Jump to content

Lord Vectra

  • Content Count

  • Joined

  • Last visited

  • Days Won


Lord Vectra last won the day on February 11 2020

Lord Vectra had the most liked content!


About Lord Vectra

  • Rank
    King of Darkness!!!
  • Birthday 12/17/1999

Profile Information

  • Gender
  • Location
    Fiend World
  • Interests
    Girls<3, Romance, Games, Yu-Gi-Oh, and Bakugan

RPG Maker Information

  • RM Skill -

Recent Profile Visitors

69,044 profile views
  1. Lord Vectra

    Clear All Common Events?

    Can you rephrase your issue?
  2. Lord Vectra

    Hello from France

  3. Lord Vectra

    Vectra's Eventing Empire

    It has been fixed!
  4. Lord Vectra

    RPG Stat Systems

    I think a more simpler way of explaining it, @Kayzee, is let's take these 3 properties of a spell: Damage, Duration, and Range. If a fire spell does 50dmg for 4T and hits enemies within 4 tiles, if it's broken, you have options to balance it. You can decrease the damage per turn to compensate for the big range, decrease the duration if 4T is too long (especially if you have other skills/spells that have extra effects if person is burning), reduce the range to make it more of a single-target overtime burst damage, decrease the damage but increase the duration so it takes longer to do the same damage, and the list goes on. Granted, this does make it more complicated, but I guess it depends on the player what is considered too complicated and what is considered a great addition. @Saireau may also be referring to "ghost stats." It's stats that is in the background that the player is unaware of. An example is the variation. When you use the skill, you don't know the highest dmg and lowest dmg it can deal, so you kind of guess by using it a lot (if you're paying attention to the dmg dealt). Variance is the "ghost stat" in this case where the player does not need to keep track of it. About LUK: I always replace LUK and turn it into any stat I want, then I null out it's effect in the default script. In XP, I learned how to just create my own custom stats (and XP doesn't have LUK), but in VXA, for example, one project I was working on had it as "distance" which did not also decide what would hit you or not (depending on distance from others) but also decided damage of your gun (ex: Shotguns did more damage the closer you were). On my latest VXA proj that's on standby, I don't have LUK even show up in the menu because I couldn't think of anything for it lol.
  5. Lord Vectra

    Hi hi everyone!

    Welcome to Central!
  6. Lord Vectra

    Hello! Hello! Newbie here!

    Welcome to Central!
  7. Lord Vectra

    New and trying to learn

    Welcome to Central!
  8. Lord Vectra

    DvLyon here!

  9. My only real issue with it is it dumped the old way of doing animations because the way they have it now it SUPER complicated to a much greater degree,
  10. Make a parallel process common event that changes him back.
  11. Lord Vectra


  12. Lord Vectra

    BluMiu Art

    Oooooo, I love your art style
  13. Lord Vectra

    Hello everyone!

    Welcome to Central!
  14. Lord Vectra


  15. New profile pic!

    1. Kayzee


      Is that supposed to be a plague doctor mask or just a mask that looks like a bird beak? Plague doctor masks are usually thinner and more curved I think, so not sure.

    2. Rikifive


      Really nice! 👍

    3. Lord Vectra

      Lord Vectra

      Its plague doctor mask. The character's subordinates has the more curvy ones.


      Riki, thx

Top ArrowTop Arrow Highlighted