of my capability. So basically, I was curious if you could make a script where the player faces the location of the mouse (I also run my game in full screen if that would be a problem, but I have a script that shows a cursor), but I'd also need a way to disable it in cut-scenes and whatnot.
Thanks in advance. -
Can this be closed? I don't need it anymore.
-
Can this be closed? I don't need it anymore.
-
Can this be closed? I don't need it anymore.
-
-
Can this be closed? I don't need it anymore.
-
I'm looking for the inventory size by Tsukihime and have had no luck because the links are down. I know it's old, but I'd like to use it.
Link to its forum page here.
-
I'm using Hime's actor inventory script which basically gives each actor their own separate inventory and I have the scene and trade addon that let's you trade between characters. I'm also using this obscure Spanish Resident Evil ABS, so instead of giving you an incredibly hard to find link, you can find all the scripts you need in this demo I've made here.
So the actual issue at hand is that for whatever reason, the inventory script no longer let's me reload. And it works fine without it (you can check for yourself in the demo). I've fiddled with things for hours and hours and hours, but I'm a complete amateur at scripting, so I need the help of someone better. If this workload proves to be a lot please tell me any way I can compensate you for your work. THIS COULD MAKER OR BREAK MY WHOLE PROJECT, SO I AM BEGGING YOU! Please help me. Thank you in advance.
EDIT: I have about $10.50 that I don't need to survive, so anyone who can accomplish my request gets it.
-
-
I'm currently using Hime's actor inventory which means every actor in the party has their own inventory and you can easily switch and trade between them, which is what I want. I was aware of Fomar's, but that is only useful for creating a normal, shared inventory from party to party, so I just specifically need the gold part. If I was forced to use it, I suppose I could drop the useful trading aspect and make the inventory change based on a variable for the lead actor in a common event nightmare, but that's preferably a last ditch effort.
EDIT: Or, If it were possible to make a trading addon for Fomar's, I'd take that as an option as well
-
I currently have a script that gives each actor their own inventory as opposed the regular party-based one. However, the gold is still shared. I was curious if it was possible to give each actor their own separate "wallet" I guess and the lead actor's gold would be what was displayed. I did manage to create this exact thing with variables, but the game couldn't handle it and crashed almost always when changing party order.
-
-
I hope I put this in the right place, but if this belongs in support and not requests then moderators, please move it. I just implemented using Actor Inventory by Hime because it is perfect for the survival horror game I'm working on. The only issue is that I am now unable to reload my weapons even though I have the items used as mags with the Resident Evil Style ABS I've been using prior by AndreMaker (Which is incredibly hard to find the link for so I unfortunately cannot provide the link)
Anyway, Hime already stated that no compatibility patched will be made, so I'm looking for someone else's help because I've tried for hours to figure it out.
Actor Inventory: http://himeworks.com/2013/07/actor-inventory/
RE Like Weapon System: It's online existence has seemingly poofed away. If anyone has a way to send it, I'd be happy to.
-
So here's the basics of my problem. I have two common events that make a player lantern work. The first is activated by the item and the second is activated by the first. I have a timer for how long the light lasts made from variables because actual timers bother me by showing the numbers and not being able to use more than one at once. Every time I use the item that activates the first common event however, the game crashes and gives me an error. I have provided screen shots of both common events and the error. Any and all help will be appreciated. Thank you

EDIT: I forgot something important: http://www.rpgmakercentral.com/topic/1003-khas-awesome-light-effects/
EDIT: So it turns out that it's not a problem with the variables at all, it just doesn't want to work with the item
-
I can't seem to find it...
-
-
It won't work because they have to be in your party.
-
I know of existing biography scripts, but none of them offer the option for anyone other than the Actors while I want one that adds NPC's. Basically, what I'm looking for is a script you can access through the menu that shows a picture, a name, and the biography. I'd also like for there to be a script call that lets you add biographies as you unlock them.
-
HAHA! Finally solved it myself! This can be closed now
-
The enemy is moving. It's set to move away from play for a few tiles then turn toward player. Then I'd like it to fire
-
Hello all
So, here's the gist of what I mean: I have an on map enemy set up with a move route set to move away from the player. I would like him to turn toward the other player every once and a while and throw a projectile that does damage toward the player as part of the move route. In order for this to happen the enemy event would constantly have to be able to generate the projectile event through like a script call or something and it would have to come out in front of him. Is this possible? -
Sorry, but I already figured something out. I guess I should have thought a little more before posting here

-



Hime's lock facing direction issue
in Programming
Posted
Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance