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jk_guys

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About jk_guys

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    You are what you is.

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    Male
  • Interests
    RPG Maker, My Little Pony, Guitar, Dark Souls, Homestuck, hipster music, RPG Maker, my RPG Maker game.
  1. jk_guys

    GameOver with choices

    Hey Regendo, I suppose this is a good place to ask this. Your script is pretty rad. I'm running into an issue I posted about not too long ago. When I access the save menu from the game over menu set up by this script, I discovered you can back out of the save screen and undo the game over, basically playing as if you completed the battle normally. It...kinda makes it so dying doesn't matter if you know about it, and can cause errors elsewhere. Any idea why that might be happening, or any potential fixes? Thanks.
  2. jk_guys

    Full refresh upon loading a save file?

    Oh my, guys, I believed that fixed the issue! Hopefully that won't create a different problem, but it seems to work fine so far. Any reason that last bit of code for the terrain tags script would have been put in? It might be good to know for any future issues.
  3. jk_guys

    Full refresh upon loading a save file?

    Sure guys. I did a lot of troubleshooting with it already so I'll provide and explain what I can. The issue is coming from the two scripts below being used together. Both individually work fine, and work well with my other scripts. both kill each other being used together, even without the use of other scripts. I am using the Yanfly Region Restrict script https://github.com/Archeia/YEARepo/blob/master/Field/Move_Restrict_Region.rb and Neon Black's Terrain Tags script http://forums.rpgmakerweb.com/index.php?/topic/7051-terrain-tags/ I removed every part of the Yanfly Region Restrict script involving player restriction, as an error would immediately happen upon loading a file, and i really just wanted the script for event movement to make puzzles. A no method error would occur as undefined method "include?" for Nil:nilclass (default line 261). Well, the error still occurs when loading a save file on a map with events that can move, probably in conflict with the region restrict for "NPC's". It's a no method error from the Region Restrict script, as "undefined method "include?" from (the default line) 238 for nil:nilclass". The error doesn't occur loading a new game, moving between any maps, or from loading a save file on a map without events that move (for instance, NPC's). It technically only occurs when you load a save file on a map with event movement, and will occur as soon as you see a non player event move. The error goes away immediately if you transfer to a new map, and will stay gone until you save, quit, and load on a map with a moving event. I could avoid this error by never allowing manual saves and making sure save points never happen on problem maps, but at this point that isn't a particularly attractive option. In my mind, I would be able to avoid this error by simply having the game fully refresh a map upon loading a save file, hence, the title. However, if there's a better/easier way to do it, I'm all for it.
  4. And here I thought math was hard. Spot on, thanks.
  5. jk_guys

    My first attempt

    I'm also a fellow newb, so I'm right there with you. Who knows, maybe I'll post some of what I'm working on soon too. The area so far that I really like is your city. Your first two maps look like you were still learning and playing with the basics of the editor, so I would probably later revise those two areas or get rid of them, but your city region is coming along wonderfully. The map is dynamic, making it easy to tell where you are without looking at a map, and you are definitely putting in some nice details. As others have said, just keep fixing the doors and map areas so it looks natural, and make sure the presentation is consistent. Make sure that certain details, like the presentation of the walls or doors, are consistent. Also, it tends to look boring when a decorative tile gets dragged across a grid area, like the seats in your church. It's more visually interesting if you vary those up, or alternatively if you don't have another tile handy, to put them in lines or something. Basic tricks like that go a long way. In the second area, where you pass through what looks like a mountain trail, it would probably look a lot more natural if you used the grass tile without the rock border along the top of the trail. That tile makes it look like there is a cliff ledge going off to the north, but there's a wall going up instead. The basic grass tile along the top should fix that. Are these your first three maps ever?
  6. jk_guys

    Minimum number of characters for name input?

    Nah, that's perfect. That will work instead. I want to add characters that will stutter out and perhaps mispronounce the player's name in certain contexts, with the player still being able to name the main character.
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