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JamesRyan

Member
  • Content Count

    27
  • Joined

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About JamesRyan

  • Rank
    James Ryan
  • Birthday 09/22/1992

Contact Methods

  • Website URL
    https://www.facebook.com/RyanEntertainmentStudio

Profile Information

  • Gender
    Male
  • Location
    SEA
  • Interests
    Video games!

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. JamesRyan

    rpg vx ace Yggdrasil Chronicles: A Tale of Cindrivia

    Warning: We have just found out a critical bug which prevents you from completing your story, so we have made a patch to solve the problem. We are truly sorry for this. Please follow the link below to download the patch file and move it to your folder game (Yggdrasil Chronicles - A Tale of Cindrivia/Patches/). We highly recommend you to load your save file which is at the moment before entering Dimensional Crack. Patch link: Patch File
  2. Ryan Entertainment This is our first project about a turn-based RPG game and the second project using RPG Maker VX Ace. Despite of lacking experience, we have tried our best to make this, to test our skills and to enjoy our passion in game development. Your supports are the motivation for us to keep on working and providing more good quality games in the future. We hope you will enjoy it. Warning: We have just found out a critical bug which prevents you from completing your story, so we have made a patch to solve the problem. We are truly sorry for this. Please follow the link below to download the patch file and move it to your folder game (Yggdrasil Chronicles - A Tale of Cindrivia/Patches/) Patch link: Patch File 1. About Project 2. Story 3. Playable Characters 4. Special Game Systems 5. Screenshots 6. Known Issues 7. Credits 8. Download Links We have divided our game into two types: "Installer" and "Installer Free" Thank you very much for playing the game! We hope you can enjoy it!
  3. Yeah i know it is better, but there is a case that i need to use it via script call and it is hard to explain here And thank you for your answer, i can add state to all enemies at least
  4. Hi guys, I have been using this script call to add state to all allies in battle for a while: $game_party.battle_members.each {|a| a.add_state(62)} I wonder what i should make change on that script call to affect all enemies (and also the target enemy or target ally of the current skill as well). Thank you for your help.
  5. Thank you so much for your concern, ~Arin~. I have received your feedbacks and i am really sorry for the bad experience you have had. - For the first and second feedbacks: English is not my first language so i am aware of poor, misunderstanding or even wrong contexts. It is bad that there is no one who is an English expert in my team so i have to deal with the context all myself. Really sorry for this but i will try to improve its quality as much as possible. - For the third: My partner has put a lot of time to think and make tons of animations to serve the skills to make them look flashy as you said, and i'm really grateful that you like it. However, i have not been aware of the TP system since this is our first time to make an RPG so it might be too late to change its mechanics now. And i am also trying to think a way to make combat become more strategic. - For the fourth and also the last: I cannot decide which is easy and hard for some certain players, and currently the only way to change the difficulty is to increase the stats of enemies. However, if you think it is easy, you may want to try Deathwish mode for some more challenges - This is by my own: The tutorials in Demo are just the temporary ones (for my friends to test it). I'm sure it will be a lot better when the game is finished. And using the sample maps was one of my bad decisions (but they are not actually bad in my aspect) so there are only first few maps. The rest is manually built by myself. Once again, thank you for spending time playing and reviewing the demo. This is just a small demo so it is still lack of many features that we have not implemented. And we are sorry for the bad experience that the game caused. As a team of only two, we will need a lot of time to improve the whole contents of the game. P/s: If you have not continued the game, please stop immediately because we have found a critical bug in drop rate (and some weird bugs) that might not allow you to craft some certain equipments or even prevent you from continuing the main story. We will consider to upload a new demo in the future. And a few words about your streaming video: It is not actually nice to set the title like that, but i don't dislike it because it is yours
  6. @Shiggy: I have tried your method with a skill which heal 1000 HP for an ally and deal 9999 damage to an enemy, but it does not work. It keeps dealing 1 damage to both an ally and an enemy.
  7. New demo is available. Critical bugs fixed. Please keep in mind that some monsters or bosses might have no skills or no drops because they are under-developed. Changing class is not available yet. Demo ends after fighting Julia in Cindalia Throne Room. Download now: https://drive.google.com/file/d/0B8o9TplGHyh5eUJGdm9MV082ZEk/view?usp=sharing
  8. Thank you for your help. I will give it a try
  9. Hi guys, As i'm using a script named "Toggle Target" by Victor Sant that allow me to change target scope (from ally to enemy and vice versa) of a skill freely. I'm wondering that is there a way to write the formula to recognize if target is an ally or an enemy because i want to set different effects on ally/enemy. Thank you for your help.
  10. JamesRyan

