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Lord Vectra

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Lord Vectra last won the day on February 11 2020

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About Lord Vectra

  • Rank
    King of Darkness!!!
  • Birthday 12/17/1999

Profile Information

  • Gender
    Male
  • Location
    Fiend World
  • Interests
    Girls<3, Romance, Games, Yu-Gi-Oh, and Bakugan

RPG Maker Information

  • RM Skill -
    Eventer

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  1. Lord Vectra

    Question Rgarding Skill Rating/Turn No.

    The answer is found here, the link should transport you to the comment with the answer: https://forums.rpgmakerweb.com/index.php?threads/enemy-skills-the-rating-setting.33429/post-1190026
  2. This is my current project since World of Chaos has been on the backburner. I mentioned it in my last blog a few years ago, but I am back! Let's go through the main mechanics Battle System Leveling System Game is 3D-ish Other Things You can pick the graphic and gender of your character You pick the gender of your first companion Critical Hits stun the target for 1T. Critical Fails aren't misses but gives the attacker a decrease in all stats, except HP and SP, by 50%. Bosses have a gold HP bar instead of red Bosses have a 50% Crit Resist (so when you would critically hit them, 50% chance it's a normal hit instead Working-in-Progress Q&A Why don't you allow respec at any time? It makes balancing non-combat abilities difficult and can take away the strategic part of a game. If you face a frost troll, and you're an ice mage, you can just respec to a fire mage without needing to think of a workaround. That is not my vision for the game. Is all builds viable, then? How limited are they? Yes. I will be balancing the game with limited respec in mind. I haven't decided in how it will be limited for I'm not a fan of respec potions that cost a fortune. ETA? I want to get it done by March but with my job having us working every day, I can't say if that's enough time.
  3. I learned recently that the scripts shown in Help are semi-hard-coded default scripts that you can edit by copy/pasting it in your Script Editor. I don't know why it never dawned on me that, that was a thing, but now I know! Kind of odd it's hidden in the help section.

  4. Is there a way to change the font via script call in RMXP? Searched online but none of them work - even on a clean project.

  5. Oh, forgot to say: My birthday was 12/17 lol. Im 22 now

  6. I recently learned that RMXP requires "$" to make a global variable/switch in the script itself unlike VXA which now makes many of my needs extremely easy now that I finally learned how to make global variables/switches.

    1. Show previous comments  1 more
    2. Lord Vectra

      Lord Vectra

      But if you just put VTA = 40 in VXA, whenever you put VTA in the script, it'll read it as a variable. You attempt that in XP and it gives you an error, and while both are ruby, one is Ruby 1 and other is Ruby 3 which is why most scripts aren't compatible.

    3. Rikifive

      Rikifive

      Yes, but that is different. Now you've mentioned a CONSTANT variable, which is something a bit different than a $global variable. Yes it also does have a global scope, but it has a bit different purposes, because as its name suggests, ideally it should be defined once and not changed afterwards, although the program will/should function normally if you do so.

      Yes, these base on different versions of Ruby, so things may vary a bit. XP may have less methods to use, but generally should be all similar. I believe the main reason why these aren't compatible is because the games themselves are written differently. Some of the class names and their structures might probably be slightly different. Although, I have no idea how XP's code looks like as I don't own that engine. I only saw few scripts, that had pretty much the same syntax structure whatsoever, but were working with slightly different things than Ace code has.

      You didn't mention what exactly didn't work in XP, that worked in Ace. You only mentioned $global variables working in XP unlike in Ace, but in Ace it's the same with $globals, so I didn't have that context.

      Either way, from what I see, people do declare CONSTANT variables in XP scripts. I can't find a legit XP documentation online, but I found some documentation on some random site which does mention constants too. Perhaps try opening the help file in XP and see if there's some info regarding this.

    4. Lord Vectra

      Lord Vectra

      @Rikifiveah, you're correct. It seems it just has to be all caps in XP to create a constant.

  7. Lord Vectra

    Looking for Discord groups to join.

    This forum has a discord server. Look at the title of this thread, then look up to the grey bar (below the RPGMaker Central art). One of the options is "Discord Server."
  8. Lord Vectra

    XP not opening

    Says VXA but it should work for XP too
  9. Congratulations on figuring it out!
  10. Lord Vectra

    Evented Shapeshifting System

    I just tried it in battle and it 100% works. All event methods work in-battle. If you change a character's graphic in-battle, give them levels/XP, or completely remove/add a party member, it will work. Can you tell me what you thought specifically wasn't going to work?
  11. Lord Vectra

    Evented Shapeshifting System

    When you use it in battle, are you not getting the correct level? I'm pretty sure this works in-battle, but I'll check when I get time.
  12. Lord Vectra

    Remove the save choice

    You have two choices: 1. On the third tab in the event commands, there's a "Change Save Access" command that you can use to disable it. 2. Or to get rid of the save button, go to the script editor, go under WINDOWS, go to Window_MenuCommand, line 40 where it says add_save_command and delete that
  13. Lord Vectra

    Sniper Shooting

    Without a script, the latter seems like the best option. I don't know any script that does what you want nor would I even know what it would be called if it did exist lol. What I will add, however, is you probably want this: https://himeworks.com/2013/05/untargetable-state/ You can give him the untargetable state where he can't be targeted at all. After that, the rest should be easy.
  14. Lord Vectra

    Clear All Common Events?

    Can you rephrase your issue?
  15. Lord Vectra

    Hello from France

    Welcome!
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