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2About Seijiro Mafuné

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When you create an event, you'll have three pages of tabs. The first page includes a column saying 'Actor' which refers to party member commands. It includes 'Change Skill', which lets you add and subtract any command. You then include a new page in the enemy troop actions that's set to when the enemy's HP is 0, where you'll have the skill removed. Alternately, I believe Himeworks has a script that lets you restrict skill uses to switches, so instead of that, just turn a switch on and off when the action is used.
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Switching Actor names and sprites.
Seijiro Mafuné replied to Seijiro Mafuné's topic in Programming
Thank you very much. -
(VX Ace) Skill that avoids a single attack?
Seijiro Mafuné replied to Dr. Spacebar's topic in Editor Support and Discussion
States can be set to last a set amount of turns. Set its turn amount to 1~1 so it only lasts that same turn.- 1 reply
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Decreasing accuracy after repeated use?
Seijiro Mafuné replied to Allandall27's topic in Editor Support and Discussion
From what I see that only allows the accuracy issues to reset after battle. Any way to make it reset immediately after the move ends? -
Making default attack attack all enemies.
Seijiro Mafuné posted a topic in Editor Support and Discussion
How do I make it so certain characters have their default attack command attack multiple enemies, while others keep the default Attack mode? -
CardGame inspired skill and battle system
Seijiro Mafuné replied to pencilcase27's topic in Completed Scripts/Plugins/etc.
I'm interested in using this system, but adapted to WIXOSS-style gameplay. So the idea is, certain cards would be limited to the main character, and other cards would be useable by their summoned allies. Cards would also be involved for the main character's HP - when they get hit, they lose a card and its effect triggers. Are either of these possible? -
CardGame inspired skill and battle system
Seijiro Mafuné replied to pencilcase27's topic in Completed Scripts/Plugins/etc.
How would one handle a WIXOSS-style game [there are two decks, one for the LRIG or 'deck master' and one for the minions]? Or is it already manage-able here? -
Lune Unlimited Skill Tree
Seijiro Mafuné replied to Raizen's topic in Completed Scripts/Plugins/etc.
What I meant was this... First, you select in the menu, say, between Fire Magic, Heal Magic, and Debuff Magic. By selecting Fire Magic, this means that any skill points earned will automatically go to the Fire Magic skills, one after the other. If the player doesn't want to learn Fire Magic now, he switches to Heal Magic and the points will automatically go to the first Heal Magic skill, then the next one, just the same. They'd start out automatically in a preset skill tree [say, Heal Magic], but the player can change whenever he wants. -
Lune Unlimited Skill Tree
Seijiro Mafuné replied to Raizen's topic in Completed Scripts/Plugins/etc.
Is it possible to make the system similar to Xenoblade, where you preselect a Skill Tree, and you automatically add points to it as you defeat enemies? -
Theolized Sideview Battle System (Version 1.4 + Patch!)
Seijiro Mafuné replied to TheoAllen's topic in Completed Scripts/Plugins/etc.
I have a question regarding the sprite size. Outside the tankentai standard [as per in your games] and the standard charset, what's the recommended sprite size for those who want larger characters? Is there any animation length you recommend after 3-4 [to avoid slowdown]? Or should I just try out these things on my own and see what I can do?- 513 replies
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Do these features exist already?
Seijiro Mafuné replied to Seijiro Mafuné's topic in Editor Support and Discussion
It's one thing. The other is figuring out which CBS works well with longer attacks like this one. Any recommendations? -
Okay, got a question about this one. I know seven out of the eight birds in it - going by the sprite set, it's eagle, hawk, crow, rooster, pigeon/parrot, parakeet, sparrow, and a purple bird. I cannot for my life, however, tell what the purple bird IS. Any help, please?
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Anime Monogatari
Seijiro Mafuné replied to Otaku-kun's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Interesting game concept, an idea I approve and do feel like supporting... but I think I'll wait until there's a new demo, like you said, before I give my full support. For subquests, one thing that comes to mind is a recent series, 'Nanana's Buried Treasure', where much of the plot is invading 'ruins' - certain buildings with transformable walls, ceiling and ground - and solving their riddles or physical challenges, so that one may collect the magical treasure hidden deep within. The party could take jobs for some organization seeking said items. -
Seijiro Mafuné here. Newbie RPG maker with experience in writing and beta testing. I'm not bad at coding, editing, proofreading, planning, and all the other details involved in the making of a game, but there are some things I simply cannot do. [Attack animations, for instance...] Recently, I've joined a game project which is in dire need for assets, and seeing as how I've accidentally into the role of main designer, I'm taking it upon myself to collect the music and spritesets necessary to make it possible, along with whatever I can do myself. I managed to find a musician, but art is one of our major lacking points and as such I've decided to register here to see what I could request. I hope to get along with everyone, if I may.