    Problem with vehicles

    The problem has been solved. I have found out that it was caused by Tsukihime Follower Move Routes Script. Once i use it and set their Through OFF, they can't enter vehicles with the leader. Thank you all for your assistance
  11. JamesRyan

    Problem with vehicles

    I'm sure there is only one script that may affect vehicles because i haven't thought of using vehicles until now. But i think it is not related to the vehicles. When i try to set start location near the boat and start new game, the actor still can get in and the vehicle works fine. And here is the script: Boat/Ship Passability for Events (By Modern Algebra) And the picture of all the scripts i have used in my project is attached below.
  12. Hi everyone, There is a problem that always occurs whenever i control my character to enter a vehicle. Once i approach the vehicle, i press Z to enter as usual, but instead of getting in the vehicle, the party leader floats on it and stuck. I can't get it out or even control both the character and the vehicle. At first i thought it was because i used old save files with new data, but even when i tested without updating or changing anything in my game (just save, let it there and play again tomorrow), i still had this problem. You can see the image below. Thank you for your help. Updated: I have also attached the picture that show all scripts i have been using. There is no problem between them except this vehicle one. And i have realized that it happens in my save files (even though i don't update, modify or change anything in my project, just save and load). Updated 2: The problem has been solved. I have found out that it was caused by Tsukihime Follower Move Routes Script. Once i use it and set their Through OFF, they can't enter vehicles with the leader.
  13. Thank you for your interest And as you said, i got the inspiration from both online and offline games. I find it bored when playing with only one class + certain number of skills for an actor. That's why i decided to implement the class changing system into my game
  14. Ryan Entertainment This is our first project about an Action-RPG game and the second project created by RPG Maker VX Ace. Despite of lacking experience, we have tried our best to make this, to test our skills and to enjoy our passion in game development. Your supports are the motivation for us to keep on working and providing a good quality game. Thank you so much for paying attention. 1. About Project - Game Title: The Yggdrasil - A Tale of Cindrivia - Genre: Free to Play, Turn-Based Action RPG - Engine used: RPG Maker Vx Ace - Platform: Windows - Language: English (However, English is not our mother language so we are only able use some simple structures and there might contain some grammar mistakes. We are truly sorry for this, but we will try our best to improve the in-game texts) - Number of Scripts used: 138 (Might increase in the future) - Author: Ryan Entertainment Studio - Progress: Under-developed (50%) - Number of Participants: 2 (James Ryan & Forte Chaos) - Demo: https://drive.google.com/file/d/0B8o9TplGHyh5eUJGdm9MV082ZEk/view?usp=sharing (Update: Please avoid downloading this because of some critical bugs, but it is still playable.) - Contact us: via our Facebook page https://www.facebook.com/RyanEntertainmentStudio 2. The Story 3. Playable Characters 4. Special Game Systems 5. Screenshots & Videos 6. Credits Thank you so much for supporting our project!
  15. JamesRyan

    anime ~The Anime Sprite Resource Well~

    Glad to see that your sprites are updated recently I'm using some of your sprites as Easter Eggs in my game Hoping to see Love Live! characters soon
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