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kurin

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kurin last won the day on June 7

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About kurin

  • Rank
    inactive but basic af
  • Birthday 05/12/2000

Profile Information

  • Gender
    Not Telling
  • Location
    the void
  • Interests
    art and writing

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

10,875 profile views
  1. was anyone gonna tell me there's an rpg maker game with a secret path that tries to recruit you into a cult or was I just supposed to find that out in a recommended youtube video myself

    Image result for laughing nervously what the fuck

    1. Kayzee

      Kayzee

      What's that all about? I mean, if the game is trying to recruit you to a cult, why would it be a secret path? Unless it was something where only people with special knowledge enough to find the path are worthy of being requited or something... I guess I can see that.

       

      Anyway it's not like it's a magical program that will end up abducting you or mind controlling you or anything is it? Because if it is I will be upset. That was MY RPG Maker project idea! Er... I mean... Hey! What's that over there? *runs away*

    2. kurin

      kurin

      @Kayzee  uh...heads up for disturbing topics in the video.

       

    3. Kayzee

      Kayzee

      Hehehe... You know what's really disturbing? That type of thing? It isn't something you only see hidden in obscure RPG Maker games or posted as puzzles and strange twitter posts. No... It's right in your face every day. You ever been to a fan convention? Isn't that just another cult? What about the Cult of Money? What about the Cult of Science? What about the Cult of Religion? What about the Cult of Society? They are all recruiting in subtle and not so subtle ways, and they are far from harmless. Every day you face a cultist, heck you probobly are one, and you don't even realize it. You think cults are some extreme dark shady corner of human existence? Oh no no no... They are the very center of human existence, and always have been.

       

      Maybe, just maybe, to ASCEND you first have to DESCEND. To stop ignoring the web woven around you. My dear humans... We have such sights to show you! We are waiting in your dreams, and your nightmares. We have been here before you and will be here after you are gone. I would like to tell you a story. I would like to play a game. I would like to delve with you into the depths of Dwimmer. That's what I am trying to accomplish. Progress can be slow though, I can often be lazy. :3

       

      And if you think that all sounds like a bunch of crazy talk, rest assured it totally is. But it's funny how little one can tell the sane from the insane sometimes don't you think? ;)

  2. I know midis are a meme and mocked n all but gOD when they're done right it's so 👌👌👌👌👌👌👌

    1. Show previous comments  1 more
    2. Kayzee

      Kayzee

      Midis really aren't that bad... Provided the song fits with whatever soundfont you are using. The big weakness of the MIDI format back in the day was every sound card would play them slightly differently. I think nowadays there is a bit more of a standard when it comes to soundfonts though. I am pretty sure just about every computer has a copy of GM.DLS buried somewhere in the system files.

       

      Personally I always liked Module-style music formats waaaay more because they include sample data. I am really quite baffled why no one seems to have come up with a simple container format to hold both midi data and soundfont data to be honest, it seems like it shouldn't be hard.

       

      Also if you are into classic video game music, don't forget about formats like NSF, SPC, and PSF! Cause I mean, yeah, you could just download MP3s or whatever of video game soundtracks, but the special chip formats are much smaller and more fun to play around with. :3

    3. PhoenixSoul

      PhoenixSoul

      Let us not forget the Roland MT-32... (yeah it was quite ahead of its' time to be fair)

       

      Foobar2000 is one of my favorite media players for older formats like NSF, SPC, MINIPSF, and XA if it would play it (the plugin refuses to load them and I don't know why)...

    4. Kayzee

      Kayzee

      The Roland MT-32 really was a kind of MIDI playback device though. I am pretty sure it didn't have it's own file format, though the Roland MT-32 I think may have had a more standardized instrument set.

  3. you ever play a game that just SPARKS inspiration

    1. PhoenixSoul

      PhoenixSoul

      A lot, I mean, A LOT of games do this for me...

      Like, most recently I got back into the rather unforgiving rhythm game Rock Band Unplugged (PSP), and it made me want to convert some existing charts to that chart format, lolz

    2. Kayzee

      Kayzee

      Really just about every game I have played has inspired me to some extent, but my ideas rarely go anywhere.

  4. my character designs are starting to look nowhere near similar to the sprites they're based on and I feel like people are gonna yell at me leAVE ME ALONE I DUNNO HOW TO MAKE OR EDIT SPRITES 

    1. Show previous comments  1 more
    2. kurin

      kurin

      @Kayzee I guess as long as the art's good it doesn't matter, but some of my design choices look NOTHING like the og sprites lol (i.e. one sprite's hair is down. my design has it in a braid)

    3. Kayzee

      Kayzee

      I mean, you could always just work on drawing your art to match the sprites, but I understand why you might not want to do that. It's something that happens.

    4. PhoenixSoul

      PhoenixSoul

      Yeah, it's definitely not just you......

      I try to avoid that, but it sure as peanuts isn't easy...lol

  5. hEY KIDS do you feel like one of your protagonists isn't interesting? make em an antagonist

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Secondary in importance to the protagonist, @kurin

       

    3. Chaosian

      Chaosian

      I'm partial to making the protagonist flawed - either less justifiable in their actions than the villain, or reprehensible in some way. Wither that's an "ends justify the means" mentality, a nasty vice, moral blind spot, or prejudice, it can shake up the formula.

    4. kurin

      kurin

      @Chaosian my characters, hero or villain, are all disasters in some way lmao

  6. you ever find new scripts for rpg maker and go "YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO"

    1. Kayzee

      Kayzee

      Not as such no. I tend to go "Neato!" instead.

