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Seijiro Mafuné

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  1. Seijiro Mafuné

    Act System

    When you create an event, you'll have three pages of tabs. The first page includes a column saying 'Actor' which refers to party member commands. It includes 'Change Skill', which lets you add and subtract any command. You then include a new page in the enemy troop actions that's set to when the enemy's HP is 0, where you'll have the skill removed. Alternately, I believe Himeworks has a script that lets you restrict skill uses to switches, so instead of that, just turn a switch on and off when the action is used.
  2. Seijiro Mafuné

    Switching Actor names and sprites.

    Thank you very much.
  3. Seijiro Mafuné

    (VX Ace) Skill that avoids a single attack?

    States can be set to last a set amount of turns. Set its turn amount to 1~1 so it only lasts that same turn.
  4. Seijiro Mafuné

    Decreasing accuracy after repeated use?

    From what I see that only allows the accuracy issues to reset after battle. Any way to make it reset immediately after the move ends?
  5. How do I make it so certain characters have their default attack command attack multiple enemies, while others keep the default Attack mode?
  6. Seijiro Mafuné

    CardGame inspired skill and battle system

    I'm interested in using this system, but adapted to WIXOSS-style gameplay. So the idea is, certain cards would be limited to the main character, and other cards would be useable by their summoned allies. Cards would also be involved for the main character's HP - when they get hit, they lose a card and its effect triggers. Are either of these possible?
  7. Seijiro Mafuné

    CardGame inspired skill and battle system

    How would one handle a WIXOSS-style game [there are two decks, one for the LRIG or 'deck master' and one for the minions]? Or is it already manage-able here?
  8. Seijiro Mafuné

    Lune Unlimited Skill Tree

    What I meant was this... First, you select in the menu, say, between Fire Magic, Heal Magic, and Debuff Magic. By selecting Fire Magic, this means that any skill points earned will automatically go to the Fire Magic skills, one after the other. If the player doesn't want to learn Fire Magic now, he switches to Heal Magic and the points will automatically go to the first Heal Magic skill, then the next one, just the same. They'd start out automatically in a preset skill tree [say, Heal Magic], but the player can change whenever he wants.
  9. Seijiro Mafuné

    Lune Unlimited Skill Tree

    Is it possible to make the system similar to Xenoblade, where you preselect a Skill Tree, and you automatically add points to it as you defeat enemies?
  10. I have a question regarding the sprite size. Outside the tankentai standard [as per in your games] and the standard charset, what's the recommended sprite size for those who want larger characters? Is there any animation length you recommend after 3-4 [to avoid slowdown]? Or should I just try out these things on my own and see what I can do?
  11. Seijiro Mafuné

    Do these features exist already?

    It's one thing. The other is figuring out which CBS works well with longer attacks like this one. Any recommendations?
  12. Seijiro Mafuné

    Granny's Lists - Animal Sprites

    Okay, got a question about this one. I know seven out of the eight birds in it - going by the sprite set, it's eagle, hawk, crow, rooster, pigeon/parrot, parakeet, sparrow, and a purple bird. I cannot for my life, however, tell what the purple bird IS. Any help, please?
  13. Interesting game concept, an idea I approve and do feel like supporting... but I think I'll wait until there's a new demo, like you said, before I give my full support. For subquests, one thing that comes to mind is a recent series, 'Nanana's Buried Treasure', where much of the plot is invading 'ruins' - certain buildings with transformable walls, ceiling and ground - and solving their riddles or physical challenges, so that one may collect the magical treasure hidden deep within. The party could take jobs for some organization seeking said items.
  14. Seijiro Mafuné


    Seijiro Mafuné here. Newbie RPG maker with experience in writing and beta testing. I'm not bad at coding, editing, proofreading, planning, and all the other details involved in the making of a game, but there are some things I simply cannot do. [Attack animations, for instance...] Recently, I've joined a game project which is in dire need for assets, and seeing as how I've accidentally into the role of main designer, I'm taking it upon myself to collect the music and spritesets necessary to make it possible, along with whatever I can do myself. I managed to find a musician, but art is one of our major lacking points and as such I've decided to register here to see what I could request. I hope to get along with everyone, if I may.