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Lord Vectra

Member
  • Content Count

    1,405
  • Joined

  • Last visited

  • Days Won

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Lord Vectra last won the day on June 12

Lord Vectra had the most liked content!

4 Followers

About Lord Vectra

  • Rank
    King of Darkness!!!
  • Birthday 12/17/1999

Profile Information

  • Gender
    Male
  • Location
    Fiend World
  • Interests
    Girls<3, Romance, Games, Yu-Gi-Oh, and Bakugan

RPG Maker Information

  • RM Skill -
    Eventer

Recent Profile Visitors

42,136 profile views
  1. Lord Vectra

    Ahoy Yukkilied here

    Welcome to Central!
  2. Lord Vectra

    TheDesignor

    Welcome to Central!
  3. Lord Vectra

    Target selection in battle

    I personally would use X,Y and how to implement it depends on the side view script you are using. Using X and Y would feel more natural imo. Itll also make navigating between everyone in the battle faster and more fluid. If you want to use X or Y, then yes, you'll have to position them so their X or Y do not match. In this case, Y is a bit better since having enemies in a horizontal line would look odd in side view but vertical lines dont.
  4. Lord Vectra

    Hello

    Welcome!
  5. My PC was down. Hello, everyone! ^w^

  6. Lord Vectra

    hola a todos, hello everyone

    Hello, welcome to Central!
  7. Lord Vectra

    Salutations

    Welcome!
  8. Lord Vectra

    Demo Game (0.1.1) Trailer

    My bad, then. I'm not familiar with Visual novels, so I didn't realize it was such. No problem, I try help. I'll let you know if I found any typos.
  9. Lord Vectra

    Hello Everyone!

    Welcome!
  10. Lord Vectra

    Demo Game (0.1.1) Trailer

    I'll play it sometime today and check back w/ you tomorrow ^w^ EDIT: Some of the conversations were too long Some of the conversations are really long. The only one that I feel needs to be changed is when you first meet the green-haired guy. I couldn't finish it, but once you meet the guy with the green hair, the dialogue is awfully long, and when you are done talking to the green haired guy, you go into even more dialogue, and you'll most likely lose that audience in the middle of that. Nice Tutorial Besides that, the tutorial was nice and sweet; it wasn't overly long or even long which is nice. Despite how complex things looked, it was explained very well. Nice Concept and Companion System I love how the game is made, and how you click on things almost like a "find the clues" game. it's also nice that your companions interact with you in a way that is not overdone and leaves you curious about them and the way they act despite what's going on, etc. It's also good to know that people react to your decisions rather than companions who just tag along. Well done. Memorable Companions From what I played, the girl and guy you meet at the place is pretty memorable. I found them pretty funny, and they do keep the atmosphere from getting too dark which I feel some games do miss, so bravo on thinking on that and doing something about it before it became an issue. Art and Full Art Cutscenes were fantastic Bravo to whoever your artist(s) is; they did a wonderful job. I have no complaints and the art in the cutscenes and the rooms are great. Mouse/Keyboard This is small, but I do like games that allow you to use your mouse to click because some games, like this one, would be harder to do via keyboard so it's nice the controls focus on the mouse.
  11. Lord Vectra

    Greetings...

    Hiii! ^w^
  12. Lord Vectra

    Greetings, I'm Jishaku Man!

    Welcome to Central!
  13. Lord Vectra

    Hello!

    Welcome!
  14. Lord Vectra

    Taiwan New Comer Here !

    Welcome!
  15. Lord Vectra

    Greetings friends!

    Welcome! I'm doing well. Been relaxing and all, but I'm doing very well overall. Life is great for me atm. Ye, coding is fun to do once u get used to it.
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