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Lord Vectra

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Lord Vectra last won the day on June 17 2017

Lord Vectra had the most liked content!


About Lord Vectra

  • Rank
    King of Darkness!!!
  • Birthday 12/17/1999

Profile Information

  • Gender
  • Location
    Fiend World
  • Interests
    Girls<3, Romance, Games, Yu-Gi-Oh, and Bakugan

RPG Maker Information

  • RM Skill -

Recent Profile Visitors

37,263 profile views
  1. Too many skill choices?

    I kind of don't feel like answering all of them. I'll just say there are AOE v. one target variants (AOE does half dmg, however). Grouped by magical and melee. There are stronger variants in case u dont want to waste MP/ST in certain situations and there is a cooldown/warmup which higher-end spells have a cooldown and possibly a warmup as well.
  2. Too many skill choices?

    Is there a such thing as too many skill choices? There are some things I love about databasing... and skills is one of them. Currently I have roughly 454 skills. Now, you don't have all 454 skills but if a player had, like, 100, would that be ok? Asking because I am redoing certain parts of my skill system, and there will most likely be an increase in the number of skills one actor has, and I'm wondering when there can be too many choices to choose from (this is assuming all the skills are unique and useful).
  3. If im correct, they must have the same scripts but game 2 can have additional scripts as long as they are compatible.
  4. Skill that adds user state BEFORE attack

    That is actually... correct. I didn't think of that. If you wanted to, for example, increase ATK by 50% before doing the damage, you could. But since it's hit rate, the skill needs to hit in order to put the state on you. Another option that will be useful is splitting the skill in two and using a follow-up script. Follow-Up Script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/follow-up-skills/ Let's say the skill is called Still Shot (ID is 86 and 87) (increases hit rate by 30% before shooting (State ID 45)). Skill 1 (86): Still Shot: Hit Rate: Adds the state (use the effects section to add the state) In notebox: <follow up 87: 100%> Skill 2 (87): Still Shot: Attack: The actual damage (a.remove_state(45); [damage formula goes here]) Don't need parenthesis' on either.
  5. Skill that adds user state BEFORE attack

    Found the issue. Put a space in between the multiplying sign and the 2. I copy/pasted your formula and it gave me the same error. Here is how the formula should be: a.add_state(26); a.atk * 4 - b.def * 2 Hope this helps!
  6. Custom text screen

    So if Im correct, you want a custom text window?
  7. No matter what, I'm happy to be a Centralian ^_^

    1. Saeryen


      I'm happy to be a songstress

  8. Look at muh new and improved Profile Pic of Vectra... it's so beautiful (photo-shopped most of it)

  9. Questions for low end PCs

    To piggyback on what Tarq said, I used to have 3 Anti-Lags (bc having only 1 or 2 didn't work), and tho it was better overall, there was some bugs (ofc). After some time, I did a whole re-optimization of my game. I now have no anti-lag scripts, and my project runs well. Better Design > Anti-Lag Scripts (always - not sometimes or never).
  10. FINISHED Unmentioned Plans In-Battle Enemy Dialogue: Certain enemies will have dialogues during battle. Also, to avoid the large blocks of dialogues, in some cases, parts of it was integrated in the battles.Conventional Enemies: I noticed I inserted a lot of undead/demon/angel/spirit type enemies of which Harder Bosses: One of the complaints about my demo (which was very long ago, I know), was that the bosses were a little too easy. That has been changed. PLANS Side Quests: Going to focus a bit on side quests Drawing: Trying to learn how to draw for the project Enemy Graphic Reform: Redoing enemy graphics once I get good at drawing. Leveling rewards: As we know, there are some games that gives you rewards based on you level. As a result, in some of these games, people don't do certain quests until they reach the desired level to retrieve the best of whatever it is. In my project, I will attempt to test the idea of reward items (such as weapons and armor) scaling with you as you level up.
  11. Christmas Break is over, and now, instead of 7 periods during school, I have 5 for the rest of the year - thank the mighty heavens for this lol. Now I need to update my Vectra Productions blog lol. I also have a few good debate topics I'd like to share in my debate blog sometime this week (probably will do it this Saturday - one at a time ofc).

    1. Chaosian


      Less school time, more dev time? Cause for celebration.

    2. Lord Vectra
  12. Random number generator question

    To piggyback on what Takeo said, you can easily do RNG with a "control variable" command, so I'm thinking the plugin was meant for a unique purpose or the scripter just didn't realize it.
  13. It is my birthday today!

  14. Changed profile pic to my waifu, Juri Han (Christmas-style).