    2. PhoenixSoul

      PhoenixSoul

      Not really. If I find a script that I can find use for, I definitely give a little cheer, sometimes I do get excited if it is something I was looking for though.

  7. why are there so many forum posts with broken images??? not blaming the people who posted them, I'm just legit curious why almost EVERY FORUM I FIND has broken images

    1. Show previous comments  5 more
    2. Kayzee

      Kayzee

      It's really not, at least in my experience. It used to be a lot worse and probobly is still not as good as chrome in that regard, but it isn't a disaster. I myself use firefox, mostly because it just seems to have more useful extensions and options.

    3. kurin

      kurin

      @Kayzee really? :oo huh, guess it improved since I uninstalled it

    4. Kayzee

      Kayzee

      How long ago was that? There was a big update not too long ago actually where they totally redid some things. Like... early this year, late last year? Something like that.

  8. fellas, is it right to make your own character designs for pre-made sprites? asking for science

    1. Show previous comments  9 more
    2. Kayzee

      Kayzee

      I thought it was cute! ❤️ Looks like the kind of art quests often have. Maybe I am a bit odd, but I often genuinely feel like quick and dirty art is as impressive then more detailed art sometimes, some times even more impressive. Because I kinda think it's actually much trickier to do even half decent art quickly then it is to spend enormous amounts of time to make something perfect.

    3. kurin

      kurin

      @Kayzee haha, awwww, that's really sweet! ❤️ thank you!

    4. Kayzee

      Kayzee

      It's true though! I mean I understand why people take their time, but some people take forever to make sure everything is 100% perfect and as detailed as it can be. Not so much a problem with games that are usually released as one big chunk all at once, much more of a problem for webcomics/webtoons and other serialized content. It's also true that your pic was super cute. ❤️

  9. my room's practically been under quarantine for two days due to termites but i'm back and they're gone

    still not letting my guard down tho

    1. Show previous comments  1 more
    2. PhoenixSoul

      PhoenixSoul

      Termites...

       

      Well, it could be worse. You could of also had a bard fly infestation (large winged insects that resemble black bees without stingers that eat both rotting and living flesh of any animal but preferring non-moving targets); they tend to 'partner up' with termites if you live in certain regions of the world (this is a persistent problem in low lying deserts back home).

    3. kurin

      kurin

      @PhoenixSoul yeah, well, thank god I don't live in an area where THAT'S possible lmao

    4. Kayzee

      Kayzee

      I had a cockroach problem not to long ago... But they seem to have gone now. :3

  10. I wanna change my game's title AGAIN bc I thought of a name that sounds even better gfdi

    1. PhoenixSoul

      PhoenixSoul

      I always start with a Working Title that I can change as I see fit.

      Or, sometimes, I don't have one in mind from the get go.

    2. Kayzee

      Kayzee

      For the longest time my active project was just a test game titled 'Kayzee's Fairy Tale', but the directory name was simply 'test'. But then, like storm clouds gathering on the horizon I started having ideas. I mean, I am a fairy right? And I often talk about fairy-related things. So why not make a game about it? And before I knew it, I was actually getting serious about making a game and not just a test project to test scripts.

       

      And by that time the name I wanted to use was pretty obvious, since I had already taken to using the word Dwimmer to describe the unreal, and the game was going to be a roguelike where you delve into dungeons... Dwimmerdelve! It's perfect! Perfect I say! Not only does it perfectly describe what my game is about, but most of the best titles are two words stuck together you know? Bonus points if one is obscure and flowery. And it's alliterative too! How could I not pick it?

       

      If I ever finish it and make a 'sequel' (not sure if that's likely at this point) I even have the perfect title for it already: Dwimmerdeluge. See if you can guess what it might be about from the title. Hehehe...

  11. I'm so determined to figure out how to use TSBS (theo battle system) by myself I actually started taking notes lolIMG_1691.thumb.JPG.2ad80daab0cb7b3d335f66f5f3f06eea.JPG

    1. PhoenixSoul

      PhoenixSoul

      Oof...lolz

       

      I mean, to be fair, if that works for you, then fantastic.

    2. kurin

      kurin

      @PhoenixSoul saves the time it takes to close out a window, look at the script, go back, rinse and repeat

    3. PhoenixSoul

      PhoenixSoul

      Well, there is notepad (or notepad++), but you know.

  12. tsbs is DEFINITELY a learning process, but I like it so far! I'm gonna say this problem's been solved, soooo go ahead and close this forum please!
  13. if I need to go back and fix it, I can just use the unaltered code from an old project. when I went with your advice and put the ", user" line back into theo's script, that error would pop up every time I would try to attack, not just with critical hits. so it looks like the best way to fix the override is to make sure both Game_Battler and theo's base module say "value = apply_critical(value, user)", not just "(value)". I could be wrong, idk, but so far it seems to be working fine.
  14. I tried your idea and.... didn't work. ;;;; I'm using the theolized sideview battle system, and I edited line 1038 of the basic module. these are the scripts I have for the system: I'm not sure which one could be overriding critical, though. I went into check out line 357, and I saw that it was pretty much the same line as the one I edited. I put the ", user" back into the theo script, and I also put it into the game_battler script. not sure if that's what I was supposed to do? I'll see if it worked or not if I get the error again. I think that MIGHT have solved the issue. considering it said "wrong number of arguments" before, and now both scripts say: value = apply_critical(value, user) if @result.critical that may have fixed it, but I'm not sure. I want to keep this thread open just in case the problem comes back.
  15. changed to: like that? :0
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