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Everything posted by Holder
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Holders Animated Battlers Terms of Use Click on each thumbnail for full sheet. Complete Templates Job Class Templates Job Class Weapons (Matching Job class template) Animated Battlers Material Screenshots Download packs *4 Frame format, additional script/plug-in required. Scripts/Plugs-ins. XP - AnimBat Animated Battlers - Comprehensive: By DerVVulfman VXAce - Theo Animated Battles VXAce - Battle Engine Symphony VXAce - Galvs Animated Battlers VXAce - Akea Animated Battle VXAce - Kread-Exs Animated Battlers VXAce - Victor Engine – Animated Battle: By Victor Sant VXAce - Actor Duel Mini Game - By Galv ~Help this section grow and let me know if you see/use anything else.
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I've started writing a guide on how to use my battlers within RPG Maker MZ, it's going to be a pretty much clear how to. Since I went into this with no knowledge of how to use plug-ins I've found it to be a nice simple process which gives some varied and fantastic results. https://animatedbattlers.wordpress.com/set-up-guides/rm-mz-akea-2/
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Holders Animated Battlers - Free Enemies Pack 1 by Holder (itch.io)
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how complicated would it be to write a script that prevents the game from closing?
Holder replied to schmoopy's topic in Programming
That just sounds troublesome and something that could be manipulated for malicious intensions. Please no one make this. -
Ah brilliant thank you for all of that and welcome back Could the Harp be an alternative weapon for the archer, as the attack animation for pulling the bow could double as strumming the harp itself? Yeah it's not just for my battlers but also anyone who does graphics https://discord.gg/gTw43aNAaf
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Want to design a costume for an animated battler? I've just set up a section in my discord for just that! Or alternatively post them here. Front back and side please and also state which class from my planned list
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Holders Animated Battlers - Archer Male Base by Holder (itch.io) Updated my Male Knight -added another attack swing and included five ready to use weapon sheets.
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Updated my Male Knight -added another attack swing and included five ready to use weapon sheets. Holders Animated Battlers - Knight Male Base by Holder (itch.io)
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Holders Animated Battlers - Lancer Female Base by Holder (itch.io)
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New addition, Frog battler which is originally based on the rain frog from Xenogears. Decided to drop the rain part to make the creature easier to find. Really pleased how this turned out.
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Almost finished my job class idles. Just six more to go.
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Just updated the first post with new archer template base, complete bases and new weapons. Enjoy
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Released a remade old battler. TwoFaced from Final Fantasy VII with an alternative colour.
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Yeah it's pretty much plug and play with XP, there's only a few things you've got to do within the script but even I can do it. It's things like putting the character ID into arrays for things like victory/dead pose looping. https://animatedbattlers.wordpress.com/scripts/xp-animbat/ There's a Demo available also which is always a plus.
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Added two different barrels and two screenshots for XP and VXAce
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Well it was only yesterday since I released the male Knight but with thanks to inazumas design I've brought one of his monsters to life. Original sprite by inazuma, animated by me. I hope to do this again. A mimic barrel.
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Finished the male knight and two (2 Handed) Swords. Templates Job Class Weapons (Matching Job class template)
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For each character type (First one being squire) I've got it separate from the actor so people can follow the layout to include their own.
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First batch of weapons, squire on top then knight below.
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Hey :) Welcome
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Some of the poses I've been working on for the knight animated battler, it's Idle, woozy and running. It's with a visual equipment script so I'm super excited to be able to swap out weapons and to give people more freedom. Like I've done previously but this time without doing a entire new sheet for character and weapons.
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Screenshot Critique Thread: Read Rules Before Posting!
Holder replied to Jonnie91's topic in Screenshots and Mapping
Just been testing some new animated Knight Base battle animations. Trying to get consistency between Old, new and newest battlers.


