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darthbirdy3

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Everything posted by darthbirdy3

  1. darthbirdy3

    Hime's lock facing direction issue

    Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who locks direction. Thank you in advance
  2. Can this be closed? I don't need it anymore.
  3. Can this be closed? I don't need it anymore.
  4. darthbirdy3

    Individual Actor Gold

    Can this be closed? I don't need it anymore.
  5. darthbirdy3

    Someone Help me with a compatibility patch?

    Can this be closed? I don't need it anymore.
  6. darthbirdy3

    Individual Actor Gold

    I'm currently using Hime's actor inventory which means every actor in the party has their own inventory and you can easily switch and trade between them, which is what I want. I was aware of Fomar's, but that is only useful for creating a normal, shared inventory from party to party, so I just specifically need the gold part. If I was forced to use it, I suppose I could drop the useful trading aspect and make the inventory change based on a variable for the lead actor in a common event nightmare, but that's preferably a last ditch effort. EDIT: Or, If it were possible to make a trading addon for Fomar's, I'd take that as an option as well
  7. darthbirdy3

    Character Biography Script

    I can't seem to find it...
  8. darthbirdy3

    Character Biography Script

    http://www.rpgmakercentral.com/topic/22302-sea-character-profile/ You can get it from there
  9. darthbirdy3

    Character Biography Script

    It won't work because they have to be in your party.
  10. darthbirdy3

    Event creates/generates another event

    HAHA! Finally solved it myself! This can be closed now
  11. darthbirdy3

    Event creates/generates another event

    The enemy is moving. It's set to move away from play for a few tiles then turn toward player. Then I'd like it to fire
  12. darthbirdy3

    Player faces Mouse Location

    Sorry, but I already figured something out. I guess I should have thought a little more before posting here
  13. darthbirdy3

    Minimize number of buttons pressed in menu

    Thank you so much!
  14. darthbirdy3

    Triggering a common event whenever you change formation

    THANK YOU SO MUCH! It works perfectly. I'd like to add you to the credits. Anything you'd like to go by?
  15. darthbirdy3

    Make an event only happen once in a common event

    I'd like to close this now.
  16. darthbirdy3

    Weapon changing for lead actor

    I'd like to close this now.
  17. darthbirdy3

    Make an event only happen once in a common event

    OOO! I just had an idea. Would it be possible to trigger a common event whenever you changed the lead actor? That way, I could take it off of parallel process. Which means no loops!
  18. darthbirdy3

    Make an event only happen once in a common event

    It's a common event. There is no page 2. I simply want to open the menu once in the event, but when you close it, it keeps opening and that's the problem. I know this seems strange, but my lead actors have a script where they hold their weapon and the only way the weapon sprite changes is if you open the menu and close it, which is ridiculous. This goes along with my other post you answered.
  19. darthbirdy3

    Weapon changing for lead actor

    So, I want to equip a certain weapon, if it's in the inventory, depending on the party leader. Meaning, it will change whenever you put a different character in the first slot using the formation command.
  20. darthbirdy3

    Player turn toward where Mouse clicks

    Now it seems not to work at all, but I'm just being picky. Thank you so much for the help and I will live with it. You have earned yourself a spot in the credits
  21. darthbirdy3

    Player turn toward where Mouse clicks

    Is there a way to turn it off so you can't turn in a cutscene? EDIT: And thank you so much by the way. I should say that first.
  22. darthbirdy3

    Player turn toward where Mouse clicks

    I suppose it is more of a mouse and keyboard script, but here it is http://www.rpgmakervxace.net/topic/17352-inpex/
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