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Venusaur

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Venusaur last won the day on December 16 2015

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About Venusaur

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  1. Yeah, looks like that's my only option. I'll use the second one, since it will at least stop the crashes if I take anything out. Thanks for the help, consider this thread solved.
  2. I don't think you're understanding my problem. I have 300+ sound effects. Only about 200 are used, I'm looking for a quickish way to separate the unused ones from the used ones. It CAN'T be manual because of sheer number.
  3. Simply put: I started the game with a large folder of sound effects, some of them aren't used in game. I want to cut out the ones that AREN'T used anywhere ingame, but can't because: a)The game is non linear and finding them all in the editor would be impossible b)The game would crash from the lack of sound effects. I need a way to separate sound effects used AT LEAST once ingame and sound effects completely unused in game. Any thoughts?
  4. You know what, I'll just pass. Thanks for the help, you can close the thread...
  5. Venusaur

    Strange issue with FPLE

    I found a solution! Add these lines to a comment in the event: Type 1 D-Align 0 That allows the object to be 2d and not turn. Enjoy!
  6. Venusaur

    Strange issue with FPLE

    bump
  7. Hey, just for anyone who wanted to know: If you've noticed a bug that happens when you use custom graphics with the ABS for tools (the one that shows the tool ABOVE the player when you use it looking up rather than below like it does when you use the icon feature) I just found a solution. I imported the part of the icon module that fixes it there, making the change universal. To do that you just needed to add the lines if @character.user.direction == 8 self.z = @character.user.screen_z - 1 end to the sprite module of the ABS, between lines 62 and 63. So, THAT was all I needed. Now I don't need to alter tools and since it only changes the priority of the tools themselves, they're compatible with scripts like I use for modifying characters. Feel free to learn from that solution/use it in your own game.
  8. I contacted sixth and no response so far. Honestly, this shouldn't be THAT hard to do. All you'd have to do is find the lines of the script that render the tool overlay on the player and replace that line with one that places it on a different Z value depending on whether the player is facing 2,4,6,8. Edit:Guess what? That exact thing I've been saying would work since the start of the topic. Yeah, I just tried it with no scripting experience and it worked. HMMMMM..... I'm glad I didn't commission anyone as 3 lines made it work exactly like it should've and those 3 lines are free and already dormant in a different part of the code. Now tools appear under the player when they attack up. Simples. To do that you just needed to add the lines if @character.user.direction == 8 self.z = @character.user.screen_z - 1 end to the sprite module of the ABS, between lines 62 and 63. So, THAT was all I needed. Now I don't need to alter tools and since it only changes the priority of the tools themselves, they're compatible with scripts like I use for modifying characters. Feel free to learn from that solution/use it in your own game. I should learn scripting because it seems to be easier than it looks. Topic can be closed, this works. Thanks.
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